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arxiv: 2410.18605 · v1 · pith:IJFIVJINnew · submitted 2024-10-24 · 💻 cs.LG

Understanding Players as if They Are Talking to the Game in a Customized Language: A Pilot Study

classification 💻 cs.LG
keywords gamelanguagecustomizeddataeventmodelpilotsequences
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This pilot study explores the application of language models (LMs) to model game event sequences, treating them as a customized natural language. We investigate a popular mobile game, transforming raw event data into textual sequences and pretraining a Longformer model on this data. Our approach captures the rich and nuanced interactions within game sessions, effectively identifying meaningful player segments. The results demonstrate the potential of self-supervised LMs in enhancing game design and personalization without relying on ground-truth labels.

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