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Agile Continuous Jumping in Discontinuous Terrains

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arxiv 2409.10923 v2 pith:J6YB3QCO submitted 2024-09-17 cs.RO

classification cs.RO
keywords jumpingcontinuousagileaccuratelydiscontinuousframeworklongmotion
verification ladder T0 review T1 audit T2 compute T3 formal
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We focus on agile, continuous, and terrain-adaptive jumping of quadrupedal robots in discontinuous terrains such as stairs and stepping stones. Unlike single-step jumping, continuous jumping requires accurately executing highly dynamic motions over long horizons, which is challenging for existing approaches. To accomplish this task, we design a hierarchical learning and control framework, which consists of a learned heightmap predictor for robust terrain perception, a reinforcement-learning-based centroidal-level motion policy for versatile and terrain-adaptive planning, and a low-level model-based leg controller for accurate motion tracking. In addition, we minimize the sim-to-real gap by accurately modeling the hardware characteristics. Our framework enables a Unitree Go1 robot to perform agile and continuous jumps on human-sized stairs and sparse stepping stones, for the first time to the best of our knowledge. In particular, the robot can cross two stair steps in each jump and completes a 3.5m long, 2.8m high, 14-step staircase in 4.5 seconds. Moreover, the same policy outperforms baselines in various other parkour tasks, such as jumping over single horizontal or vertical discontinuities. Experiment videos can be found at https://yxyang.github.io/jumping_cod/

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. LocoTouch: Learning Dynamic Quadrupedal Transport with Tactile Sensing

    cs.RO 2025-05 conditional novelty 7.0 of 10

    LocoTouch trains a quadrupedal policy that uses a 221-taxel tactile back to balance and transport unsecured cylindrical objects, transferring zero-shot to a real Unitree Go1.

  2. From Experts to a Generalist: Toward General Whole-Body Control for Humanoid Robots

    cs.RO 2025-06 conditional novelty 6.0 of 10

    BumbleBee, an expert-to-generalist pipeline using autoencoder-based motion clustering and per-cluster delta action models, reports state-of-the-art whole-body control on a Unitree G1 humanoid, with success rates of 89...

  3. Wheeled Lab: Modern Sim2Real for Low-cost, Open-source Wheeled Robotics

    cs.RO 2025-02 conditional novelty 6.0 of 10

    Wheeled Lab is an open-source ecosystem that trains three zero-shot RL policies on low-cost wheeled robots in Isaac Lab and deploys them in the real world.

  4. ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills

    cs.RO 2025-02 conditional novelty 5.0 of 10

    ASAP trains a residual action model on real-world rollouts and fine-tunes simulation policies through it, reducing humanoid whole-body motion tracking error in sim-to-real transfer.

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