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Expressive Gaussian Human Avatars from Monocular RGB Video

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arxiv 2407.03204 v1 pith:EI5OQMLR submitted 2024-07-03 cs.CV

classification cs.CV
keywords humandetailsexpressivenessfine-grainedmodelsmpl-xavatarsenhancing
verification ladder T0 review T1 audit T2 compute T3 formal

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Nuanced expressiveness, particularly through fine-grained hand and facial expressions, is pivotal for enhancing the realism and vitality of digital human representations. In this work, we focus on investigating the expressiveness of human avatars when learned from monocular RGB video; a setting that introduces new challenges in capturing and animating fine-grained details. To this end, we introduce EVA, a drivable human model that meticulously sculpts fine details based on 3D Gaussians and SMPL-X, an expressive parametric human model. Focused on enhancing expressiveness, our work makes three key contributions. First, we highlight the critical importance of aligning the SMPL-X model with RGB frames for effective avatar learning. Recognizing the limitations of current SMPL-X prediction methods for in-the-wild videos, we introduce a plug-and-play module that significantly ameliorates misalignment issues. Second, we propose a context-aware adaptive density control strategy, which is adaptively adjusting the gradient thresholds to accommodate the varied granularity across body parts. Last but not least, we develop a feedback mechanism that predicts per-pixel confidence to better guide the learning of 3D Gaussians. Extensive experiments on two benchmarks demonstrate the superiority of our framework both quantitatively and qualitatively, especially on the fine-grained hand and facial details. See the project website at \url{https://evahuman.github.io}

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Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. PERSONA: Personalized Whole-Body 3D Avatar with Pose-Driven Deformations from a Single Image

    cs.CV 2025-08 conditional novelty 6.0 of 10

    PERSONA creates a personalized 3D avatar from one image by using diffusion-generated pose-rich videos to train a 3D Gaussian avatar with balanced sampling and geometry-weighted optimization.

  2. Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs

    cs.GR 2025-04 conditional novelty 6.0 of 10

    Gaussian-splat avatars reach 166 fps with finer details by replacing a large CNN with spatially distributed pose-only MLPs whose interpolated coefficients drive per-Gaussian offset bases.

  3. AvatarPerfect: User-Assisted 3D Gaussian Splatting Avatar Refinement with Automatic Pose Suggestion

    cs.HC 2024-12 conditional novelty 6.0 of 10

    An interactive system combining user 2D edits, automatic pose suggestion, and re-training reduces artifacts in 3D Gaussian Splatting avatars, with moderate user-study evidence that it beats the SuperSplat editor.

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