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Reconstructing Three-Dimensional Models of Interacting Humans

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arxiv 2308.01854 v2 pith:IDT5FSCY submitted 2023-08-03 cs.CV

classification cs.CV
keywords contactmodelschi3ddatasethumaninteractinginteractionintroduce
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

Understanding 3d human interactions is fundamental for fine-grained scene analysis and behavioural modeling. However, most of the existing models predict incorrect, lifeless 3d estimates, that miss the subtle human contact aspects--the essence of the event--and are of little use for detailed behavioral understanding. This paper addresses such issues with several contributions: (1) we introduce models for interaction signature estimation (ISP) encompassing contact detection, segmentation, and 3d contact signature prediction; (2) we show how such components can be leveraged to ensure contact consistency during 3d reconstruction; (3) we construct several large datasets for learning and evaluating 3d contact prediction and reconstruction methods; specifically, we introduce CHI3D, a lab-based accurate 3d motion capture dataset with 631 sequences containing $2,525$ contact events, $728,664$ ground truth 3d poses, as well as FlickrCI3D, a dataset of $11,216$ images, with $14,081$ processed pairs of people, and $81,233$ facet-level surface correspondences. Finally, (4) we propose methodology for recovering the ground-truth pose and shape of interacting people in a controlled setup and (5) annotate all 3d interaction motions in CHI3D with textual descriptions. Motion data in multiple formats (GHUM and SMPLX parameters, Human3.6m 3d joints) is made available for research purposes at \url{https://ci3d.imar.ro}, together with an evaluation server and a public benchmark.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning

    cs.CV 2025-07 conditional novelty 6.0 of 10

    A dual-branch optimization fitting body motion and per-video 3D Gaussian appearance jointly, guided by a diffusion proxemics prior, improves close-interaction reconstruction from monocular video.

  2. DanceTogether! Identity-Preserving Multi-Person Interactive Video Generation

    cs.CV 2025-05 conditional novelty 6.0 of 10

    A diffusion model fuses per-person masks with pose keypoints to generate identity-preserving, two-person interactive videos from a single reference image, outperforming prior single-person-animation pipelines.

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