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MotionDreamer: Exploring Semantic Video Diffusion features for Zero-Shot 3D Mesh Animation

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arxiv 2405.20155 v2 pith:HM5MTO5U submitted 2024-05-30 cs.CV cs.GR

classification cs.CVcs.GR
keywords animationdiffusionexistingfeaturesmotiontechniquesfittingmodels
verification ladder T0 review T1 audit T2 compute T3 formal
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Animation techniques bring digital 3D worlds and characters to life. However, manual animation is tedious and automated techniques are often specialized to narrow shape classes. In our work, we propose a technique for automatic re-animation of various 3D shapes based on a motion prior extracted from a video diffusion model. Unlike existing 4D generation methods, we focus solely on the motion, and we leverage an explicit mesh-based representation compatible with existing computer-graphics pipelines. Furthermore, our utilization of diffusion features enhances accuracy of our motion fitting. We analyze efficacy of these features for animation fitting and we experimentally validate our approach for two different diffusion models and four animation models. Finally, we demonstrate that our time-efficient zero-shot method achieves a superior performance re-animating a diverse set of 3D shapes when compared to existing techniques in a user study. The project website is located at https://lukas.uzolas.com/MotionDreamer.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. AnimateAnyMesh: A Feed-Forward 4D Foundation Model for Text-Driven Universal Mesh Animation

    cs.CV 2025-06 conditional novelty 7.0 of 10

    A feed-forward VAE plus rectified-flow model animates arbitrary static meshes from text prompts in seconds, with a new 4M-sequence training dataset.

  2. Articulate That Object Part (ATOP): 3D Part Articulation via Text and Motion Personalization

    cs.CV 2025-02 conditional novelty 6.0 of 10

    ATOP personalizes a pre-trained multi-view diffusion model with a few reference videos to generate part motion from text and masks, then lifts that motion to a 3D articulation axis via score distillation.

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