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Adaptively Perturbed Mirror Descent for Learning in Games

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arxiv 2305.16610 v5 pith:JSZN3HRX submitted 2023-05-26 cs.GT cs.LG

classification cs.GTcs.LG
keywords payoffperturbationperturbedstrategyadaptivelyalgorithmconvergencedescent
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This paper proposes a payoff perturbation technique for the Mirror Descent (MD) algorithm in games where the gradient of the payoff functions is monotone in the strategy profile space, potentially containing additive noise. The optimistic family of learning algorithms, exemplified by optimistic MD, successfully achieves {\it last-iterate} convergence in scenarios devoid of noise, leading the dynamics to a Nash equilibrium. A recent re-emerging trend underscores the promise of the perturbation approach, where payoff functions are perturbed based on the distance from an anchoring, or {\it slingshot}, strategy. In response, we propose {\it Adaptively Perturbed MD} (APMD), which adjusts the magnitude of the perturbation by repeatedly updating the slingshot strategy at a predefined interval. This innovation empowers us to find a Nash equilibrium of the underlying game with guaranteed rates. Empirical demonstrations affirm that our algorithm exhibits significantly accelerated convergence.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Rapid Learning in Constrained Minimax Games with Negative Momentum

    cs.LG 2024-12 conditional novelty 6.0 of 10

    Adding negative momentum to mirror descent, FTRL, and regret matching accelerates convergence in constrained zero-sum games, and the new MoCFR+ variant reports lower exploitability than CFR+ across multiple games.

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