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ProjectionPathExplorer: Exploring Visual Patterns in Projected Decision-Making Paths

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arxiv 2001.08372 v3 pith:JNYNI6MJ submitted 2020-01-20 cs.AI

ProjectionPathExplorer: Exploring Visual Patterns in Projected Decision-Making Paths

classification cs.AI
keywords trajectoriespatternsdecisionsspacedescribeembeddingmadeproblem-solving
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In problem-solving, a path towards solutions can be viewed as a sequence of decisions. The decisions, made by humans or computers, describe a trajectory through a high-dimensional representation space of the problem. By means of dimensionality reduction, these trajectories can be visualized in lower-dimensional space. Such embedded trajectories have previously been applied to a wide variety of data, but analysis has focused almost exclusively on the self-similarity of single trajectories. In contrast, we describe patterns emerging from drawing many trajectories -- for different initial conditions, end states, and solution strategies -- in the same embedding space. We argue that general statements about the problem-solving tasks and solving strategies can be made by interpreting these patterns. We explore and characterize such patterns in trajectories resulting from human and machine-made decisions in a variety of application domains: logic puzzles (Rubik's cube), strategy games (chess), and optimization problems (neural network training). We also discuss the importance of suitably chosen representation spaces and similarity metrics for the embedding.

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