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Diffusion-Based Attention Warping for Consistent 3D Scene Editing

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arxiv 2412.07984 v1 pith:GSV6GPJW submitted 2024-12-10 cs.CV

classification cs.CV
keywords sceneeditsfeaturesacrossattentioneditingmethodwarped
verification ladder T0 review T1 audit T2 compute T3 formal
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We present a novel method for 3D scene editing using diffusion models, designed to ensure view consistency and realism across perspectives. Our approach leverages attention features extracted from a single reference image to define the intended edits. These features are warped across multiple views by aligning them with scene geometry derived from Gaussian splatting depth estimates. Injecting these warped features into other viewpoints enables coherent propagation of edits, achieving high fidelity and spatial alignment in 3D space. Extensive evaluations demonstrate the effectiveness of our method in generating versatile edits of 3D scenes, significantly advancing the capabilities of scene manipulation compared to the existing methods. Project page: \url{https://attention-warp.github.io}

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking

    cs.CV 2026-04 conditional novelty 6.0 of 10

    TRACE anchors a video-diffusion editor to 3D meshes to perform consistent part-level edits on 3D Gaussian scenes in about 10 minutes per edit.

  2. Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing

    cs.CV 2026-03 conditional novelty 6.0 of 10

    RL3DEdit fine-tunes FLUX-Kontext with GRPO using VGGT confidence and pose rewards to produce multi-view consistent 3D scene edits in a single pass.

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