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Autonomous Character-Scene Interaction Synthesis from Text Instruction

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arxiv 2410.03187 v2 pith:ITBUWXZ3 submitted 2024-10-04 cs.CV

classification cs.CV
keywords motionsinteractionmotionautonomouscomprehensivegoalhumaninstruction
verification ladder T0 review T1 audit T2 compute T3 formal
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Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These requirements pose challenges for current models, leading to a notable gap in automating the animation of characters from simple human inputs. This paper addresses this challenge by introducing a comprehensive framework for synthesizing multi-stage scene-aware interaction motions directly from a single text instruction and goal location. Our approach employs an auto-regressive diffusion model to synthesize the next motion segment, along with an autonomous scheduler predicting the transition for each action stage. To ensure that the synthesized motions are seamlessly integrated within the environment, we propose a scene representation that considers the local perception both at the start and the goal location. We further enhance the coherence of the generated motion by integrating frame embeddings with language input. Additionally, to support model training, we present a comprehensive motion-captured dataset comprising 16 hours of motion sequences in 120 indoor scenes covering 40 types of motions, each annotated with precise language descriptions. Experimental results demonstrate the efficacy of our method in generating high-quality, multi-stage motions closely aligned with environmental and textual conditions.

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  1. CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects

    cs.GR 2025-05 conditional novelty 6.0 of 10

    CoDA generates coordinated whole-body articulated-object manipulation by optimizing the noise of three decoupled diffusion models, guided by BPS-based end-effector and object trajectories.

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