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HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression

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arxiv 2403.14530 v3 pith:JW3REIC5 submitted 2024-03-21 cs.CV

HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression

classification cs.CV
keywords compressionanchorscontextfidelitygaussiangaussiansadaptiveapproach
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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3D Gaussian Splatting (3DGS) has emerged as a promising framework for novel view synthesis, boasting rapid rendering speed with high fidelity. However, the substantial Gaussians and their associated attributes necessitate effective compression techniques. Nevertheless, the sparse and unorganized nature of the point cloud of Gaussians (or anchors in our paper) presents challenges for compression. To address this, we make use of the relations between the unorganized anchors and the structured hash grid, leveraging their mutual information for context modeling, and propose a Hash-grid Assisted Context (HAC) framework for highly compact 3DGS representation. Our approach introduces a binary hash grid to establish continuous spatial consistencies, allowing us to unveil the inherent spatial relations of anchors through a carefully designed context model. To facilitate entropy coding, we utilize Gaussian distributions to accurately estimate the probability of each quantized attribute, where an adaptive quantization module is proposed to enable high-precision quantization of these attributes for improved fidelity restoration. Additionally, we incorporate an adaptive masking strategy to eliminate invalid Gaussians and anchors. Importantly, our work is the pioneer to explore context-based compression for 3DGS representation, resulting in a remarkable size reduction of over $75\times$ compared to vanilla 3DGS, while simultaneously improving fidelity, and achieving over $11\times$ size reduction over SOTA 3DGS compression approach Scaffold-GS. Our code is available here: https://github.com/YihangChen-ee/HAC

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Cited by 1 Pith paper

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  1. AdaptiveSplat:Texture Aware Controllable 3D Gaussian Allocation for Feed-Forward Reconstruction

    cs.CV 2026-07 conditional novelty 6.0

    Texture-aware SuperCluster pruning plus an adaptive Gaussian head lets feed-forward 3DGS models hit a user budget β while outperforming post-hoc pruners on RE10K, ACID, DL3DV and DTU.