Pith. sign in

REVIEW 5 major objections 5 minor 278 references

3D Skeleton-Based Action Recognition: A Review

T0 review · 5 major / 5 minor · reviewed 2026-08-07 · deepseek-v4-flash

Pith's one-line read This review claims that 3D skeleton-based action recognition is best organized as a pipeline of task stages—modality derivation, augmentation, representation, feature extraction, and spatio-temporal modeling—rather than by model…

desk verdict A useful task-oriented organizing idea, but the manuscript's copied figure captions and structural errors make it untrustworthy as a review. read the letter →

arxiv 2506.00915 v1 pith:EIWS6YGD submitted 2025-06-01 cs.CV

classification cs.CV
keywords actionrecognition3Dskeletontask-orientedreviewdataaugmentationrepresentationspatio-temporalmodelingstate-of-the-artbenchmarksMambaandLLMmethods
verification ladder T0 review T1 audit T2 compute T3 formal

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The reading

This review's central claim is that 3D skeleton-based action recognition has been surveyed the wrong way around: organizing the literature by model architecture—RNNs, CNNs, GCNs, Transformers—hides the task's essential structure. The authors propose a task-oriented framework that decomposes the field into pipeline stages—derived modalities, data augmentation, data representation, feature extraction, and spatio-temporal modeling—and argue that preprocessing steps deserve the same attention as network design. If the framework is right, it gives researchers a more intrinsic roadmap: each stage can be studied, reported, and optimized independently, and emerging approaches such as hybrid networks, Mamba, large language models, and generative models fit naturally into the same stages. The review also gathers public datasets and state-of-the-art benchmark numbers as evidence for how the staged pipeline plays out in practice. A sympathetic reader would take it as the claim that how you organize a survey shapes what questions the field asks, and that the pipeline-stage organization is the more fundamental one.

What carries the argument

The organizing machinery is the pipeline-stage framework itself (Figure 1 of the paper), formalized with a small set of equations. Raw input is a skeleton sequence $S = \{X_t \mid t=1,\dots,T\}$ with $X_t \in \mathbb{R}^{J\times D}$; the derived modalities are defined by coordinate differences: $X^{\text{bone}}_t = X^{\text{joint1}}_t - X^{\text{joint2}}_t$, $X^{\text{jm}}_t = X^{\text{joint}}_t - X^{\text{joint}}_{t-1}$, and $X^{\text{bm}}_t = X^{\text{bone}}_t - X^{\text{bone}}_{t-1}$. The four representations map the sequence onto the input formats of the four network families, and spatio-temporal modeling is reduced to three structural forms—serial ($F = \Phi_{\text{temporal}}(\Phi_{\text{spatial}}(\mathcal{S}))$), parallel ($F = \Phi_{\text{temporal}}(\mathcal{S}) + \Phi_{\text{spatial}}(\mathcal{S})$), and fusion ($F = \text{Fusion}(\Phi_{\text{temporal}}(\mathcal{S}), \Phi_{\text{spatial}}(\mathcal{S}))$)—which together let every reviewed method be placed at a stage and in a structural slot. This taxonomy is what carries the argument that the field can be surveyed completely without classifying by backbone architecture.

What would settle it

Re-run the top entries of Tables 2 and 3 under one fixed protocol—the same NTU RGB+D 120 split, the same joint-and-bone input streams, and no ensemble averaging—and check whether the reported ranking and margins survive; any large drop in a table-topping figure would falsify the comparative state-of-the-art claims. The completeness of the taxonomy could also be falsified by exhibiting a published method whose spatio-temporal coupling fits none of the serial, parallel, or fusion structures.

Watch

Extended reading notes

Core claim

The paper's central claim is that a task-oriented decomposition is a more essential and more complete way to understand 3D skeleton-based action recognition than the architecture-based classification used by previous surveys. It organizes the field along the actual processing chain: deriving the four generalized skeleton modalities (Joint, Bone, Joint-Motion, Bone-Motion) from raw coordinates, augmenting skeleton sequences with normal, extreme, mixing, and viewpoint-invariant transformations, converting the unstructured data into sequential, pseudo-image, graph, or token representations, extracting spatial and temporal features, and finally co-modeling space and time through serial, parallel, or fusion structures. The paper holds that preprocessing and representation stages strongly influence final accuracy, so reviews that skip straight to modeling miss a large part of what determines performance. It further claims that recent advances—hybrid architectures, Mamba-based state-space models, LLM-assisted feature extraction, and generative pre-training—are best understood within the same staged workflow rather than as new architecture families. The benchmark tables and dataset summaries are presented as the evidence that the staged pipeline, applied across the field, is where the measured progress lives.

Load-bearing premise

The state-of-the-art tables assume that accuracy figures taken from different papers were produced under the same evaluation protocol, the same input modalities, and the same training or ensembling conditions, so that the numbers can be compared as if they came from one experiment.

Editorial extensions

If this is right

  • If the framework is right, reporting norms should change: papers would describe modality sets and augmentation schedules as first-class methodological choices on par with network depth, because both stages are claimed to shape accuracy.
  • Researchers new to the field get a staged roadmap; each stage can be optimized and evaluated in isolation before integration, which the review frames as the intrinsic structure of the task.
  • The framework absorbs the newest architectures—hybrid networks, Mamba state-space models, LLM prompting, and generative pre-training—as instances of assisted feature extraction or spatio-temporal co-modeling rather than as a new category of model.
  • The benchmark analysis identifies NTU RGB+D 120 as the most demanding current protocol, so progress claims in the field should be judged against it, not merely against NTU 60 or Kinetics numbers.
  • The completeness claim implies that any future method can be located in the framework; the survey thereby positions itself as the reference map for subsequent work.

Reading between the lines

Editorial extensions of the paper, not claims the author makes directly.

  • The framework implicitly predicts a measurable claim the paper does not test: on a fixed benchmark and protocol, variation in modality design and augmentation strategy accounts for a comparable share of accuracy spread as backbone choice; a controlled study holding the network fixed while varying preprocessing could test it.
  • If the benchmark numbers in Tables 2 and 3 are not protocol-comparable, the review's SOTA rankings are fragile; an unstated corollary is that the field would benefit from a shared evaluation harness that standardizes splits, input streams, and ensemble policy.
  • The serial/parallel/fusion trichotomy resembles a general design pattern that could be exported beyond skeletons, for instance to other structured time-series recognition tasks, where the same three ways of coupling spatial and temporal modules recur.
  • The taxonomy suggests a natural organization for a future leaderboard or benchmark suite, with accuracy reported per stage configuration rather than per model name.
Share X Bluesky LinkedIn Reddit HN

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, and a circularity audit.

Referee Report

5 major / 5 minor

Summary. This manuscript is a survey of 3D skeleton-based action recognition. Its stated contribution is a task-oriented framework that organizes the field by pipeline stages—skeleton modalities, data augmentation, data representation, feature extraction, and spatio-temporal modeling—rather than by network architecture, and that additionally covers recent hybrid, Mamba, LLM, and generative approaches together with benchmark datasets and state-of-the-art accuracy tables. The central claim is that this organization provides a more intrinsic and complete roadmap than prior model-centric surveys. The paper contains no new derivations; its evidentiary basis is the completeness and accuracy of the literature coverage.

Significance. A well-executed survey with this task-oriented organization would be useful: it would complement architecture-centric surveys, highlight preprocessing and representation choices that are often underweighted, and bring recent LLM/Mamba/generative work into a unified discussion. The authors also deserve credit for attempting broad coverage across many methods and datasets and for including explicit equations for the four common skeleton modalities. However, the value of a survey depends on the reliability and original synthesis of its descriptions. As submitted, the manuscript contains substantial unattributed source text inside figure captions, a promised datasets section that is absent, a duplicated paragraph in Section 6.1, and SOTA tables without stated comparability conditions. These problems directly undercut the central claim of a trustworthy, comprehensive, task-oriented roadmap. For this reason, the current version does not meet the standard for publication.

major comments (5)
  1. [Figure 5 caption (also Figures 6, 8, 9)] Several figure captions contain substantial verbatim text from the cited papers, including first-person methodology and experimental description. For example, the caption of Figure 5 reproduces an entire section titled "III. PROPOSED APPROACH" from a contrastive-learning paper, including the sentence "We do NOT require feature engineering like [5], [6], [28] or designing task-specific models..." and that paper's internal figure reference "Take Figure 5: Visualization of normal augmentations." Similarly, the caption of Figure 8 includes a full experimental section with "our multi-stream CNN model" and implementation details from the shape-motion paper, and the caption of Figure 9 includes the HD-GCN paper's methodology and equations. These are not the authors' own syntheses, and they are not presented as quotations. Because the review's central claim is that it provides a reliable, accessible structured roadmap, this pervasive source-text contamination undermines the trustworthiness of the review's descriptions and therefore its central claim.
  2. [Section 1, Section 8] The Introduction states that "Section 8 lists commonly used datasets and the performance of state-of-the-art models on these datasets," and the abstract promises "a comprehensive overview of public 3D skeleton datasets." In the delivered manuscript, Section 8 is actually titled "Future Work," while the dataset descriptions and Tables 1–3 are placed at the end of Section 7, after the Mamba paragraph, without a section heading. A core component promised in the abstract and introduction is thus missing from its announced location, which contradicts the paper's own structure and weakens the claimed comprehensiveness.
  3. [Section 6.1, "Temporal Feature Extraction Using Temporal Graphs"] The same content is presented twice in near-verbatim form. The paragraph beginning "Graph Convolutional Networks (GCNs) have been shown to excel in modeling skeleton space..." is followed, after a short intervening paragraph, by a second paragraph beginning "Graph Convolutional Networks (GCNs) are highly effective in modeling skeleton structures..." that repeats the ST-GCN, temporal graph router, and Shift-GCN descriptions. This duplication is a concrete editorial defect that further reduces confidence in the accuracy of the review's content.
  4. [Tables 2 and 3] The state-of-the-art comparison is not supported by stated comparability conditions. Tables 2 and 3 report accuracy numbers from different papers without specifying the selection criteria for entries or verifying that the compared numbers were obtained under the same evaluation protocols, input streams, ensemble settings, and preprocessing choices. On NTU RGB+D and Kinetics benchmarks, such details are known to differ across papers and can change rankings. Without explicit caveats or a consistent protocol audit, the comparative conclusions drawn from these tables are not reliable. Since the abstract advertises "an analysis of state-of-the-art algorithms evaluated on these benchmarks," this is a load-bearing issue.
  5. [Section 7 and Figure 11] The paper categorizes spatio-temporal modeling into serial, parallel, and fusion structures, but gives no operational rule for assigning a method to one of the three categories. Some methods described in Section 7.3, such as MS-G3D's "unified spatiotemporal graph convolution module" and STSF-GCN's SlowFast-style dual pathways, appear to blend or transcend these categories. If the taxonomy is intended to be a core part of the proposed task-oriented framework, the criteria for the trichotomy and its exhaustiveness need to be stated explicitly.
minor comments (5)
  1. [Figure 4 caption] The caption contains an IEEE Xplore watermark line, "Authorized licensed use limited to: SUN YAT-SEN UNIVERSITY...", which should be removed.
  2. [Table 2] The header "Other Msethods" should read "Other Methods," and the row "SLnL-rFA [227] 2019 36.6" appears twice.
  3. [Table 3] In the CTR-GCN row, the NTU RGB+D 120 Cross-Setup entry is truncated as "90."; a digit or digits appear to be missing.
  4. [Section 2, Eqs. (1)–(13)] Several mathematical symbols render as placeholder glyphs (for example, the script symbols in the definitions of the augmentation and representation functions), making the formalization difficult to read.
  5. [Figure 7 (d)] The token-based representation panel contains the stray text "???6,7", which appears to be a leftover annotation from a source figure.

Circularity Check

0 steps flagged · score 1.0 of 10

No circular derivation chain; the survey's framework is a presentational taxonomy and its self-citations are not load-bearing.

full rationale

This paper is a literature review, not a method paper with a derivation chain. It does not fit parameters to data, compute predictions from fitted inputs, or invoke a uniqueness theorem. The central claim that a task-oriented pipeline organization (modalities, augmentation, representation, feature extraction, spatio-temporal modeling) is more fundamental than architecture-based classification is a taxonomic and expository choice, not a quantity derived from the paper's own equations. The formal definitions in Section 2 (e.g., bone, joint motion, serial/parallel/fusion structures) are standard reformulations of existing concepts and are not used to force any subsequent conclusion. The review cites the authors' own prior survey [51] and several of their own papers, but these citations are used for context and attribution, not as the justification for the review's organizational framework; no conclusion reduces to a self-citation. The evident quality problems (verbatim first-person text from other papers inside figure captions, a duplicated paragraph in Section 6.1, and the mismatch between the promised dataset section and the delivered Future Work section) undermine the review's reliability and completeness, but they are correctness issues rather than circularity. Because there is one instance of transparent self-citation that is not load-bearing, a minimal score above zero is assigned; there is no circular reasoning of the kind the axis targets.

Assumptions & free parameters 0 free parameters · 3 assumptions · 0 invented entities

A review introduces no fitted free parameters and no invented entities. The benchmark tables transcribe numbers from cited papers, treated as external inputs rather than fitted values. Terms such as viewpoint-invariant transforms and Skeleton AdaIN are descriptions of cited prior work, not new postulates of this paper. The assumptions that matter are the trustworthiness of transcribed benchmark numbers and the adequacy of the review's own taxonomies.

assumptions (3)
  • domain assumption The accuracy figures in Tables 2 and 3 are accurate transcriptions of the cited papers and are directly comparable across methods.
    The SOTA analysis relies on trusting reported benchmark numbers and their comparability; no reproduction, protocol adjustment, or selection criteria are provided.
  • ad hoc to paper The three-way taxonomy of spatio-temporal structures (serial, parallel, fusion) in Section 7 is exhaustive, and each method maps onto exactly one structure.
    Equations 10-12 define the three categories, but no exclusion analysis is given for hybrid, Mamba, or LLM-assisted methods that interleave spatial and temporal modules.
  • domain assumption The four generalized modalities (Joint, Bone, Joint-Motion, Bone-Motion) and the four input representations (sequential, pseudo-image, graph, token) are the complete mainstream design space.
    Sections 3.2 and 5 assert these as the mainstream categories; geometric features from Section 3.1 are set aside as a separate historical class without a formal boundary.

how reviews work

0 comments
Cite this review

Pith. "Pith review of 3D Skeleton-Based Action Recognition: A Review." pith.science (2026). https://pith.science/paper/EIWS6YGD

@misc{pith2026250600915,
  author       = {Pith},
  title        = {Pith review of: 3D Skeleton-Based Action Recognition: A Review},
  year         = {2026},
  howpublished = {\url{https://pith.science/paper/EIWS6YGD}},
  note         = {Machine review of arXiv:2506.00915}
}
read the original abstract

With the inherent advantages of skeleton representation, 3D skeleton-based action recognition has become a prominent topic in the field of computer vision. However, previous reviews have predominantly adopted a model-oriented perspective, often neglecting the fundamental steps involved in skeleton-based action recognition. This oversight tends to ignore key components of skeleton-based action recognition beyond model design and has hindered deeper, more intrinsic understanding of the task. To bridge this gap, our review aims to address these limitations by presenting a comprehensive, task-oriented framework for understanding skeleton-based action recognition. We begin by decomposing the task into a series of sub-tasks, placing particular emphasis on preprocessing steps such as modality derivation and data augmentation. The subsequent discussion delves into critical sub-tasks, including feature extraction and spatio-temporal modeling techniques. Beyond foundational action recognition networks, recently advanced frameworks such as hybrid architectures, Mamba models, large language models (LLMs), and generative models have also been highlighted. Finally, a comprehensive overview of public 3D skeleton datasets is presented, accompanied by an analysis of state-of-the-art algorithms evaluated on these benchmarks. By integrating task-oriented discussions, comprehensive examinations of sub-tasks, and an emphasis on the latest advancements, our review provides a fundamental and accessible structured roadmap for understanding and advancing the field of 3D skeleton-based action recognition.

Figures

Figures reproduced from arXiv: 2506.00915 by the authors.

Figure 1
Figure 1. A comprehensive workflow for 3D skeleton-based action recognition using deep learning Skeleton Sequence Skeleton Pseudo-Image Feature … … t 4 5 9 8 3 2 6 7 1 1 10 11 4 2 4 4 1 4 2 4 4 1 6 2 6 6 1 6 2 6 6 1 8 2 8 8 1 8 2 8 8 joint fr a m e 1 ... ... ... ... ... ... ... 11 t11 . . .1 t. . .1 t. . .1 11 11 11 11 (a) CNN-based Feature Extraction Skeleton Sequence Skeleton Graph (c) Graph-based Feature Extraction … Featu… view at source ↗
Figure 2
Figure 2. Main feature extraction methods recently, hybrid methods [42, 43, 44, 45, 46] seek to com￾bine the strengths of two or more backbone architectures, such as RNNs, CNNs, GCNs, and Transformers, to more comprehensively model both spatial and temporal aspects of skeleton data. Generative methods [47, 48, 49, 50] have been adapted to pre-train and regularize skeleton representations by reconstructing or predicting masked… view at source ↗
Figure 3
Figure 3. Chronological overview of the most relevant deep learning-based action recognition methods. and help readers delve into the core modeling challenges; (2) skeleton data preprocessing has a profound impact on subsequent spatio-temporal modeling and therefore warrants detailed examination; and (3) given the limited number of current surveys, our review must encompass the very latest developments, including Mamba archit… view at source ↗
Figures from the paper (6 more)
Figure 5
Figure 5. Figure 5: Eight feature types. Note that for each feature only the relevant joints, lines, and planes are drawn in red. f There are a few key differences between our method an [PITH_FULL_IMAGE:figures/full_fig_p006_5.png]
Figure 6
Figure 6. Figure 6: The pipeline of motion-adaptive data transformation. actionlets, applying extreme augmentations to non-actionlet regions, as shown in [PITH_FULL_IMAGE:figures/full_fig_p007_6.png]
Figure 7
Figure 7. Figure 7: Unstructured skeleton sequences are converted into four distinct input formats for further processing. challenge is to efficiently transform the sparse, unstructured skeleton action sequences into a structured format that deep learning models can understand while prese…
Figure 2
Figure 2. Figure 2: (a) Structure of HD-Graph with physically connected (PC) edges. The human skeleton graph is decomposed into a rooted tree, where PC edges are included in hierarchy sets. (b) Structure of HD-Graph with fully connected (FC) edges. Edges between all nodes in the same sema…
Figure 10
Figure 10. Figure 10: Architecture of the channel-wise topology refine￾ment graph convolution. spatial modeling, demonstrating the potential of hybrid ar￾chitectures in overcoming spatial modeling limitations. Spatial Feature Extraction Using CNNs. Convolu￾tional Neural Networks (CNNs) exc…
Figure 11
Figure 11. Figure 11: Schematic diagram of three types of spatial￾temporal modeling architecture. spatial or temporal features in isolation, neglecting the in￾tegration of both aspects. However, as the field has evolved, researchers have increasingly recognized the importance of jointly mo…

Discussion (0). Continue with ORCID to comment.

Reference graph

Works this paper leans on

278 extracted references · 59 canonical work pages

  1. [51]

    A survey on 3d skeleton- basedactionrecognitionusinglearningmethod,

    B. Ren, M. Liu, R. Ding, and H. Liu, “A survey on 3d skeleton- basedactionrecognitionusinglearningmethod,” CyborgandBionic Systems, vol. 5, p. 0100, 2024

  2. [5]

    Tsm:Temporalshiftmoduleforefficient video understanding,

    J.Lin,C.Gan,andS.Han,“Tsm:Temporalshiftmoduleforefficient video understanding,” in Proceedings of the IEEE/CVF Interna- tional Conference on Computer Vision, 2019, pp. 7083–7093

  3. [6]

    Grouped temporal en- hancement module for human action recognition,

    H. Liu, B. Ren, M. Liu, and R. Ding, “Grouped temporal en- hancement module for human action recognition,” in2020 IEEE InternationalConferenceonImageProcessing(ICIP) . IEEE,2020, pp. 1801–1805

  4. [1]

    Humanactionrecognitionusingfusionofmultiview anddeepfeatures:anapplicationtovideosurveillance,

    M.A.Khan,K.Javed,S.A.Khan,T.Saba,U.Habib,J.A.Khan,and A.A.Abbasi,“Humanactionrecognitionusingfusionofmultiview anddeepfeatures:anapplicationtovideosurveillance,” Multimedia tools and applications, vol. 83, no. 5, pp. 14885–14911, 2024

  5. [2]

    Continuous human action recognition for human-machine interaction: a review,

    H. Gammulle, D. Ahmedt-Aristizabal, S. Denman, L. Tychsen- Smith, L. Petersson, and C. Fookes, “Continuous human action recognition for human-machine interaction: a review,”ACM Com- puting Surveys, vol. 55, no. 13s, pp. 1–38, 2023

  6. [3]

    Ac- tion recognition based on multimode fusion for vr online platform,

    X. Li, H. Chen, S. He, X. Chen, S. Dong, P. Yan, and B. Fang, “Ac- tion recognition based on multimode fusion for vr online platform,” Virtual Reality, vol. 27, no. 3, pp. 1797–1812, 2023

  7. [4]

    Inhard-industrial humanactionrecognitiondatasetinthecontextofindustrialcollabo- rativerobotics,

    M.Dallel,V.Havard,D.Baudry,andX.Savatier,“Inhard-industrial humanactionrecognitiondatasetinthecontextofindustrialcollabo- rativerobotics,”in 2020IEEEInternationalConferenceonHuman- Machine Systems (ICHMS). IEEE, 2020, pp. 1–6

  8. [7]

    Slowfastnetworksfor video recognition,

    C.Feichtenhofer,H.Fan,J.Malik,andK.He,“Slowfastnetworksfor video recognition,” inProceedings of the IEEE/CVF international conference on computer vision, 2019, pp. 6202–6211

Show all 278 references
  1. [8]

    A closerlookatspatiotemporalconvolutionsforactionrecognition,

    D.Tran,H.Wang,L.Torresani,J.Ray,Y.LeCun,andM.Paluri,“A closerlookatspatiotemporalconvolutionsforactionrecognition,”in ProceedingsoftheIEEEconferenceonComputerVisionandPattern Recognition, 2018, pp. 6450–6459

  2. [9]

    Lie-x: Depth image based articulated object pose estimation, tracking, and action recognition on lie groups,

    C. Xu, L. N. Govindarajan, Y. Zhang, and L. Cheng, “Lie-x: Depth image based articulated object pose estimation, tracking, and action recognition on lie groups,”International Journal of Computer Vi- sion, vol. 123, no. 3, pp. 454–478, 2017

  3. [10]

    Kinematic-layout- aware random forests for depth-based action recognition,

    S. Baek, Z. Shi, M. Kawade, and T.-K. Kim, “Kinematic-layout- aware random forests for depth-based action recognition,”arXiv preprint arXiv:1607.06972, 2016

  4. [11]

    A survey on vision-based human action recognition,

    R. Poppe, “A survey on vision-based human action recognition,” Image and vision computing, vol. 28, no. 6, pp. 976–990, 2010

  5. [12]

    Two-stream convolutional net- works for action recognition in videos,

    K. Simonyan and A. Zisserman, “Two-stream convolutional net- works for action recognition in videos,”Advances in neural infor- mation processing systems, vol. 27, 2014

  6. [13]

    Convolutional two- streamnetworkfusionforvideoactionrecognition,

    C. Feichtenhofer, A. Pinz, and A. Zisserman, “Convolutional two- streamnetworkfusionforvideoactionrecognition,”in Proceedings oftheIEEEconferenceoncomputervisionandpatternrecognition , 2016, pp. 1933–1941

  7. [14]

    Explore human parsing modality for action recognition,

    J.Liu,R.Ding,Y.Wen,N.Dai,F.Meng,F.-L.Zhang,S.Zhao,and M. Liu, “Explore human parsing modality for action recognition,” CAAI Transactions on Intelligence Technology (CAAI TIT), 2024

  8. [15]

    Visual perception of biological motion and a model foritsanalysis,

    G. Johansson, “Visual perception of biological motion and a model foritsanalysis,” Perception&psychophysics,vol.14,no.2,pp.201– 211, 1973

  9. [16]

    Microsoftkinectsensoranditseffect,

    Z.Zhang,“Microsoftkinectsensoranditseffect,” IEEEmultimedia, vol. 19, no. 2, pp. 4–10, 2012

  10. [17]

    Multi-contextattentionforhumanposeestimation,

    X. Chu, W. Yang, W. Ouyang, C. Ma, A. L. Yuille, and X. Wang, “Multi-contextattentionforhumanposeestimation,”in Proceedings of the IEEE Conference on Computer Vision and Pattern Recogni- tion, 2017, pp. 1831–1840

  11. [18]

    End-to-end learning of deformablemixtureofpartsanddeepconvolutionalneuralnetworks forhumanposeestimation,

    W. Yang, W. Ouyang, H. Li, and X. Wang, “End-to-end learning of deformablemixtureofpartsanddeepconvolutionalneuralnetworks forhumanposeestimation,”in ProceedingsoftheIEEEConference onComputerVisionandPatternRecognition ,2016,pp.3073–3082

  12. [19]

    Openpose: realtime multi-person 2d pose estimation using part affinity fields,

    Z.Cao,G.Hidalgo,T.Simon,S.-E.Wei,andY.Sheikh,“Openpose: realtime multi-person 2d pose estimation using part affinity fields,” IEEE transactions on pattern analysis and machine intelligence, vol. 43, no. 1, pp. 172–186, 2019

  13. [20]

    Human pose estimation and its application to action recognition: A survey,

    L. Song, G. Yu, J. Yuan, and Z. Liu, “Human pose estimation and its application to action recognition: A survey,”Journal of Visual CommunicationandImageRepresentation ,vol.76,p.103055,2021

  14. [21]

    An attention enhanced graph convolutional lstm network for skeleton-based ac- tion recognition,

    C. Si, W. Chen, W. Wang, L. Wang, and T. Tan, “An attention enhanced graph convolutional lstm network for skeleton-based ac- tion recognition,” inproceedings of the IEEE/CVF conference on computer vision and pattern recognition, 2019, pp. 1227–1236

  15. [22]

    Jointly learning het- erogeneous features for rgb-d activity recognition,

    J.-F. Hu, W.-S. Zheng, J. Lai, and J. Zhang, “Jointly learning het- erogeneous features for rgb-d activity recognition,” inProceedings oftheIEEEconferenceoncomputervisionandpatternrecognition , 2015, pp. 5344–5352

  16. [23]

    Human action recog- nition by representing 3d skeletons as points in a lie group,

    R. Vemulapalli, F. Arrate, and R. Chellappa, “Human action recog- nition by representing 3d skeletons as points in a lie group,” in ProceedingsoftheIEEEconferenceoncomputervisionandpattern recognition, 2014, pp. 588–595

  17. [24]

    Humanactionrecognitionusingatemporalhierarchyofcovariance descriptorson3djointlocations,

    M. E. Hussein, M. Torki, M. A. Gowayyed, and M. El-Saban, “Humanactionrecognitionusingatemporalhierarchyofcovariance descriptorson3djointlocations,”in Twenty-thirdinternationaljoint conference on artificial intelligence, 2013

  18. [25]

    Enhanced skeleton visualization for view invariant human action recognition,

    M. Liu, H. Liu, and C. Chen, “Enhanced skeleton visualization for view invariant human action recognition,”Pattern Recognition, vol. 68, pp. 346–362, 2017

  19. [26]

    Rolling rotations for recognizing human actions from 3d skeletal data,

    R. Vemulapalli and R. Chellapa, “Rolling rotations for recognizing human actions from 3d skeletal data,” inProceedings of the IEEE conference on computer vision and pattern recognition, 2016, pp. 4471–4479

  20. [27]

    A comparative review of recent kinect-based action recognition algorithms,

    L. Wang, D. Q. Huynh, and P. Koniusz, “A comparative review of recent kinect-based action recognition algorithms,”IEEE Transac- tions on Image Processing, vol. 29, pp. 15–28, 2019

  21. [29]

    Spatio-temporal lstm with trust gates for 3d human action recognition,

    J. Liu, A. Shahroudy, D. Xu, and G. Wang, “Spatio-temporal lstm with trust gates for 3d human action recognition,” inEuropean conference on computer vision. Springer, 2016, pp. 816–833. Page 22 of 30 3D Skeleton-Based Action Recognition: A Review

  22. [30]

    An end-to-end spatio-temporal attention model for human action recognition from skeleton data,

    S. Song, C. Lan, J. Xing, W. Zeng, and J. Liu, “An end-to-end spatio-temporal attention model for human action recognition from skeleton data,” inProceedings of the AAAI conference on artificial intelligence, vol. 31, no. 1, 2017

  23. [31]

    Modeling temporal dynamics and spatial configurations of actions using two-stream recurrent neural net- works,

    H. Wang and L. Wang, “Modeling temporal dynamics and spatial configurations of actions using two-stream recurrent neural net- works,”in ProceedingsoftheIEEEConferenceonComputerVision and Pattern Recognition, 2017, pp. 499–508

  24. [32]

    A new representation of skeleton sequences for 3d action recognition,

    Q. Ke, M. Bennamoun, S. An, F. Sohel, and F. Boussaid, “A new representation of skeleton sequences for 3d action recognition,” in ProceedingsoftheIEEEconferenceoncomputervisionandpattern recognition, 2017, pp. 3288–3297

  25. [33]

    Interpretable 3d human action analysis with temporal convolutional networks,

    T. S. Kim and A. Reiter, “Interpretable 3d human action analysis with temporal convolutional networks,” in2017 IEEE conference on computer vision and pattern recognition workshops (CVPRW). IEEE, 2017, pp. 1623–1631

  26. [34]

    Co-occurrencefeaturelearning from skeleton data for action recognition and detection with hierar- chical aggregation,

    C.Li,Q.Zhong,D.Xie,andS.Pu,“Co-occurrencefeaturelearning from skeleton data for action recognition and detection with hierar- chical aggregation,”arXiv preprint arXiv:1804.06055, 2018

  27. [36]

    Skeleton-basedaction recognition with spatial reasoning and temporal stack learning,

    C.Si,Y.Jing,W.Wang,L.Wang,andT.Tan,“Skeleton-basedaction recognition with spatial reasoning and temporal stack learning,” in Proceedings of the European conference on computer vision (ECCV), 2018, pp. 103–118

  28. [37]

    Skeleton-basedactionrecog- nition with directed graph neural networks,

    L.Shi,Y.Zhang,J.Cheng,andH.Lu,“Skeleton-basedactionrecog- nition with directed graph neural networks,” inProceedings of the IEEE/CVF conference on computer vision and pattern recognition, 2019, pp. 7912–7921

  29. [38]

    Decoupled spatial-temporal attention network for skeleton- basedaction-gesturerecognition,

    ——, “Decoupled spatial-temporal attention network for skeleton- basedaction-gesturerecognition,”in ProceedingsoftheAsianCon- ference on Computer Vision, 2020

  30. [39]

    Self-attentionnetwork forskeleton-basedhumanactionrecognition,

    S.Cho,M.Maqbool,F.Liu,andH.Foroosh,“Self-attentionnetwork forskeleton-basedhumanactionrecognition,”in Proceedingsofthe IEEE/CVF Winter Conference on Applications of Computer Vision, 2020, pp. 635–644

  31. [40]

    Stst:Spatial-temporal specialized transformer for skeleton-based action recognition,

    Y.Zhang,B.Wu,W.Li,L.Duan,andC.Gan,“Stst:Spatial-temporal specialized transformer for skeleton-based action recognition,” in Proceedings of the 29th ACM International Conference on Multi- media, 2021, pp. 3229–3237

  32. [41]

    Transformer forskeleton-basedactionrecognition:Areviewofrecentadvances,

    W. Xin, R. Liu, Y. Liu, Y. Chen, W. Yu, and Q. Miao, “Transformer forskeleton-basedactionrecognition:Areviewofrecentadvances,” Neurocomputing, vol. 537, pp. 164–186, 2023

  33. [42]

    Graph transformer network with temporal kernel attention for skeleton-based action recogni- tion,

    Y. Liu, H. Zhang, D. Xu, and K. He, “Graph transformer network with temporal kernel attention for skeleton-based action recogni- tion,”Knowledge-Based Systems, vol. 240, p. 108146, 2022

  34. [43]

    Action recognition with multi-stream motion mod- eling and mutual information maximization,

    Y. Yang, H. Chen, Z. Liu, Y. Lyu, B. Zhang, S. Wu, Z. Wang, and K. Ren, “Action recognition with multi-stream motion mod- eling and mutual information maximization,” arXiv preprint arXiv:2306.07576, 2023

  35. [44]

    Skeleton mixformer: Multivariate topology representation for skeleton-based action recognition,

    W. Xin, Q. Miao, Y. Liu, R. Liu, C.-M. Pun, and C. Shi, “Skeleton mixformer: Multivariate topology representation for skeleton-based action recognition,” inProceedings of the 31st ACM International Conference on Multimedia, 2023, pp. 2211–2220

  36. [45]

    Skeletr: Towards skeleton-based action recognition in the wild,

    H.Duan,M.Xu,B.Shuai,D.Modolo,Z.Tu,J.Tighe,andA.Berg- amo, “Skeletr: Towards skeleton-based action recognition in the wild,”in ProceedingsoftheIEEE/CVFInternationalConferenceon Computer Vision, 2023, pp. 13634–13644

  37. [46]

    Hdbn: A novel hybrid dual-branch network for robust skeleton-based action recognition,

    J. Liu, B. Yin, J. Lin, J. Wen, Y. Li, and M. Liu, “Hdbn: A novel hybrid dual-branch network for robust skeleton-based action recognition,” inProceedings of the IEEE International Conference on Multimedia and Expo Workshop (ICMEW), 2024

  38. [47]

    Skeletonmae:graph- based masked autoencoder for skeleton sequence pre-training,

    H.Yan,Y.Liu,Y.Wei,Z.Li,G.Li,andL.Lin,“Skeletonmae:graph- based masked autoencoder for skeleton sequence pre-training,” in Proceedings of the IEEE/CVF International Conference on Com- puter Vision, 2023, pp. 5606–5618

  39. [48]

    Macdiff: Unified skeleton modeling with masked conditional diffusion,

    L. Wu, L. Lin, J. Zhang, Y. Ma, and J. Liu, “Macdiff: Unified skeleton modeling with masked conditional diffusion,” inEuropean Conference on Computer Vision. Springer, 2025, pp. 110–128

  40. [49]

    Idempotent unsupervised representation learning for skeleton-based action recognition,

    L. Lin, L. Wu, J. Zhang, and J. Liu, “Idempotent unsupervised representation learning for skeleton-based action recognition,” in European Conference on Computer Vision. Springer, 2025, pp. 75–92

  41. [50]

    Sa-dvae: Improving zero-shot skeleton-based action recogni- tionbydisentangledvariationalautoencoders,

    S.-W. Li, Z.-X. Wei, W.-J. Chen, Y.-H. Yu, C.-Y. Yang, and J. Y.-j. Hsu, “Sa-dvae: Improving zero-shot skeleton-based action recogni- tionbydisentangledvariationalautoencoders,”in EuropeanConfer- ence on Computer Vision. Springer, 2025, pp. 447–462

  42. [52]

    Humanactionrecognitionfromvariousdatamodalities:Areview,

    Z. Sun, Q. Ke, H. Rahmani, M. Bennamoun, G. Wang, and J. Liu, “Humanactionrecognitionfromvariousdatamodalities:Areview,” IEEE transactions on pattern analysis and machine intelligence, vol. 45, no. 3, pp. 3200–3225, 2022

  43. [53]

    A compre- hensivemethodologicalsurveyofhumanactivityrecognitionacross divers data modalities,

    J. Shin, N. Hassan, A. S. M. Miah, and S. Nishimura, “A compre- hensivemethodologicalsurveyofhumanactivityrecognitionacross divers data modalities,”arXiv preprint arXiv:2409.09678, 2024

  44. [54]

    View invariant human actionrecognitionusinghistogramsof3djoints,

    L. Xia, C.-C. Chen, and J. K. Aggarwal, “View invariant human actionrecognitionusinghistogramsof3djoints,”in 2012IEEEcom- putersocietyconferenceoncomputervisionandpatternrecognition workshops. IEEE, 2012, pp. 20–27

  45. [55]

    Joint angles similarities and hog2 for action recognition,

    E. Ohn-Bar and M. Trivedi, “Joint angles similarities and hog2 for action recognition,” inProceedings of the IEEE conference on computervisionandpatternrecognitionworkshops ,2013,pp.465– 470

  46. [56]

    Bio- inspired dynamic 3d discriminative skeletal features for human action recognition,

    R. Chaudhry, F. Ofli, G. Kurillo, R. Bajcsy, and R. Vidal, “Bio- inspired dynamic 3d discriminative skeletal features for human action recognition,” in Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2013, pp. 471–478

  47. [57]

    Sequence of the most informative joints (smij): A new representation for hu- man skeletal action recognition,

    F.Ofli,R.Chaudhry,G.Kurillo,R.Vidal,andR.Bajcsy,“Sequence of the most informative joints (smij): A new representation for hu- man skeletal action recognition,”Journal of Visual Communication and Image Representation, vol. 25, no. 1, pp. 24–38, 2014

  48. [58]

    Efficient content-based retrievalofmotioncapturedata,

    M. Müller, T. Röder, and M. Clausen, “Efficient content-based retrievalofmotioncapturedata,”in ACMSIGGRAPH2005Papers , 2005, pp. 677–685

  49. [59]

    Learning a 3d human pose distance metric from geometric pose descriptor,

    C. Chen, Y. Zhuang, F. Nie, Y. Yang, F. Wu, and J. Xiao, “Learning a 3d human pose distance metric from geometric pose descriptor,” IEEE transactions on visualization and computer graphics, vol. 17, no. 11, pp. 1676–1689, 2010

  50. [60]

    Coupled action recognition and pose estimation from multiple views,

    A. Yao, J. Gall, and L. Van Gool, “Coupled action recognition and pose estimation from multiple views,”International journal of computer vision, vol. 100, pp. 16–37, 2012

  51. [61]

    Deeplearningonlie groupsforskeleton-basedactionrecognition,

    Z.Huang,C.Wan,T.Probst,andL.VanGool,“Deeplearningonlie groupsforskeleton-basedactionrecognition,”in Proceedingsofthe IEEEconferenceoncomputervisionandpatternrecognition ,2017, pp. 6099–6108

  52. [62]

    On geometric features for skeleton- based action recognition using multilayer lstm networks,

    S. Zhang, X. Liu, and J. Xiao, “On geometric features for skeleton- based action recognition using multilayer lstm networks,” in2017 IEEE Winter Conference on Applications of Computer Vision (WACV). IEEE, 2017, pp. 148–157

  53. [63]

    Fusing geometric features for skeleton-based action recognition usingmultilayerlstmnetworks,

    S.Zhang,Y.Yang,J.Xiao,X.Liu,Y.Yang,D.Xie,andY.Zhuang, “Fusing geometric features for skeleton-based action recognition usingmultilayerlstmnetworks,” IEEETransactionsonMultimedia , vol. 20, no. 9, pp. 2330–2343, 2018

  54. [64]

    Learning shape-motion representations from geometric algebra spatio-temporal model for skeleton-basedactionrecognition,

    Y. Li, R. Xia, X. Liu, and Q. Huang, “Learning shape-motion representations from geometric algebra spatio-temporal model for skeleton-basedactionrecognition,”in 2019IEEEInternationalCon- ference on Multimedia and Expo (ICME). IEEE, 2019, pp. 1066– 1071

  55. [65]

    Rotation-based spatial–temporal feature learning from skeleton sequences for action recognition,

    X. Liu, Y. Li, and R. Xia, “Rotation-based spatial–temporal feature learning from skeleton sequences for action recognition,”Signal, Image and Video Processing, vol. 14, no. 6, pp. 1227–1234, 2020. Page 23 of 30 3D Skeleton-Based Action Recognition: A Review

  56. [66]

    Two-stream adaptive graph convolutional networks for skeleton-based action recognition,

    L. Shi, Y. Zhang, J. Cheng, and H. Lu, “Two-stream adaptive graph convolutional networks for skeleton-based action recognition,” in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2019, pp. 12026–12035

  57. [67]

    Skeleton-based action recog- nition with convolutional neural networks,

    C. Li, Q. Zhong, D. Xie, and S. Pu, “Skeleton-based action recog- nition with convolutional neural networks,” in2017 IEEE inter- national conference on multimedia & expo workshops (ICMEW). IEEE, 2017, pp. 597–600

  58. [68]

    Relational network for skeleton-based actionrecognition,

    W. Zheng, L. Li, Z. Zhang, Y. Huang, and L. Wang, “Relational network for skeleton-based actionrecognition,” in2019 IEEE Inter- nationalconferenceonmultimediaandexpo(ICME) . IEEE,2019, pp. 826–831

  59. [70]

    Sym- biotic graph neural networks for 3d skeleton-based human action recognition and motion prediction,

    M. Li, S. Chen, X. Chen, Y. Zhang, Y. Wang, and Q. Tian, “Sym- biotic graph neural networks for 3d skeleton-based human action recognition and motion prediction,”IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 44, no. 6, pp. 3316–3333, 2021

  60. [71]

    Channel- wise topology refinement graph convolution for skeleton-based ac- tion recognition,

    Y. Chen, Z. Zhang, C. Yuan, B. Li, Y. Deng, and W. Hu, “Channel- wise topology refinement graph convolution for skeleton-based ac- tion recognition,” inProceedings of the IEEE/CVF International Conference on Computer Vision, 2021, pp. 13359–13368

  61. [72]

    Infogcn: Representation learning for human skeleton-based action recognition,

    H.-g. Chi, M. H. Ha, S. Chi, S. W. Lee, Q. Huang, and K. Ramani, “Infogcn: Representation learning for human skeleton-based action recognition,” inProceedings of the IEEE/CVF Conference on Com- puter Vision and Pattern Recognition, 2022, pp. 20186–20196

  62. [73]

    Spatio-temporal tuples transformer for skeleton-based action recognition,

    H. Qiu, B. Hou, B. Ren, and X. Zhang, “Spatio-temporal tuples transformer for skeleton-based action recognition,”arXiv preprint arXiv:2201.02849, 2022

  63. [74]

    Parallelattentioninteraction networkforfew-shotskeleton-basedactionrecognition,

    X.Liu,S.Zhou,L.Wang,andG.Hua,“Parallelattentioninteraction networkforfew-shotskeleton-basedactionrecognition,”in Proceed- ingsoftheIEEE/CVFInternationalConferenceonComputerVision , 2023, pp. 1379–1388

  64. [75]

    Skateformer: skeletal-temporal transformer for human action recognition,

    J. Do and M. Kim, “Skateformer: skeletal-temporal transformer for human action recognition,” inEuropean Conference on Computer Vision. Springer, 2025, pp. 401–420

  65. [76]

    Dropout:asimplewaytopreventneuralnetworks fromoverfitting,

    N. Srivastava, G. Hinton, A. Krizhevsky, I. Sutskever, and R.Salakhutdinov,“Dropout:asimplewaytopreventneuralnetworks fromoverfitting,” Thejournalofmachinelearningresearch ,vol.15, no. 1, pp. 1929–1958, 2014

  66. [77]

    Ef- ficient object localization using convolutional networks,

    J. Tompson, R. Goroshin, A. Jain, Y. LeCun, and C. Bregler, “Ef- ficient object localization using convolutional networks,” inPro- ceedings of the IEEE conference on computer vision and pattern recognition, 2015, pp. 648–656

  67. [78]

    Image data augmentation for deep learning: A survey,

    S. Yang, W. Xiao, M. Zhang, S. Guo, J. Zhao, and F. Shen, “Image data augmentation for deep learning: A survey,”arXiv preprint arXiv:2204.08610, 2022

  68. [79]

    Random erasing data augmentation,

    Z. Zhong, L. Zheng, G. Kang, S. Li, and Y. Yang, “Random erasing data augmentation,” in Proceedings of the AAAI conference on artificial intelligence, vol. 34, no. 07, 2020, pp. 13001–13008

  69. [80]

    Imagenetclassifica- tion with deep convolutional neural networks,

    A.Krizhevsky,I.Sutskever,andG.E.Hinton,“Imagenetclassifica- tion with deep convolutional neural networks,”Advances in neural information processing systems, vol. 25, 2012

  70. [81]

    Eda: Easy data augmentation techniques for boosting performance on text classification tasks,

    J. Wei and K. Zou, “Eda: Easy data augmentation techniques for boosting performance on text classification tasks,”arXiv preprint arXiv:1901.11196, 2019

  71. [82]

    Dataaugmentationapproachesinnatural language processing: A survey,

    B.Li,Y.Hou,andW.Che,“Dataaugmentationapproachesinnatural language processing: A survey,”Ai Open, vol. 3, pp. 71–90, 2022

  72. [83]

    Augmented skeleton based contrastive action learning with momentum lstm for unsuper- vised action recognition,

    H. Rao, S. Xu, X. Hu, J. Cheng, and B. Hu, “Augmented skeleton based contrastive action learning with momentum lstm for unsuper- vised action recognition,”Information Sciences, vol. 569, pp. 90– 109, 2021

  73. [84]

    Skeleton-contrastive 3d action representation learning,

    F. M. Thoker, H. Doughty, and C. G. Snoek, “Skeleton-contrastive 3d action representation learning,” inProceedings of the 29th ACM international conference on multimedia, 2021, pp. 1655–1663

  74. [85]

    Skeleton-based action recognition with shift graph convolutional network,

    K. Cheng, Y. Zhang, X. He, W. Chen, J. Cheng, and H. Lu, “Skeleton-based action recognition with shift graph convolutional network,” inProceedings of the IEEE/CVF conference on computer vision and pattern recognition, 2020, pp. 183–192

  75. [86]

    Semantics-guided neural networks for efficient skeleton-based hu- man action recognition,

    P. Zhang, C. Lan, W. Zeng, J. Xing, J. Xue, and N. Zheng, “Semantics-guided neural networks for efficient skeleton-based hu- man action recognition,” inProceedings of the IEEE/CVF Confer- enceonComputerVisionandPatternRecognition ,2020,pp.1112– 1121

  76. [87]

    Part aware contrastive learning for self-supervised action recognition,

    Y.Hua,W.Wu,C.Zheng,A.Lu,M.Liu,C.Chen,andS.Wu,“Part aware contrastive learning for self-supervised action recognition,” arXiv preprint arXiv:2305.00666, 2023

  77. [88]

    Self-supervised action representation learning from partial spatio-temporal skeleton sequences,

    Y. Zhou, H. Duan, A. Rao, B. Su, and J. Wang, “Self-supervised action representation learning from partial spatio-temporal skeleton sequences,” inProceedings of the AAAI Conference on Artificial Intelligence, vol. 37, no. 3, 2023, pp. 3825–3833

  78. [89]

    Hyperbolicself- pacedlearningforself-supervisedskeleton-basedactionrepresenta- tions,

    L.Franco,P.Mandica,B.Munjal,andF.Galasso,“Hyperbolicself- pacedlearningforself-supervisedskeleton-basedactionrepresenta- tions,”arXiv preprint arXiv:2303.06242, 2023

  79. [90]

    Halp: Hallucinating latent positives for skeleton- based self-supervised learning of actions,

    A. Shah, A. Roy, K. Shah, S. Mishra, D. Jacobs, A. Cherian, and R. Chellappa, “Halp: Hallucinating latent positives for skeleton- based self-supervised learning of actions,” inProceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recogni- tion, 2023, pp. 18846–18856

  80. [91]

    Scd-net: Spatiotemporal clues disentanglement network for self- supervisedskeleton-basedactionrecognition,

    C.Wu,X.-J.Wu,J.Kittler,T.Xu,S.Ahmed,M.Awais,andZ.Feng, “Scd-net: Spatiotemporal clues disentanglement network for self- supervisedskeleton-basedactionrecognition,”in Proceedingsofthe AAAI Conference on Artificial Intelligence, vol. 38, no. 6, 2024, pp. 5949–5957

  81. [92]

    Contrastive learning from extremely augmented skeleton sequences for self- supervised action recognition,

    T.Guo,H.Liu,Z.Chen,M.Liu,T.Wang,andR.Ding,“Contrastive learning from extremely augmented skeleton sequences for self- supervised action recognition,” inProceedings of the AAAI Confer- ence on Artificial Intelligence, vol. 36, no. 1, 2022, pp. 762–770

  82. [93]

    Hierarchical consistent contrastive learning for skeleton-based action recognition with growing aug- mentations,

    J. Zhang, L. Lin, and J. Liu, “Hierarchical consistent contrastive learning for skeleton-based action recognition with growing aug- mentations,” inProceedings of the AAAI Conference on Artificial Intelligence, vol. 37, no. 3, 2023, pp. 3427–3435

  83. [94]

    Actionlet-dependent contrastive learn- ingforunsupervisedskeleton-basedactionrecognition,

    L. Lin, J. Zhang, and J. Liu, “Actionlet-dependent contrastive learn- ingforunsupervisedskeleton-basedactionrecognition,”in Proceed- ings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023, pp. 2363–2372

  84. [95]

    Pixmix: Dreamlike pictures comprehensively im- provesafetymeasures,

    D. Hendrycks, A. Zou, M. Mazeika, L. Tang, B. Li, D. Song, and J. Steinhardt, “Pixmix: Dreamlike pictures comprehensively im- provesafetymeasures,”in ProceedingsoftheIEEE/CVFConference on Computer Vision and Pattern Recognition, 2022, pp. 16783– 16792

  85. [96]

    Automix: Unveiling the power of mixup for stronger classifiers,

    Z.Liu,S.Li,D.Wu,Z.Liu,Z.Chen,L.Wu,andS.Z.Li,“Automix: Unveiling the power of mixup for stronger classifiers,” inEuropean Conference on Computer Vision. Springer, 2022, pp. 441–458

  86. [97]

    Re- sizemix: Mixing data with preserved object information and true labels,

    J. Qin, J. Fang, Q. Zhang, W. Liu, X. Wang, and X. Wang, “Re- sizemix: Mixing data with preserved object information and true labels,”arXiv preprint arXiv:2012.11101, 2020

  87. [98]

    Manifold mixup: Better representations by interpolatinghiddenstates,

    V.Verma,A.Lamb,C.Beckham,A.Najafi,I.Mitliagkas,D.Lopez- Paz, and Y. Bengio, “Manifold mixup: Better representations by interpolatinghiddenstates,”in Internationalconferenceonmachine learning. PMLR, 2019, pp. 6438–6447

  88. [99]

    Cutmix: Regularization strategy to train strong classifiers with localizable features,

    S. Yun, D. Han, S. J. Oh, S. Chun, J. Choe, and Y. Yoo, “Cutmix: Regularization strategy to train strong classifiers with localizable features,”in ProceedingsoftheIEEE/CVFinternationalconference on computer vision, 2019, pp. 6023–6032

  89. [100]

    mixup: Beyond empirical risk minimization,

    H. Zhang, “mixup: Beyond empirical risk minimization,” arXiv preprint arXiv:1710.09412, 2017

  90. [101]

    Promptedcontrastwithmaskedmotion modeling: Towards versatile 3d action representation learning,

    J.Zhang,L.Lin,andJ.Liu,“Promptedcontrastwithmaskedmotion modeling: Towards versatile 3d action representation learning,” in Proceedingsofthe31stACMInternationalConferenceonMultime- dia, 2023, pp. 7175–7183

  91. [102]

    Shap-mix:Shapleyvalueguidedmixingforlong-tailedskele- ton based action recognition,

    ——,“Shap-mix:Shapleyvalueguidedmixingforlong-tailedskele- ton based action recognition,” arXiv preprint arXiv:2407.12312, Page 24 of 30 3D Skeleton-Based Action Recognition: A Review 2024

  92. [103]

    Jointmixingdataaugmentationforskeleton- based action recognition,

    L.XiangandZ.Wang,“Jointmixingdataaugmentationforskeleton- based action recognition,”ACM Transactions on Multimedia Com- puting, Communications and Applications, 2024

  93. [104]

    Human activity recognition from 3d data: A review,

    J. K. Aggarwal and L. Xia, “Human activity recognition from 3d data: A review,”Pattern Recognition Letters, vol. 48, pp. 70–80, 2014

  94. [105]

    Advances in view-invariant human motion analy- sis: A review,

    X. Ji and H. Liu, “Advances in view-invariant human motion analy- sis: A review,”IEEE Transactions on Systems, Man, and Cybernet- ics, Part C (Applications and Reviews), vol. 40, no. 1, pp. 13–24, 2009

  95. [106]

    Co- occurrence feature learning for skeleton based action recognition using regularized deep lstm networks,

    W. Zhu, C. Lan, J. Xing, W. Zeng, Y. Li, L. Shen, and X. Xie, “Co- occurrence feature learning for skeleton based action recognition using regularized deep lstm networks,” inProceedings of the AAAI conference on artificial intelligence, vol. 30, no. 1, 2016

  96. [107]

    Ntu rgb+ d: A large scale dataset for 3d human activity analysis,

    A. Shahroudy, J. Liu, T.-T. Ng, and G. Wang, “Ntu rgb+ d: A large scale dataset for 3d human activity analysis,” inProceedings of the IEEEconferenceoncomputervisionandpatternrecognition ,2016, pp. 1010–1019

  97. [108]

    Spatio-temporal lstm with trust gates for 3d human action recognition,

    J. Liu, A. Shahroudy, D. Xu, and G. Wang, “Spatio-temporal lstm with trust gates for 3d human action recognition,” inCom- puter Vision–ECCV 2016: 14th European Conference, Amsterdam, The Netherlands, October 11-14, 2016, Proceedings, Part III 14. Springer, 2016, pp. 816–833

  98. [109]

    Ensemble deep learning for skeleton-based action recognition using temporal sliding lstm networks,

    I. Lee, D. Kim, S. Kang, and S. Lee, “Ensemble deep learning for skeleton-based action recognition using temporal sliding lstm networks,” inProceedings of the IEEE international conference on computer vision, 2017, pp. 1012–1020

  99. [110]

    View adaptive recurrent neural networks for high performance human action recognition from skeleton data,

    P. Zhang, C. Lan, J. Xing, W. Zeng, J. Xue, and N. Zheng, “View adaptive recurrent neural networks for high performance human action recognition from skeleton data,” inProceedings of the IEEE international conference on computer vision, 2017, pp. 2117–2126

  100. [111]

    Geometric deep neural network using rigid and non-rigid transformations for human action recognition,

    R. Friji, H. Drira, F. Chaieb, H. Kchok, and S. Kurtek, “Geometric deep neural network using rigid and non-rigid transformations for human action recognition,” inProceedings of the IEEE/CVF inter- national conference on computer vision, 2021, pp. 12611–12620

  101. [113]

    Understanding the gap between2dand3dskeleton-basedactionrecognition,

    P. Elias, J. Sedmidubsky, and P. Zezula, “Understanding the gap between2dand3dskeleton-basedactionrecognition,”in 2019IEEE International Symposium on Multimedia (ISM). IEEE, 2019, pp. 192–1923

  102. [114]

    Skeleton- based action recognition using spatio-temporal lstm network with trust gates,

    J. Liu, A. Shahroudy, D. Xu, A. C. Kot, and G. Wang, “Skeleton- based action recognition using spatio-temporal lstm network with trust gates,” IEEE transactions on pattern analysis and machine intelligence, vol. 40, no. 12, pp. 3007–3021, 2017

  103. [115]

    2-d skeleton-based action recognition via two-branch stacked lstm-rnns,

    D. Avola, M. Cascio, L. Cinque, G. L. Foresti, C. Massaroni, and E. Rodolà, “2-d skeleton-based action recognition via two-branch stacked lstm-rnns,” IEEE Transactions on Multimedia, vol. 22, no. 10, pp. 2481–2496, 2019

  104. [116]

    Investigation of different skeleton features for cnn-based 3d action recognition,

    Z. Ding, P. Wang, P. O. Ogunbona, and W. Li, “Investigation of different skeleton features for cnn-based 3d action recognition,” in 2017 IEEE International Conference on Multimedia & Expo Workshops (ICMEW). IEEE, 2017, pp. 617–622

  105. [117]

    Ensemble one-dimensional convolution neural networks for skeleton-based action recognition,

    Y. Xu, J. Cheng, L. Wang, H. Xia, F. Liu, and D. Tao, “Ensemble one-dimensional convolution neural networks for skeleton-based action recognition,”IEEE Signal Processing Letters, vol. 25, no. 7, pp. 1044–1048, 2018

  106. [118]

    Actionrecognitionbasedonjoint trajectory maps with convolutional neural networks,

    P.Wang,W.Li,C.Li,andY.Hou,“Actionrecognitionbasedonjoint trajectory maps with convolutional neural networks,”Knowledge- Based Systems, vol. 158, pp. 43–53, 2018

  107. [119]

    Skeletonbased action recognition using translation-scale invariant image mapping and multi-scale deep cnn,

    B.Li,Y.Dai,X.Cheng,H.Chen,Y.Lin,andM.He,“Skeletonbased action recognition using translation-scale invariant image mapping and multi-scale deep cnn,” in2017 IEEE International Conference on Multimedia & Expo Workshops (ICMEW). IEEE, 2017, pp. 601–604

  108. [120]

    Skelemotion: A new representation of skeleton joint sequences based on motion information for 3d action recognition,

    C. Caetano, J. Sena, F. Brémond, J. A. Dos Santos, and W. R. Schwartz, “Skelemotion: A new representation of skeleton joint sequences based on motion information for 3d action recognition,” in201916thIEEEInternationalConferenceonAdvancedVideoand Signal Based Surveillance (AVSS...

  109. [121]

    Skeleton image representation for 3d action recognition based on tree structure and reference joints,

    C. Caetano, F. Brémond, and W. R. Schwartz, “Skeleton image representation for 3d action recognition based on tree structure and reference joints,” in2019 32nd SIBGRAPI conference on graphics, patterns and images (SIBGRAPI). IEEE, 2019, pp. 16–23

  110. [122]

    Skeleton edge motion networks for human action recognition,

    H. Wang, B. Yu, K. Xia, J. Li, and X. Zuo, “Skeleton edge motion networks for human action recognition,”Neurocomputing, vol. 423, pp. 1–12, 2021

  111. [123]

    Actional- structural graph convolutional networks for skeleton-based action recognition,

    M.Li,S.Chen,X.Chen,Y.Zhang,Y.Wang,andQ.Tian,“Actional- structural graph convolutional networks for skeleton-based action recognition,” inProceedings of the IEEE/CVF Conference on Com- puter Vision and Pattern Recognition, 2019, pp. 3595–3603

  112. [124]

    Dynamic gcn: Context-enrichedtopologylearningforskeleton-basedactionrecog- nition,

    F. Ye, S. Pu, Q. Zhong, C. Li, D. Xie, and H. Tang, “Dynamic gcn: Context-enrichedtopologylearningforskeleton-basedactionrecog- nition,”in Proceedingsofthe28thACMInternationalConferenceon Multimedia, 2020, pp. 55–63

  113. [125]

    Skeleton-based st-gcn for human action recognition with extended skeleton graph and partitioning strategy,

    Q. Wang, K. Zhang, and M. A. Asghar, “Skeleton-based st-gcn for human action recognition with extended skeleton graph and partitioning strategy,” IEEE Access, vol. 10, pp. 41403–41410, 2022

  114. [126]

    Hypergraph neural network for skeleton-based action recognition,

    X. Hao, J. Li, Y. Guo, T. Jiang, and M. Yu, “Hypergraph neural network for skeleton-based action recognition,”IEEE Transactions on Image Processing, vol. 30, pp. 2263–2275, 2021

  115. [127]

    Hierarchically decomposed graph convolutional networks for skeleton-based action recogni- tion,

    J. Lee, M. Lee, D. Lee, and S. Lee, “Hierarchically decomposed graph convolutional networks for skeleton-based action recogni- tion,”arXiv preprint arXiv:2208.10741, 2022

  116. [128]

    Multi-stage part-aware graph convolutional network for skeleton-based action recognition,

    X. Qin, H. Li, Y. Liu, J. Yu, C. He, and X. Zhang, “Multi-stage part-aware graph convolutional network for skeleton-based action recognition,”IET Image Processing, vol. 16, no. 8, pp. 2063–2074, 2022

  117. [129]

    Tsgcnext: Dynamic-staticmulti-graphconvolutiozheng2024spatioforefficient skeleton-based action recognition with long-term learning poten- tial,

    D. Liu, P. Chen, M. Yao, Y. Lu, Z. Cai, and Y. Tian, “Tsgcnext: Dynamic-staticmulti-graphconvolutiozheng2024spatioforefficient skeleton-based action recognition with long-term learning poten- tial,”arXiv preprint arXiv:2304.11631, 2023

  118. [130]

    Spatial temporal trans- former network for skeleton-based action recognition,

    C. Plizzari, M. Cannici, and M. Matteucci, “Spatial temporal trans- former network for skeleton-based action recognition,” inPattern Recognition. ICPR International Workshops and Challenges: Vir- tual Event, January 10–15, 2021, Proceedings, Part III. Springer, 2021, pp. 694–701

  119. [131]

    Hierarchically self-supervised transformer for hu- man skeleton representation learning,

    Y. Chen, L. Zhao, J. Yuan, Y. Tian, Z. Xia, S. Geng, L. Han, and D. N. Metaxas, “Hierarchically self-supervised transformer for hu- man skeleton representation learning,” inComputer Vision–ECCV 2022: 17th European Conference, Tel Aviv, Israel, October 23–27, 2022, Proceedings,...

  120. [132]

    An image is worth 16x16 words: Transformers for image recognition at scale,

    A. Dosovitskiy, L. Beyer, A. Kolesnikov, D. Weissenborn, X. Zhai, T. Unterthiner, M. Dehghani, M. Minderer, G. Heigold, S. Gelly et al., “An image is worth 16x16 words: Transformers for image recognition at scale,”arXiv preprint arXiv:2010.11929, 2020

  121. [133]

    Differential recurrent neural networks for action recognition,

    V. Veeriah, N. Zhuang, and G.-J. Qi, “Differential recurrent neural networks for action recognition,” inProceedings of the IEEE inter- national conference on computer vision, 2015, pp. 4041–4049

  122. [134]

    Logsig- rnn: a novel network for robust and efficient skeleton-based action recognition,

    S. Liao, T. Lyons, W. Yang, K. Schlegel, and H. Ni, “Logsig- rnn: a novel network for robust and efficient skeleton-based action recognition,”arXiv preprint arXiv:2110.13008, 2021

  123. [135]

    Interpretable 3d human action analysis with temporal convolutional networks,

    T. Soo Kim and A. Reiter, “Interpretable 3d human action analysis with temporal convolutional networks,” inProceedings of the IEEE conference on computer vision and pattern recognition workshops, 2017, pp. 20–28

  124. [136]

    Temporal convolutional networks for action segmentation and detection,

    C.Lea,M.D.Flynn,R.Vidal,A.Reiter,andG.D.Hager,“Temporal convolutional networks for action segmentation and detection,” in proceedings of the IEEE Conference on Computer Vision and Pat- tern Recognition, 2017, pp. 156–165

  125. [137]

    Skepxels: Spatio-temporal image representation of human skeleton joints for action recognition

    J. Liu, N. Akhtar, and A. Mian, “Skepxels: Spatio-temporal image representation of human skeleton joints for action recognition.” in Page 25 of 30 3D Skeleton-Based Action Recognition: A Review CVPR workshops, 2019, pp. 10–19

  126. [138]

    3d action recognition from novel view- points,

    H. Rahmani and A. Mian, “3d action recognition from novel view- points,” inProceedings of the IEEE conference on computer vision and pattern recognition, 2016, pp. 1506–1515

  127. [139]

    Two-stream temporal convolutional networks for skeleton- based humanaction recognition,

    J.-G. Jia, Y.-F. Zhou, X.-W. Hao, F. Li, C. Desrosiers, and C.-M. Zhang, “Two-stream temporal convolutional networks for skeleton- based humanaction recognition,”Journal ofComputer Scienceand Technology, vol. 35, pp. 538–550, 2020

  128. [140]

    Spatialtemporalgraphconvolutional networks for skeleton-based action recognition,

    S.Yan,Y.Xiong,andD.Lin,“Spatialtemporalgraphconvolutional networks for skeleton-based action recognition,” inProceedings of the AAAI conference on artificial intelligence, vol. 32, no. 1, 2018

  129. [141]

    Spatio-temporal graph routing for skeleton-based action recognition,

    B. Li, X. Li, Z. Zhang, and F. Wu, “Spatio-temporal graph routing for skeleton-based action recognition,” inProceedings of the AAAI ConferenceonArtificialIntelligence ,vol.33,no.01,2019,pp.8561– 8568

  130. [142]

    Frequency guidance matters: Skeletal action recognition by frequency-aware mixed transformer,

    W.Wu,C.Zheng,Z.Yang,C.Chen,S.Das,andA.Lu,“Frequency guidance matters: Skeletal action recognition by frequency-aware mixed transformer,” inProceedings of the 32nd ACM International Conference on Multimedia, 2024, pp. 4660–4669

  131. [143]

    Star: Sparse transformer-based action recognition,

    F. Shi, C. Lee, L. Qiu, Y. Zhao, T. Shen, S. Muralidhar, T. Han, S.- C. Zhu, and V. Narayanan, “Star: Sparse transformer-based action recognition,”arXiv preprint arXiv:2107.07089, 2021

  132. [144]

    Skeleton feature fusion based on multi-stream lstm for action recognition,

    L. Wang, X. Zhao, and Y. Liu, “Skeleton feature fusion based on multi-stream lstm for action recognition,”IEEE Access, vol. 6, pp. 50788–50800, 2018

  133. [145]

    Disentangling and unifying graph convolutions for skeleton-based action recog- nition,

    Z.Liu,H.Zhang,Z.Chen,Z.Wang,andW.Ouyang,“Disentangling and unifying graph convolutions for skeleton-based action recog- nition,” inProceedings of the IEEE/CVF conference on computer vision and pattern recognition, 2020, pp. 143–152

  134. [146]

    Dg-stgcn:Dynamicspatial- temporal modeling for skeleton-based action recognition,

    H.Duan,J.Wang,K.Chen,andD.Lin,“Dg-stgcn:Dynamicspatial- temporal modeling for skeleton-based action recognition,”arXiv preprint arXiv:2210.05895, 2022

  135. [147]

    Global context- aware attention lstm networks for 3d action recognition,

    J. Liu, G. Wang, P. Hu, L.-Y. Duan, and A. C. Kot, “Global context- aware attention lstm networks for 3d action recognition,” inPro- ceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2017, pp. 1647–1656

  136. [148]

    Memory attention networks for skeleton-based action recognition,

    C. Li, C. Xie, B. Zhang, J. Han, X. Zhen, and J. Chen, “Memory attention networks for skeleton-based action recognition,” IEEE Transactions on Neural Networks and Learning Systems, vol. 33, no. 9, pp. 4800–4814, 2021

  137. [149]

    T-gcn: A temporal graph convolutional network for traffic prediction,

    L. Zhao, Y. Song, C. Zhang, Y. Liu, P. Wang, T. Lin, M. Deng, and H. Li, “T-gcn: A temporal graph convolutional network for traffic prediction,”IEEEtransactionsonintelligenttransportationsystems , vol. 21, no. 9, pp. 3848–3858, 2019

  138. [150]

    Motifnet:amotif-based graphconvolutionalnetworkfordirectedgraphs,

    F.Monti,K.Otness,andM.M.Bronstein,“Motifnet:amotif-based graphconvolutionalnetworkfordirectedgraphs,”in 2018IEEEdata science workshop (DSW). IEEE, 2018, pp. 225–228

  139. [151]

    Spatial residual layer and dense connection block enhanced spatial temporal graph convolutional networkforskeleton-basedactionrecognition,

    C. Wu, X.-J. Wu, and J. Kittler, “Spatial residual layer and dense connection block enhanced spatial temporal graph convolutional networkforskeleton-basedactionrecognition,”in proceedingsofthe IEEE/CVF internationalconference on computervision workshops, 2019, pp. 0–0

  140. [152]

    Graph cnns with motif and variable temporal block for skeleton-based action recognition,

    Y.-H. Wen, L. Gao, H. Fu, F.-L. Zhang, and S. Xia, “Graph cnns with motif and variable temporal block for skeleton-based action recognition,” inProceedings of the AAAI conference on artificial intelligence, vol. 33, no. 01, 2019, pp. 8989–8996

  141. [153]

    Tripool: Graph triplet pooling for 3d skeleton-based action recognition,

    W. Peng, X. Hong, and G. Zhao, “Tripool: Graph triplet pooling for 3d skeleton-based action recognition,”Pattern Recognition, vol. 115, p. 107921, 2021

  142. [154]

    Skeletal spatial- temporal semantics guided homogeneous-heterogeneous multi- modal network for action recognition,

    C. Zhang, Y. Hu, M. Yang, C. Li, and X. Hu, “Skeletal spatial- temporal semantics guided homogeneous-heterogeneous multi- modal network for action recognition,” inProceedings of the 31st ACM International Conference on Multimedia, 2023, pp. 3657– 3666

  143. [155]

    Spatio-temporal fusion for human action recognition via joint trajectory graph,

    Y.Zheng,H.Huang,X.Wang,X.Yan,andL.Xu,“Spatio-temporal fusion for human action recognition via joint trajectory graph,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 38, no. 7, 2024, pp. 7579–7587

  144. [156]

    3mformer: Multi-order multi-mode transformer for skeletal action recognition,

    L. Wang and P. Koniusz, “3mformer: Multi-order multi-mode transformer for skeletal action recognition,” inProceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recogni- tion, 2023, pp. 5620–5631

  145. [157]

    Skeletonbasedactionrecognitionwith convolutional neural network,

    Y.Du,Y.Fu,andL.Wang,“Skeletonbasedactionrecognitionwith convolutional neural network,” in2015 3rd IAPR Asian conference on pattern recognition (ACPR). IEEE, 2015, pp. 579–583

  146. [158]

    Skele- tonnet: Mining deep part features for 3-d action recognition,

    Q. Ke, S. An, M. Bennamoun, F. Sohel, and F. Boussaid, “Skele- tonnet: Mining deep part features for 3-d action recognition,”IEEE signal processing letters, vol. 24, no. 6, pp. 731–735, 2017

  147. [159]

    Co-lstm: Con- volutional lstm model for sentiment analysis in social big data,

    R. K. Behera, M. Jena, S. K. Rath, and S. Misra, “Co-lstm: Con- volutional lstm model for sentiment analysis in social big data,” Information Processing & Management, vol. 58, no. 1, p. 102435, 2021

  148. [160]

    Iip- transformer: Intra-inter-part transformer for skeleton-based action recognition,

    Q. Wang, S. Shi, J. He, J. Peng, T. Liu, and R. Weng, “Iip- transformer: Intra-inter-part transformer for skeleton-based action recognition,” in2023 IEEE International Conference on Big Data (BigData). IEEE, 2023, pp. 936–945

  149. [161]

    Generativeaction description prompts for skeleton-based action recognition,

    W.Xiang,C.Li,Y.Zhou,B.Wang,andL.Zhang,“Generativeaction description prompts for skeleton-based action recognition,” inPro- ceedings of the IEEE/CVF International Conference on Computer Vision, 2023, pp. 10276–10285

  150. [162]

    Language knowledge- assisted representation learning for skeleton-based action recogni- tion,

    H. Xu, Y. Gao, Z. Hui, J. Li, and X. Gao, “Language knowledge- assisted representation learning for skeleton-based action recogni- tion,”arXiv preprint arXiv:2305.12398, 2023

  151. [163]

    Multi-modalityco-learningforefficient skeleton-basedactionrecognition,

    J.Liu,C.Chen,andM.Liu,“Multi-modalityco-learningforefficient skeleton-basedactionrecognition,”in Proceedingsofthe32ndACM International Conference on Multimedia, 2024, pp. 4909–4918

  152. [164]

    Llms are good action recognizers,

    H. Qu, Y. Cai, and J. Liu, “Llms are good action recognizers,” in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024, pp. 18395–18406

  153. [165]

    Zero-shot skeleton-basedactionrecognitionviamutualinformationestimation and maximization,

    Y. Zhou, W. Qiang, A. Rao, N. Lin, B. Su, and J. Wang, “Zero-shot skeleton-basedactionrecognitionviamutualinformationestimation and maximization,” inProceedings of the 31st ACM International Conference on Multimedia, 2023, pp. 5302–5310

  154. [166]

    Crossglg: Llm guides one-shot skeleton-based 3d action recognition in a cross-level manner,

    T. Yan, W. Zeng, Y. Xiao, X. Tong, B. Tan, Z. Fang, Z. Cao, and J. T. Zhou, “Crossglg: Llm guides one-shot skeleton-based 3d action recognition in a cross-level manner,” arXiv preprint arXiv:2403.10082, 2024

  155. [167]

    Self-relationalgraph convolution network for skeleton-based action recognition,

    S.B.Yussif,N.Xie,Y.Yang,andH.T.Shen,“Self-relationalgraph convolution network for skeleton-based action recognition,” inPro- ceedings of the 31st ACM International Conference on Multimedia, 2023, pp. 27–36

  156. [168]

    Multimodaltransformerfor nursing activity recognition,

    M.Ijaz, R.Diaz, andC.Chen, “Multimodaltransformerfor nursing activity recognition,” inProceedings of the IEEE/CVF conference on computer vision and pattern recognition, 2022, pp. 2065–2074

  157. [169]

    Bidirectional recurrent neural networks,

    M. Schuster and K. K. Paliwal, “Bidirectional recurrent neural networks,”IEEE transactions on Signal Processing, vol. 45, no. 11, pp. 2673–2681, 1997

  158. [170]

    Recurrentrelationalnetworks,

    R.Palm,U.Paquet,andO.Winther,“Recurrentrelationalnetworks,” Advances in neural information processing systems, vol. 31, 2018

  159. [171]

    Msst-rt:Multi-streamspatial-temporal relativetransformerforskeleton-basedactionrecognition,

    Y.Sun,Y.Shen,andL.Ma,“Msst-rt:Multi-streamspatial-temporal relativetransformerforskeleton-basedactionrecognition,” Sensors, vol. 21, no. 16, p. 5339, 2021

  160. [172]

    Multi-source learning for skeleton-based action recognition using deep lstm networks,

    R. Cui, A. Zhu, S. Zhang, and G. Hua, “Multi-source learning for skeleton-based action recognition using deep lstm networks,” in 201824thInternationalConferenceonPatternRecognition(ICPR) . IEEE, 2018, pp. 547–552

  161. [173]

    Two-stream 3d convolutional neu- ral network for skeleton-based action recognition,

    H. Liu, J. Tu, and M. Liu, “Two-stream 3d convolutional neu- ral network for skeleton-based action recognition,”arXiv preprint arXiv:1705.08106, 2017

  162. [174]

    Learning discriminative represen- tations for skeleton based action recognition,

    H. Zhou, Q. Liu, and Y. Wang, “Learning discriminative represen- tations for skeleton based action recognition,” inProceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recogni- tion, 2023, pp. 10608–10617

  163. [175]

    Hierarchical graph convolutional skeleton transformer for action recognition,

    R. Bai, M. Li, B. Meng, F. Li, M. Jiang, J. Ren, and D. Sun, “Hierarchical graph convolutional skeleton transformer for action recognition,”in 2022IEEEInternationalConferenceonMultimedia Page 26 of 30 3D Skeleton-Based Action Recognition: A Review and Expo (ICME). IEEE, 2022, ...

  164. [176]

    Hierarchi- cal contrast for unsupervised skeleton-based action representation learning,

    J. Dong, S. Sun, Z. Liu, S. Chen, B. Liu, and X. Wang, “Hierarchi- cal contrast for unsupervised skeleton-based action representation learning,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 37, no. 1, 2023, pp. 525–533

  165. [177]

    Skeleton- basedhumanactionrecognitionwithglobalcontext-awareattention lstm networks,

    J.Liu,G.Wang,L.-Y.Duan,K.Abdiyeva,andA.C.Kot,“Skeleton- basedhumanactionrecognitionwithglobalcontext-awareattention lstm networks,”IEEE Transactions on Image Processing, vol. 27, no. 4, pp. 1586–1599, 2017

  166. [178]

    Spatial residual layer and dense connection block enhanced spatial temporal graph convolutional networkforskeleton-basedactionrecognition,

    C. Wu, X.-J. Wu, and J. Kittler, “Spatial residual layer and dense connection block enhanced spatial temporal graph convolutional networkforskeleton-basedactionrecognition,”in proceedingsofthe IEEE/CVF internationalconference oncomputer vision workshops, 2019, pp. 0–0

  167. [179]

    Learning graph con- volutional network for skeleton-based human action recognition by neural searching,

    W. Peng, X. Hong, H. Chen, and G. Zhao, “Learning graph con- volutional network for skeleton-based human action recognition by neural searching,” inProceedings of the AAAI conference on artificial intelligence, vol. 34, no. 03, 2020, pp. 2669–2676

  168. [180]

    Neural architecture search with reinforcement learning,

    B. Zoph, “Neural architecture search with reinforcement learning,” arXiv preprint arXiv:1611.01578, 2016

  169. [181]

    Spatial- temporal slowfast graph convolutional network for skeleton-based action recognition,

    Z. Fang, X. Zhang, T. Cao, Y. Zheng, and M. Sun, “Spatial- temporal slowfast graph convolutional network for skeleton-based action recognition,”IET Computer Vision, vol. 16, no. 3, pp. 205– 217, 2022

  170. [182]

    Optimized skeleton- based action recognition via sparsified graph regression,

    X. Gao, W. Hu, J. Tang, J. Liu, and Z. Guo, “Optimized skeleton- based action recognition via sparsified graph regression,” inPro- ceedings of the 27th ACM international conference on multimedia, 2019, pp. 601–610

  171. [183]

    Decou- plinggcnwithdropgraphmoduleforskeleton-basedactionrecogni- tion,

    K. Cheng, Y. Zhang, C. Cao, L. Shi, J. Cheng, and H. Lu, “Decou- plinggcnwithdropgraphmoduleforskeleton-basedactionrecogni- tion,”in ComputerVision–ECCV2020:16thEuropeanConference, Glasgow, UK, August 23–28, 2020, Proceedings, Part XXIV 16. Springer, 2020, pp. 536–553

  172. [184]

    Dynamic semantic-based spatial graph convolution network for skeleton-based human action recognition,

    J. Xie, Y. Meng, Y. Zhao, A. Nguyen, X. Yang, and Y. Zheng, “Dynamic semantic-based spatial graph convolution network for skeleton-based human action recognition,” inProceedings of the AAAI Conference on Artificial Intelligence, vol. 38, no. 6, 2024, pp. 6225–6233

  173. [185]

    Non-local neural networks,

    X. Wang, R. Girshick, A. Gupta, and K. He, “Non-local neural networks,” in Proceedings of the IEEE conference on computer vision and pattern recognition, 2018, pp. 7794–7803

  174. [186]

    Spatio-temporalfusionnetworksforaction recognition,

    S.ChoandH.Foroosh,“Spatio-temporalfusionnetworksforaction recognition,” inAsian conference on computer vision. Springer, 2018, pp. 347–364

  175. [187]

    Cross-modal learning with 3d deformable attention for action recognition,

    S. Kim, D. Ahn, and B. C. Ko, “Cross-modal learning with 3d deformable attention for action recognition,” inProceedings of the IEEE/CVF international conference on computer vision, 2023, pp. 10265–10275

  176. [188]

    Focal and global spatial-temporal transformer for skeleton- based action recognition,

    Z. Gao, P. Wang, P. Lv, X. Jiang, Q. Liu, P. Wang, M. Xu, and W. Li, “Focal and global spatial-temporal transformer for skeleton- based action recognition,” inProceedings of the Asian Conference on Computer Vision, 2022, pp. 382–398

  177. [189]

    Igformer: Interaction graph transformer for skeleton-based human interaction recognition,

    Y. Pang, Q. Ke, H. Rahmani, J. Bailey, and J. Liu, “Igformer: Interaction graph transformer for skeleton-based human interaction recognition,”in ComputerVision–ECCV2022:17thEuropeanCon- ference, Tel Aviv, Israel, October 23–27, 2022, Proceedings, Part XXV. Springer, 2022, pp. 605–622

  178. [190]

    Transkeleton: Hierarchical spatial–temporal transformer for skeleton-based action recognition,

    H. Liu, Y. Liu, Y. Chen, C. Yuan, B. Li, and W. Hu, “Transkeleton: Hierarchical spatial–temporal transformer for skeleton-based action recognition,”IEEE Transactions on Circuits and Systems for Video Technology, vol. 33, no. 8, pp. 4137–4148, 2023

  179. [191]

    Constructingstronger and faster baselines for skeleton-based action recognition,

    Y.-F.Song,Z.Zhang,C.Shan,andL.Wang,“Constructingstronger and faster baselines for skeleton-based action recognition,”IEEE transactions on pattern analysis and machine intelligence, vol. 45, no. 2, pp. 1474–1488, 2022

  180. [192]

    Behavioral recognition of skeletal data based on tar- geted dual fusion strategy,

    X. Yun, C. Xu, K. Riou, K. Dong, Y. Sun, S. Li, K. Subrin, and P. Le Callet, “Behavioral recognition of skeletal data based on tar- geted dual fusion strategy,” inProceedings of the AAAI Conference on Artificial Intelligence, vol. 38, no. 7, 2024, pp. 6917–6925

  181. [193]

    Skelmamba: A state spacemodelforefficientskeletonactionrecognitionofneurological disorders,

    N. Martinel, M. Serrao, and C. Micheloni, “Skelmamba: A state spacemodelforefficientskeletonactionrecognitionofneurological disorders,”arXiv preprint arXiv:2411.19544, 2024

  182. [194]

    Documentation mocap database hdm05,

    M. Müller, T. Röder, M. Clausen, B. Eberhardt, B. Krüger, and A. Weber, “Documentation mocap database hdm05,” Computer Graphics Technical Report CG-2007-2, Universität Bonn, 2007

  183. [195]

    Action recognition based on a bag of 3d points,

    W. Li, Z. Zhang, and Z. Liu, “Action recognition based on a bag of 3d points,” in2010 IEEE computer society conference on computer vision and pattern recognition-workshops. IEEE, 2010, pp. 9–14

  184. [196]

    Human activity detection from rgbd images

    J. Sung, C. Ponce, B. Selman, and A. Saxena, “Human activity detection from rgbd images.”plan, activity, and intent recognition, vol. 64, 2011

  185. [197]

    Miningactionletensemblefor actionrecognitionwithdepthcameras,

    J.Wang,Z.Liu,Y.Wu,andJ.Yuan,“Miningactionletensemblefor actionrecognitionwithdepthcameras,”in 2012IEEEconferenceon computer vision and pattern recognition. IEEE, 2012, pp. 1290– 1297

  186. [198]

    Two-person interaction detection using body-pose features and multiple instance learning,

    K. Yun, J. Honorio, D. Chattopadhyay, T. L. Berg, and D. Samaras, “Two-person interaction detection using body-pose features and multiple instance learning,” in2012 IEEE computer society confer- enceoncomputervisionandpatternrecognitionworkshops . IEEE, 2012, pp. 28–35

  187. [199]

    Berkeley mhad: A comprehensive multimodal human action database,

    F.Ofli,R.Chaudhry,G.Kurillo,R.Vidal,andR.Bajcsy,“Berkeley mhad: A comprehensive multimodal human action database,” in 2013 IEEE workshop on applications of computer vision (WACV). IEEE, 2013, pp. 53–60

  188. [200]

    Learninghumanactivities andobjectaffordancesfromrgb-dvideos,

    H.S.Koppula,R.Gupta,andA.Saxena,“Learninghumanactivities andobjectaffordancesfromrgb-dvideos,” TheInternationaljournal of robotics research, vol. 32, no. 8, pp. 951–970, 2013

  189. [201]

    3d flow estimationforhumanactionrecognitionfromcoloredpointclouds,

    M. Munaro, G. Ballin, S. Michieletto, and E. Menegatti, “3d flow estimationforhumanactionrecognitionfromcoloredpointclouds,” Biologically Inspired Cognitive Architectures, vol. 5, pp. 42–51, 2013

  190. [202]

    Towards understandingactionrecognition,

    H. Jhuang, J. Gall, S. Zuffi, C. Schmid, and M. J. Black, “Towards understandingactionrecognition,”in ProceedingsoftheIEEEinter- national conference on computer vision, 2013, pp. 3192–3199

  191. [203]

    Hon4d: Histogram of oriented 4d normals foractivityrecognitionfromdepthsequences,

    O. Oreifej and Z. Liu, “Hon4d: Histogram of oriented 4d normals foractivityrecognitionfromdepthsequences,”in Proceedingsofthe IEEEconferenceoncomputervisionandpatternrecognition ,2013, pp. 716–723

  192. [204]

    Exploring the trade-off between accuracy and observa- tional latency in action recognition,

    C. Ellis, S. Z. Masood, M. F. Tappen, J. J. LaViola, and R. Suk- thankar, “Exploring the trade-off between accuracy and observa- tional latency in action recognition,”International Journal of Com- puter Vision, vol. 101, pp. 420–436, 2013

  193. [205]

    Multiple/single-view human action recognition via part-induced multitask structural learning,

    A.-A. Liu, Y.-T. Su, P.-P. Jia, Z. Gao, T. Hao, and Z.-X. Yang, “Multiple/single-view human action recognition via part-induced multitask structural learning,” IEEE transactions on cybernetics, vol. 45, no. 6, pp. 1194–1208, 2014

  194. [206]

    Cross-view action modeling, learning and recognition,

    J. Wang, X. Nie, Y. Xia, Y. Wu, and S.-C. Zhu, “Cross-view action modeling, learning and recognition,” inProceedings of the IEEE conference on computer vision and pattern recognition, 2014, pp. 2649–2656

  195. [207]

    Pose-basedhumanactionrecognitionviasparserepresentation indissimilarityspace,

    I.Theodorakopoulos,D.Kastaniotis,G.Economou,andS.Fotopou- los,“Pose-basedhumanactionrecognitionviasparserepresentation indissimilarityspace,” JournalofVisualCommunicationandImage Representation, vol. 25, no. 1, pp. 12–23, 2014

  196. [208]

    Action clas- sification with locality-constrained linear coding,

    H. Rahmani, A. Mahmood, D. Huynh, and A. Mian, “Action clas- sification with locality-constrained linear coding,” in2014 22nd InternationalConferenceonPatternRecognition . IEEE,2014,pp. 3511–3516

  197. [209]

    Coupled hidden conditional random fields for rgb-d human action recognition,

    A.-A. Liu, W.-Z. Nie, Y.-T. Su, L. Ma, T. Hao, and Z.-X. Yang, “Coupled hidden conditional random fields for rgb-d human action recognition,”Signal Processing, vol. 112, pp. 74–82, 2015

  198. [210]

    Utd-mhad: A multimodal dataset for human action recognition utilizing a depth camera and a wearableinertialsensor,

    C. Chen, R. Jafari, and N. Kehtarnavaz, “Utd-mhad: A multimodal dataset for human action recognition utilizing a depth camera and a wearableinertialsensor,”in 2015IEEEInternationalconferenceon image processing (ICIP). IEEE, 2015, pp. 168–172. Page 27 of 30 3D Skeleton-Based Ac...

  199. [211]

    Histogram of oriented principal components for cross-view action recognition,

    H. Rahmani, A. Mahmood, D. Huynh, and A. Mian, “Histogram of oriented principal components for cross-view action recognition,” IEEE transactions on pattern analysis and machine intelligence, vol. 38, no. 12, pp. 2430–2443, 2016

  200. [212]

    Alarge scalergb-ddatasetforactionrecognition,

    J.Zhang,W.Li,P.Wang,P.Ogunbona,S.Liu,andC.Tang,“Alarge scalergb-ddatasetforactionrecognition,”in UnderstandingHuman Activities Through 3D Sensors: Second International Workshop, UHA3DS 2016, Held in Conjunction with the 23rd International Conference on Pattern Recognition, ICP...

  201. [213]

    Pku-mmd: A large scale benchmark for continuous multi-modal human action understand- ing,

    C. Liu, Y. Hu, Y. Li, S. Song, and J. Liu, “Pku-mmd: A large scale benchmark for continuous multi-modal human action understand- ing,”arXiv preprint arXiv:1703.07475, 2017

  202. [214]

    Quo vadis, action recognition? a new model and the kinetics dataset,

    J. Carreira and A. Zisserman, “Quo vadis, action recognition? a new model and the kinetics dataset,” inproceedings of the IEEE ConferenceonComputerVisionandPatternRecognition ,2017,pp. 6299–6308

  203. [215]

    A large-scale rgb-d database for arbitrary-view human action recogni- tion,

    Y. Ji, F. Xu, Y. Yang, F. Shen, H. T. Shen, and W.-S. Zheng, “A large-scale rgb-d database for arbitrary-view human action recogni- tion,” inProceedings of the 26th ACM international Conference on Multimedia, 2018, pp. 1510–1518

  204. [216]

    Dhp19: Dynamic vision sensor 3d human pose dataset,

    E.Calabrese,G.Taverni,C.AwaiEasthope,S.Skriabine,F.Corradi, L. Longinotti, K. Eng, and T. Delbruck, “Dhp19: Dynamic vision sensor 3d human pose dataset,” inProceedings of the IEEE/CVF conference on computer vision and pattern recognition workshops, 2019, pp. 0–0

  205. [217]

    Drive&act:Amulti-modaldatasetforfine-grained driverbehaviorrecognitioninautonomousvehicles,

    M.Martin,A.Roitberg,M.Haurilet,M.Horne,S.Reiß,M.Voit,and R.Stiefelhagen,“Drive&act:Amulti-modaldatasetforfine-grained driverbehaviorrecognitioninautonomousvehicles,”in Proceedings of the IEEE/CVF International Conference on Computer Vision, 2019, pp. 2801–2810

  206. [218]

    Mmact: A large-scale dataset for cross modal human action under- standing,

    Q. Kong, Z. Wu, Z. Deng, M. Klinkigt, B. Tong, and T. Murakami, “Mmact: A large-scale dataset for cross modal human action under- standing,” inProceedings of the IEEE/CVF International Confer- ence on Computer Vision, 2019, pp. 8658–8667

  207. [219]

    Ntu rgb+ d 120: A large-scale benchmark for 3d human activity understanding,

    J.Liu,A.Shahroudy,M.Perez,G.Wang,L.-Y.Duan,andA.C.Kot, “Ntu rgb+ d 120: A large-scale benchmark for 3d human activity understanding,”IEEEtransactionsonpatternanalysisandmachine intelligence, vol. 42, no. 10, pp. 2684–2701, 2019

  208. [220]

    Etri- activity3d: A large-scale rgb-d dataset for robots to recognize daily activitiesoftheelderly,

    J. Jang, D. Kim, C. Park, M. Jang, J. Lee, and J. Kim, “Etri- activity3d: A large-scale rgb-d dataset for robots to recognize daily activitiesoftheelderly,”in 2020IEEE/RSJInternationalConference onIntelligentRobotsandSystems(IROS) . IEEE,2020,pp.10990– 10997

  209. [221]

    Ev-action: Electromyography-vision multi-modal action dataset,

    L. Wang, B. Sun, J. Robinson, T. Jing, and Y. Fu, “Ev-action: Electromyography-vision multi-modal action dataset,” in2020 15th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2020). IEEE, 2020, pp. 160–167

  210. [222]

    The ikea asm dataset: Understanding people assembling furniture through actions, objects and pose,

    Y. Ben-Shabat, X. Yu, F. Saleh, D. Campbell, C. Rodriguez-Opazo, H. Li, and S. Gould, “The ikea asm dataset: Understanding people assembling furniture through actions, objects and pose,” inPro- ceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2021...

  211. [223]

    Uav-human: A largebenchmarkforhumanbehavior understandingwithunmanned aerial vehicles,

    T. Li, J. Liu, W. Zhang, Y. Ni, W. Wang, and Z. Li, “Uav-human: A largebenchmarkforhumanbehavior understandingwithunmanned aerial vehicles,” inProceedings of the IEEE/CVF conference on computer vision and pattern recognition, 2021, pp. 16266–16275

  212. [224]

    An attention-enhanced recurrent graphconvolutionalnetworkforskeleton-basedactionrecognition,

    X. Ding, K. Yang, and W. Chen, “An attention-enhanced recurrent graphconvolutionalnetworkforskeleton-basedactionrecognition,” in Proceedings of the 2019 2nd International Conference on Signal Processing and Machine Learning, 2019, pp. 79–84

  213. [225]

    Pose refinement graph convolutional network for skeleton-based action recognition,

    S. Li, J. Yi, Y. A. Farha, and J. Gall, “Pose refinement graph convolutional network for skeleton-based action recognition,”IEEE RoboticsandAutomationLetters ,vol.6,no.2,pp.1028–1035,2021

  214. [226]

    Predictively encoded graph convolu- tional network for noise-robust skeleton-based action recognition,

    Y. Yoon, J. Yu, and M. Jeon, “Predictively encoded graph convolu- tional network for noise-robust skeleton-based action recognition,” Applied Intelligence, pp. 1–15, 2022

  215. [227]

    Skeleton-based action recognition with synchronous local and non-local spatio-temporal learning and frequency attention,

    G. Hu, B. Cui, and S. Yu, “Skeleton-based action recognition with synchronous local and non-local spatio-temporal learning and frequency attention,” in 2019 IEEE International conference on multimedia and expo (ICME). IEEE, 2019, pp. 1216–1221

  216. [228]

    Skeleton-basedactionrecog- nition with multi-stream adaptive graph convolutional networks,

    L.Shi,Y.Zhang,J.Cheng,andH.Lu,“Skeleton-basedactionrecog- nition with multi-stream adaptive graph convolutional networks,” IEEE Transactions on Image Processing, vol. 29, pp. 9532–9545, 2020

  217. [229]

    Unifying graph embedding features with graph convolutional networks for skeleton-based action recognition,

    D. Yang, M. M. Li, H. Fu, J. Fan, Z. Zhang, and H. Leung, “Unifying graph embedding features with graph convolutional networks for skeleton-based action recognition,” arXiv preprint arXiv:2003.03007, 2020

  218. [230]

    Learning multi-granular spatio-temporal graph network for skeleton-based action recognition,

    T. Chen, D. Zhou, J. Wang, S. Wang, Y. Guan, X. He, and E. Ding, “Learning multi-granular spatio-temporal graph network for skeleton-based action recognition,” inProceedings of the 29th ACMinternationalconferenceonmultimedia ,2021,pp.4334–4342

  219. [231]

    Temporal extension module for skeleton-basedactionrecognition,

    Y. Obinata and T. Yamamoto, “Temporal extension module for skeleton-basedactionrecognition,”in 202025thInternationalCon- ferenceonPatternRecognition(ICPR) . IEEE,2021,pp.534–540

  220. [232]

    Revisitingskeleton- based action recognition,

    H.Duan,Y.Zhao,K.Chen,D.Lin,andB.Dai,“Revisitingskeleton- based action recognition,” inProceedings of the IEEE/CVF Confer- enceonComputerVisionandPatternRecognition ,2022,pp.2969– 2978

  221. [233]

    Re- vealing key details to see differences: A novel prototypical per- spective for skeleton-based action recognition,

    H. Liu, Y. Liu, M. Ren, H. Wang, Y. Wang, and Z. Sun, “Re- vealing key details to see differences: A novel prototypical per- spective for skeleton-based action recognition,” arXiv preprint arXiv:2411.18941, 2024

  222. [234]

    Chirality nets for human pose regression,

    R. Yeh, Y.-T. Hu, and A. Schwing, “Chirality nets for human pose regression,” Advances in Neural Information Processing Systems, vol. 32, 2019

  223. [235]

    Skeleton-based action recognition via spatial and temporal transformer networks,

    C. Plizzari, M. Cannici, and M. Matteucci, “Skeleton-based action recognition via spatial and temporal transformer networks,”Com- puter Vision and Image Understanding, vol. 208, p. 103219, 2021

  224. [236]

    Towardsto-atspatio-temporalfocus for skeleton-based action recognition,

    L.Ke,K.-C.Peng,andS.Lyu,“Towardsto-atspatio-temporalfocus for skeleton-based action recognition,” inProceedings of the AAAI conference on artificial intelligence, vol. 36, no. 1, 2022, pp. 1131– 1139

  225. [237]

    Pyskl: Towards good practices for skeleton action recognition,

    H. Duan, J. Wang, K. Chen, and D. Lin, “Pyskl: Towards good practices for skeleton action recognition,” inProceedings of the 30thACMInternationalConferenceonMultimedia ,2022,pp.7351– 7354

  226. [238]

    Unified keypoint-based action recognitionframeworkviastructuredkeypointpooling,

    R. Hachiuma, F. Sato, and T. Sekii, “Unified keypoint-based action recognitionframeworkviastructuredkeypointpooling,”in Proceed- ings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023, pp. 22962–22971

  227. [239]

    Hierarchical recurrent neural network for skeleton based action recognition,

    Y. Du, W. Wang, and L. Wang, “Hierarchical recurrent neural network for skeleton based action recognition,” inProceedings of the IEEE conference on computer vision and pattern recognition, 2015, pp. 1110–1118

  228. [240]

    Bayesian graph convolution lstm for skeleton based action recognition,

    R. Zhao, K. Wang, H. Su, and Q. Ji, “Bayesian graph convolution lstm for skeleton based action recognition,” inProceedings of the IEEE/CVFInternationalConferenceonComputerVision ,2019,pp. 6882–6892

  229. [241]

    Independentlyrecurrent neural network (indrnn): Building a longer and deeper rnn,

    S.Li,W.Li,C.Cook,C.Zhu,andY.Gao,“Independentlyrecurrent neural network (indrnn): Building a longer and deeper rnn,” in ProceedingsoftheIEEEconferenceoncomputervisionandpattern recognition, 2018, pp. 5457–5466

  230. [242]

    Action recognition based on joint trajectory maps using convolutional neural networks,

    P. Wang, Z. Li, Y. Hou, and W. Li, “Action recognition based on joint trajectory maps using convolutional neural networks,” inPro- ceedings of the 24th ACM international conference on Multimedia, 2016, pp. 102–106

  231. [243]

    Joint distance maps based actionrecognitionwithconvolutionalneuralnetworks,

    C. Li, Y. Hou, P. Wang, and W. Li, “Joint distance maps based actionrecognitionwithconvolutionalneuralnetworks,” IEEESignal Processing Letters, vol. 24, no. 5, pp. 624–628, 2017

  232. [244]

    Learning cliprepresentationsforskeleton-based3dactionrecognition,

    Q. Ke, M. Bennamoun, S. An, F. Sohel, and F. Boussaid, “Learning cliprepresentationsforskeleton-based3dactionrecognition,” IEEE Transactions on Image Processing, vol. 27, no. 6, pp. 2842–2855, 2018. Page 28 of 30 3D Skeleton-Based Action Recognition: A Review

  233. [245]

    Gimme signals: Discriminativesignalencodingformultimodalactivityrecognition,

    R. Memmesheimer, N. Theisen, and D. Paulus, “Gimme signals: Discriminativesignalencodingformultimodalactivityrecognition,” in 2020 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). IEEE, 2020, pp. 10394–10401

  234. [246]

    Fuzzy integral-based cnn classifier fusion for 3d skeleton action recognition,

    A. Banerjee, P. K. Singh, and R. Sarkar, “Fuzzy integral-based cnn classifier fusion for 3d skeleton action recognition,”IEEE transac- tionsoncircuitsandsystemsforvideotechnology ,vol.31,no.6,pp. 2206–2216, 2020

  235. [247]

    Else- net: Elastic semantic network for continual action recognition from skeleton data,

    T. Li, Q. Ke, H. Rahmani, R. E. Ho, H. Ding, and J. Liu, “Else- net: Elastic semantic network for continual action recognition from skeleton data,” inProceedings of the IEEE/CVF International Con- ference on Computer Vision, 2021, pp. 13434–13443

  236. [248]

    A spatial attentive and temporal dilated (satd) gcn for skeleton-based action recognition,

    J. Zhang, G. Ye, Z. Tu, Y. Qin, Q. Qin, J. Zhang, and J. Liu, “A spatial attentive and temporal dilated (satd) gcn for skeleton-based action recognition,”CAAI Transactions on Intelligence Technology, vol. 7, no. 1, pp. 46–55, 2022

  237. [249]

    Temporal de- coupling graph convolutional network for skeleton-based gesture recognition,

    J. Liu, X. Wang, C. Wang, Y. Gao, and M. Liu, “Temporal de- coupling graph convolutional network for skeleton-based gesture recognition,”IEEE Transactions on Multimedia, 2023

  238. [250]

    Psumnet: Unified modality partstreamsareallyouneedforefficientpose-basedactionrecogni- tion,

    N. Trivedi and R. K. Sarvadevabhatla, “Psumnet: Unified modality partstreamsareallyouneedforefficientpose-basedactionrecogni- tion,” inComputer Vision–ECCV 2022 Workshops: Tel Aviv, Israel, October 23–27, 2022, Proceedings, Part V. Springer, 2023, pp. 211–227

  239. [251]

    Language supervised training for skeleton-based action recognition,

    W. Xiang, C. Li, Y. Zhou, B. Wang, and L. Zhang, “Language supervised training for skeleton-based action recognition,”arXiv preprint arXiv:2208.05318, 2022

  240. [252]

    Blockgcn: Redefine topology awareness for skeleton-based action recognition,

    Y. Zhou, X. Yan, Z.-Q. Cheng, Y. Yan, Q. Dai, and X.-S. Hua, “Blockgcn: Redefine topology awareness for skeleton-based action recognition,” inProceedings of the IEEE/CVF Conference on Com- puter Vision and Pattern Recognition, 2024, pp. 2049–2058

  241. [253]

    Degcn: Deformable graph convolutional networks for skeleton-based action recogni- tion,

    W. Myung, N. Su, J.-H. Xue, and G. Wang, “Degcn: Deformable graph convolutional networks for skeleton-based action recogni- tion,” IEEE Transactions on Image Processing, vol. 33, pp. 2477– 2490, 2024

  242. [254]

    Iip- transformer: Intra-inter-part transformer for skeleton-based action recognition,

    Q. Wang, J. Peng, S. Shi, T. Liu, J. He, and R. Weng, “Iip- transformer: Intra-inter-part transformer for skeleton-based action recognition,”arXiv preprint arXiv:2110.13385, 2021

  243. [255]

    Hypergraph transformer for skeleton-based action recognition,

    Y. Zhou, C. Li, Z.-Q. Cheng, Y. Geng, X. Xie, and M. Keuper, “Hypergraph transformer for skeleton-based action recognition,” arXiv preprint arXiv:2211.09590, 2022

  244. [256]

    Star-transformer:Aspatio- temporal cross attention transformer for human action recognition,

    D.Ahn,S.Kim,H.Hong,andB.C.Ko,“Star-transformer:Aspatio- temporal cross attention transformer for human action recognition,” inProceedingsoftheIEEE/CVFWinterConferenceonApplications of Computer Vision, 2023, pp. 3330–3339

  245. [257]

    Tempose: A new skeleton-based transformer model designed for fine-grained motionrecognitioninbadminton,

    M. Ibh, S. Grasshof, D. Witzner, and P. Madeleine, “Tempose: A new skeleton-based transformer model designed for fine-grained motionrecognitioninbadminton,”in ProceedingsoftheIEEE/CVF ConferenceonComputerVisionandPatternRecognition ,2023,pp. 5198–5207

  246. [258]

    Shrec’17 track: 3d hand gesture recognition using a depth and skeletal dataset,

    Q.DeSmedt,H.Wannous,J.-P.Vandeborre,J.Guerry,B.LeSaux, and D. Filliat, “Shrec’17 track: 3d hand gesture recognition using a depth and skeletal dataset,” in3DOR-10th Eurographics Workshop on 3D Object Retrieval, 2017, pp. 1–6

  247. [259]

    Skeleton-based dynamichandgesturerecognition,

    Q. De Smedt, H. Wannous, and J.-P. Vandeborre, “Skeleton-based dynamichandgesturerecognition,”in ProceedingsoftheIEEECon- ference on Computer Vision and Pattern Recognition Workshops, 2016, pp. 1–9

  248. [260]

    Human3. 6m: Large scale datasets and predictive methods for 3d human sensing in natural environments,

    C. Ionescu, D. Papava, V. Olaru, and C. Sminchisescu, “Human3. 6m: Large scale datasets and predictive methods for 3d human sensing in natural environments,” IEEE transactions on pattern analysis and machine intelligence, vol. 36, no. 7, pp. 1325–1339, 2013

  249. [261]

    Ucf101: A dataset of 101 human actions classes from videos in the wild,

    K. Soomro, “Ucf101: A dataset of 101 human actions classes from videos in the wild,”arXiv preprint arXiv:1212.0402, 2012

  250. [262]

    Hmdb: a large video database for human motion recognition,

    H. Kuehne, H. Jhuang, E. Garrote, T. Poggio, and T. Serre, “Hmdb: a large video database for human motion recognition,” in2011 International conference on computer vision. IEEE, 2011, pp. 2556–2563

  251. [263]

    Dynamic hand gesture recognition using improved spatio-temporal graph convolutional network,

    J.-H. Song, K. Kong, and S.-J. Kang, “Dynamic hand gesture recognition using improved spatio-temporal graph convolutional network,” IEEE Transactions on Circuits and Systems for Video Technology, vol. 32, no. 9, pp. 6227–6239, 2022

  252. [264]

    Temporal-viewpoint transportation plan forskeletalfew-shotactionrecognition,

    L. Wang and P. Koniusz, “Temporal-viewpoint transportation plan forskeletalfew-shotactionrecognition,”in ProceedingsoftheAsian Conference on Computer Vision, 2022, pp. 4176–4193

  253. [265]

    Learning spatial-preserved skeleton representations for few-shotactionrecognition,

    N. Ma, H. Zhang, X. Li, S. Zhou, Z. Zhang, J. Wen, H. Li, J. Gu, and J. Bu, “Learning spatial-preserved skeleton representations for few-shotactionrecognition,”in ComputerVision–ECCV2022:17th European Conference, Tel Aviv, Israel, October 23–27, 2022, Pro- ceedings, Part IV. S...

  254. [266]

    Deepmetriclearningusingtripletnetwork,

    E.HofferandN.Ailon,“Deepmetriclearningusingtripletnetwork,” inSimilarity-Based Pattern Recognition: Third International Work- shop,SIMBAD2015,Copenhagen,Denmark,October12-14,2015. Proceedings 3. Springer, 2015, pp. 84–92

  255. [267]

    Learning fine-grained image similarity with deep ranking,

    J. Wang, Y. Song, T. Leung, C. Rosenberg, J. Wang, J. Philbin, B. Chen, and Y. Wu, “Learning fine-grained image similarity with deep ranking,” inProceedings of the IEEE conference on computer vision and pattern recognition, 2014, pp. 1386–1393

  256. [268]

    Model-agnostic meta-learning forfastadaptationofdeepnetworks,

    C. Finn, P. Abbeel, and S. Levine, “Model-agnostic meta-learning forfastadaptationofdeepnetworks,”in Internationalconferenceon machine learning. PMLR, 2017, pp. 1126–1135

  257. [269]

    Skeleton- dml:Deepmetriclearningforskeleton-basedone-shotactionrecog- nition,

    R.Memmesheimer,S.Häring,N.Theisen,andD.Paulus,“Skeleton- dml:Deepmetriclearningforskeleton-basedone-shotactionrecog- nition,” in Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2022, pp. 3702–3710

  258. [270]

    One-shot open-set skeleton-based action recognition,

    S. Berti, A. Rosasco, M. Colledanchise, and L. Natale, “One-shot open-set skeleton-based action recognition,” in 2022 IEEE-RAS 21st International Conference on Humanoid Robots (Humanoids). IEEE, 2022, pp. 765–772

  259. [271]

    Delving deep into one-shot skeleton-based action recognition with diverse occlusions,

    K. Peng, A. Roitberg, K. Yang, J. Zhang, and R. Stiefelhagen, “Delving deep into one-shot skeleton-based action recognition with diverse occlusions,”IEEE Transactions on Multimedia, 2023

  260. [272]

    Long-term human motion prediction by modeling motion context and enhancing motion dy- namic,

    Y. Tang, L. Ma, W. Liu, and W. Zheng, “Long-term human motion prediction by modeling motion context and enhancing motion dy- namic,”arXiv preprint arXiv:1805.02513, 2018

  261. [273]

    Human motion prediction basedonattentionmechanism,

    H.-F. Sang, Z.-Z. Chen, and D.-K. He, “Human motion prediction basedonattentionmechanism,” MultimediaToolsandApplications , vol. 79, pp. 5529–5544, 2020

  262. [274]

    Progressivelygenerat- ingbetterinitialguessestowardsnextstagesforhigh-qualityhuman motionprediction,

    T.Ma,Y.Nie,C.Long,Q.Zhang,andG.Li,“Progressivelygenerat- ingbetterinitialguessestowardsnextstagesforhigh-qualityhuman motionprediction,”in ProceedingsoftheIEEE/CVFConferenceon Computer Vision and Pattern Recognition, 2022, pp. 6437–6446

  263. [275]

    Weakly-supervised action transition learning for stochastic human motion prediction,

    W. Mao, M. Liu, and M. Salzmann, “Weakly-supervised action transition learning for stochastic human motion prediction,” inPro- ceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022, pp. 8151–8160

  264. [276]

    Backtomlp:Asimplebaselineforhumanmo- tionprediction,

    W. Guo, Y. Du, X. Shen, V. Lepetit, X. Alameda-Pineda, and F.Moreno-Noguer,“Backtomlp:Asimplebaselineforhumanmo- tionprediction,”in ProceedingsoftheIEEE/CVFWinterConference on Applications of Computer Vision, 2023, pp. 4809–4819

  265. [277]

    Interaction relational network for mutual action recognition,

    M. Perez, J. Liu, and A. C. Kot, “Interaction relational network for mutual action recognition,”IEEE Transactions on Multimedia, vol. 24, pp. 366–376, 2021

  266. [278]

    Interactive spatiotemporal token attention network for skeleton-based general interactive action recognition,

    Y. Wen, Z. Tang, Y. Pang, B. Ding, and M. Liu, “Interactive spatiotemporal token attention network for skeleton-based general interactive action recognition,” in 2023 IEEE/RSJ International ConferenceonIntelligentRobotsandSystems(IROS) . IEEE,2023, pp. 7886–7892

  267. [279]

    Chase: Learning convex hull adaptive shift for skeleton-based multi-entity action recognition,

    Y. Wen, M. Liu, S. Wu, and B. Ding, “Chase: Learning convex hull adaptive shift for skeleton-based multi-entity action recognition,” arXiv preprint arXiv:2410.07153, 2024

  268. [280]

    Unsuper- vised representation learning with long-term dynamics for skeleton based action recognition,

    N. Zheng, J. Wen, R. Liu, L. Long, J. Dai, and Z. Gong, “Unsuper- vised representation learning with long-term dynamics for skeleton based action recognition,” inProceedings of the AAAI Conference on Artificial Intelligence, vol. 32, no. 1, 2018. Page 29 of 30 3D Skeleton-Base...

  269. [281]

    Predict & cluster: Unsupervised skeletonbasedactionrecognition,

    K. Su, X. Liu, and E. Shlizerman, “Predict & cluster: Unsupervised skeletonbasedactionrecognition,”in ProceedingsoftheIEEE/CVF conference on computer vision and pattern recognition, 2020, pp. 9631–9640

  270. [282]

    Contrast- reconstruction representation learning for self-supervised skeleton- based action recognition,

    P. Wang, J. Wen, C. Si, Y. Qian, and L. Wang, “Contrast- reconstruction representation learning for self-supervised skeleton- based action recognition,”IEEE Transactions on Image Processing, vol. 31, pp. 6224–6238, 2022. Page 30 of 30

Pith tools

Reviewed August 7, 2026 · model on record in the stance chip above.