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DipLLM: Fine-Tuning LLM for Strategic Decision-making in Diplomacy

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arxiv 2506.09655 v2 pith:DONUVYDD submitted 2025-06-11 cs.AI cs.LG

DipLLM: Fine-Tuning LLM for Strategic Decision-making in Diplomacy

classification cs.AI cs.LG
keywords diplomacycomplexdipllmequilibriumllmsstrategicactiondata
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Diplomacy is a complex multiplayer game that requires both cooperation and competition, posing significant challenges for AI systems. Traditional methods rely on equilibrium search to generate extensive game data for training, which demands substantial computational resources. Large Language Models (LLMs) offer a promising alternative, leveraging pre-trained knowledge to achieve strong performance with relatively small-scale fine-tuning. However, applying LLMs to Diplomacy remains challenging due to the exponential growth of possible action combinations and the intricate strategic interactions among players. To address this challenge, we propose DipLLM, a fine-tuned LLM-based agent that learns equilibrium policies for Diplomacy. DipLLM employs an autoregressive factorization framework to simplify the complex task of multi-unit action assignment into a sequence of unit-level decisions. By defining an equilibrium policy within this framework as the learning objective, we fine-tune the model using only 1.5% of the data required by the state-of-the-art Cicero model, surpassing its performance. Our results demonstrate the potential of fine-tuned LLMs for tackling complex strategic decision-making in multiplayer games.

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Cited by 2 Pith papers

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