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Solving Random Parity Games in Polynomial Time

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arxiv 2007.08387 v1 pith:CUINCRCN submitted 2020-07-16 cs.LO stat.ML

classification cs.LOstat.ML
keywords gamesswcpdegreegamehighparitypolynomialprobability
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abstract

We consider the problem of solving random parity games. We prove that parity games exibit a phase transition threshold above $d_P$, so that when the degree of the graph that defines the game has a degree $d > d_P$ then there exists a polynomial time algorithm that solves the game with high probability when the number of nodes goes to infinity. We further propose the SWCP (Self-Winning Cycles Propagation) algorithm and show that, when the degree is large enough, SWCP solves the game with high probability. Furthermore, the complexity of SWCP is polynomial $O\Big(|{\cal V}|^2 + |{\cal V}||{\cal E}|\Big)$. The design of SWCP is based on the threshold for the appearance of particular types of cycles in the players' respective subgraphs. We further show that non-sparse games can be solved in time $O(|{\cal V}|)$ with high probability, and emit a conjecture concerning the hardness of the $d=2$ case.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Algorithms for Equilibria in Concurrent Stopping Games

    cs.GT 2026-07 accept novelty 7.0 of 10

    Approximate constrained NE existence in concurrent stopping games is EXPTIME (PSPACE-hard); XRSE constrained existence is NP-complete.

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