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Modeling Other Players with Bayesian Beliefs for Games with Incomplete Information

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arxiv 2405.14122 v1 pith:FSQLGMYJ submitted 2024-05-23 cs.GT

classification cs.GT
keywords bayesiangamesinformationplayersbayesian-cfrexistingotherregret
verification ladder T0 review T1 audit T2 compute T3 formal
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Bayesian games model interactive decision-making where players have incomplete information -- e.g., regarding payoffs and private data on players' strategies and preferences -- and must actively reason and update their belief models (with regard to such information) using observation and interaction history. Existing work on counterfactual regret minimization have shown great success for games with complete or imperfect information, but not for Bayesian games. To this end, we introduced a new CFR algorithm: Bayesian-CFR and analyze its regret bound with respect to Bayesian Nash Equilibria in Bayesian games. First, we present a method for updating the posterior distribution of beliefs about the game and other players' types. The method uses a kernel-density estimate and is shown to converge to the true distribution. Second, we define Bayesian regret and present a Bayesian-CFR minimization algorithm for computing the Bayesian Nash equilibrium. Finally, we extend this new approach to other existing algorithms, such as Bayesian-CFR+ and Deep Bayesian CFR. Experimental results show that our proposed solutions significantly outperform existing methods in classical Texas Hold'em games.

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Cited by 2 Pith papers

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