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Does Chain-of-Thought Reasoning Help Mobile GUI Agent? An Empirical Study

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arxiv 2503.16788 v1 pith:JNRUFTLC submitted 2025-03-21 cs.AI

classification cs.AI
keywords reasoningvlmsbenchmarksmobileperformanceagentagentsandroidworld
verification ladder T0 review T1 audit T2 compute T3 formal
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Reasoning capabilities have significantly improved the performance of vision-language models (VLMs) in domains such as mathematical problem-solving, coding, and visual question-answering. However, their impact on real-world applications remains unclear. This paper presents the first empirical study on the effectiveness of reasoning-enabled VLMs in mobile GUI agents, a domain that requires interpreting complex screen layouts, understanding user instructions, and executing multi-turn interactions. We evaluate two pairs of commercial models--Gemini 2.0 Flash and Claude 3.7 Sonnet--comparing their base and reasoning-enhanced versions across two static benchmarks (ScreenSpot and AndroidControl) and one interactive environment (AndroidWorld). We surprisingly find the Claude 3.7 Sonnet reasoning model achieves state-of-the-art performance on AndroidWorld. However, reasoning VLMs generally offer marginal improvements over non-reasoning models on static benchmarks and even degrade performance in some agent setups. Notably, reasoning and non-reasoning VLMs fail on different sets of tasks, suggesting that reasoning does have an impact, but its benefits and drawbacks counterbalance each other. We attribute these inconsistencies to the limitations of benchmarks and VLMs. Based on the findings, we provide insights for further enhancing mobile GUI agents in terms of benchmarks, VLMs, and their adaptability in dynamically invoking reasoning VLMs. The experimental data are publicly available at https://github.com/LlamaTouch/VLM-Reasoning-Traces.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GUI-G1: Understanding R1-Zero-Like Training for Visual Grounding in GUI Agents

    cs.CL 2025-05 conditional novelty 5.0 of 10

    GUI-G1-3B shows that for GUI grounding, removing reasoning chains, regularizing box size in the reward, and reweighting GRPO by difficulty yields 90.3% on ScreenSpot and 37.1% on ScreenSpot-Pro.

  2. SWIRL: A Staged Workflow for Interleaved Reinforcement Learning in Mobile GUI Control

    cs.AI 2025-08 conditional novelty 4.0 of 10

    A multi-agent RL workflow that interleaves single-agent updates, applied to mobile GUI control, achieves SOTA zero-shot performance and a +14.8 MATH500 gain.

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