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MADiff: Offline Multi-agent Learning with Diffusion Models
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Offline reinforcement learning (RL) aims to learn policies from pre-existing datasets without further interactions, making it a challenging task. Q-learning algorithms struggle with extrapolation errors in offline settings, while supervised learning methods are constrained by model expressiveness. Recently, diffusion models (DMs) have shown promise in overcoming these limitations in single-agent learning, but their application in multi-agent scenarios remains unclear. Generating trajectories for each agent with independent DMs may impede coordination, while concatenating all agents' information can lead to low sample efficiency. Accordingly, we propose MADiff, which is realized with an attention-based diffusion model to model the complex coordination among behaviors of multiple agents. To our knowledge, MADiff is the first diffusion-based multi-agent learning framework, functioning as both a decentralized policy and a centralized controller. During decentralized executions, MADiff simultaneously performs teammate modeling, and the centralized controller can also be applied in multi-agent trajectory predictions. Our experiments demonstrate that MADiff outperforms baseline algorithms across various multi-agent learning tasks, highlighting its effectiveness in modeling complex multi-agent interactions. Our code is available at https://github.com/zbzhu99/madiff.
Forward citations
Cited by 3 Pith papers
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Offline Multi-Agent Reinforcement Learning via In-Sample Sequential Policy Optimization
InSPO updates agents sequentially with in-sample objectives and entropy regularization, avoiding out-of-distribution joint actions and converging to a quantal response equilibrium in offline MARL.
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Stable Continual Reinforcement Learning via Diffusion-based Trajectory Replay
DISTR combines a task-conditioned diffusion model that generates whole high-return trajectories with behavior-cloning replay, and reports higher average success than several baselines on Continual World.
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Reinforcement Learning: From Algorithms To Foundation Models
A dissertation uniting the author's published results: non-exploitable Nash-DQN policies and the FightLadder benchmark for games, plus diffusion/consistency-model world models for RL — a compilation rather than new results.
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