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Point-SLAM: Dense Neural Point Cloud-based SLAM

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arxiv 2304.04278 v3 pith:HNKMJ4TY submitted 2023-04-09 cs.CV

Point-SLAM: Dense Neural Point Cloud-based SLAM

classification cs.CV
keywords neuraldensepointslamapproachdensitymappingscene
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We propose a dense neural simultaneous localization and mapping (SLAM) approach for monocular RGBD input which anchors the features of a neural scene representation in a point cloud that is iteratively generated in an input-dependent data-driven manner. We demonstrate that both tracking and mapping can be performed with the same point-based neural scene representation by minimizing an RGBD-based re-rendering loss. In contrast to recent dense neural SLAM methods which anchor the scene features in a sparse grid, our point-based approach allows dynamically adapting the anchor point density to the information density of the input. This strategy reduces runtime and memory usage in regions with fewer details and dedicates higher point density to resolve fine details. Our approach performs either better or competitive to existing dense neural RGBD SLAM methods in tracking, mapping and rendering accuracy on the Replica, TUM-RGBD and ScanNet datasets. The source code is available at https://github.com/eriksandstroem/Point-SLAM.

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  1. NSL-SLAM: High-Fidelity Neural Structured-Light Depth for Practical SLAM and Reconstruction

    cs.CV 2026-07 conditional novelty 5.0

    Injecting frozen monocular depth features into neural structured-light decoding cuts Replica-SL depth RMSE ~35% vs NSL and, with depth-centric GICP+sparse anchors+light BA, yields the most stable real D435 SLAM among ...