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CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction

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arxiv 2503.23044 v1 pith:LW7FUBOS submitted 2025-03-29 cs.CV

classification cs.CV
keywords citygs-xarchitectureefficientlarge-scalemethodsrenderingsceneaccurate
verification ladder T0 review T1 audit T2 compute T3 formal
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Despite its significant achievements in large-scale scene reconstruction, 3D Gaussian Splatting still faces substantial challenges, including slow processing, high computational costs, and limited geometric accuracy. These core issues arise from its inherently unstructured design and the absence of efficient parallelization. To overcome these challenges simultaneously, we introduce CityGS-X, a scalable architecture built on a novel parallelized hybrid hierarchical 3D representation (PH^2-3D). As an early attempt, CityGS-X abandons the cumbersome merge-and-partition process and instead adopts a newly-designed batch-level multi-task rendering process. This architecture enables efficient multi-GPU rendering through dynamic Level-of-Detail voxel allocations, significantly improving scalability and performance. Through extensive experiments, CityGS-X consistently outperforms existing methods in terms of faster training times, larger rendering capacities, and more accurate geometric details in large-scale scenes. Notably, CityGS-X can train and render a scene with 5,000+ images in just 5 hours using only 4 * 4090 GPUs, a task that would make other alternative methods encounter Out-Of-Memory (OOM) issues and fail completely. This implies that CityGS-X is far beyond the capacity of other existing methods.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles

    cs.CV 2026-02 unverdicted novelty 6.0 of 10

    DAV-GSWT uses diffusion priors and active view sampling to synthesize high-fidelity Gaussian Splatting Wang Tiles from minimal observations while preserving visual quality and tile transitions.

  2. Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting

    cs.CV 2025-09 conditional novelty 5.0 of 10

    A proxy mesh rendered through hardware rasterization provides a cheap occlusion depth prior that culls hidden anchors at inference and guides densification at training, giving Octree-GS-like MLP splatting a 3 to 4x sp...

  3. Reconstructing 4D Spatial Intelligence: A Survey

    cs.CV 2025-07 accept novelty 4.0 of 10

    A review that classifies 4D scene reconstruction methods into five progressive levels: low-level cues, scene components, dynamic scenes, interactions, and physics.

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