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RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussians
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In this work, we explore the possibility of training high-parameter 3D Gaussian splatting (3DGS) models on large-scale, high-resolution datasets. We design a general model parallel training method for 3DGS, named RetinaGS, which uses a proper rendering equation and can be applied to any scene and arbitrary distribution of Gaussian primitives. It enables us to explore the scaling behavior of 3DGS in terms of primitive numbers and training resolutions that were difficult to explore before and surpass previous state-of-the-art reconstruction quality. We observe a clear positive trend of increasing visual quality when increasing primitive numbers with our method. We also demonstrate the first attempt at training a 3DGS model with more than one billion primitives on the full MatrixCity dataset that attains a promising visual quality.
Forward citations
Cited by 3 Pith papers
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TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors
TemporalGS accelerates 3DGS rendering up to 1.48× without training by culling redundant Gaussians and selectively rendering only tiles that cannot be warped from temporal geometry and appearance buffers.
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FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splatting
FlexGaussian is a training-free pipeline that prunes and quantizes 3D Gaussian Splatting scenes, achieving up to 96.4% compression with less than 1 dB PSNR drop.
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Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting
MixGS trains a holistic 3D Gaussian Splatting model with a view-aware decoder and a mixing operation, reporting state-of-the-art rendering quality on four large-scale scenes.
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