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Paper Citation Record · LEDGER

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model

As of 8 August 2026, this Paper Citation Record lists 44 of 44 outbound references and 0 inbound Pith citation observations for arXiv:2506.21632.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2506.21632 v1

Coverage vector

measured 44 of 44 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-06T23:02:28.183426Z

measured 44 of 44 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-08T06:32:00.761636+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

44 of 44 outbound references displayed

  • verified exact0
  • verified fuzzy24
  • unresolved20
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 29d0c3bc-0838-482c-891d-d92c4dea6847 · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view synthesis.Communications of the ACM, 65(1):99–106, 2021.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Nerf: Representing scenes as neural radiance fields for view synthesis.Communications of the ACM, 65(1):99–106, 2021

Reference 1

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:02:27.966467Z digest=sha256:b8047c24499b36f7925d58dc9e978f6c79241d89b8c3e08a3f4ed7acaf5a9782

Observation 3386e13e-92b9-4263-aef0-71aac09a443c · outbound

This paper cites Point-nerf: Point-based neural radiance fields.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Point-nerf: Point-based neural radiance fields

Reference 2

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no resolver link, observed 2026-08-06T23:02:27.972036Z

Source-reported events for the cited work

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source=pdf_text observed=2026-08-06T23:02:27.972036Z digest=sha256:f0965d414ba4131acc8a8bae0df43e5953c0140411041d7e9f4d162cb65f0875

Observation 14488d9c-dff3-4098-ab7e-425d1a009055 · outbound

This paper cites Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields

Reference 3

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no resolver link, observed 2026-08-06T23:02:27.977479Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:02:27.977479Z digest=sha256:3bb1ad1089ad2a22cf27390fbd8e2a8901bde1dc3c3029d803b908098462540b

Observation 8687788b-851c-42f3-a0b4-2483973b9e90 · outbound

This paper cites HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields

Reference 4

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:02:27.982848Z digest=sha256:d39943ddfdfa64f6cedc9e7f7571dfcf8352176bc5dbfa10ff17efa4a2ccf792

Observation 6f6f7794-a86c-4710-8581-ef97690900af · outbound

This paper cites Neural scene flow fields for space-time view synthesis of dynamic scenes.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Neural scene flow fields for space-time view synthesis of dynamic scenes

Reference 5

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verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.850143Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:27.988850Z digest=sha256:36e6eb3f9d0cd6f95dc5891a448d1c14a800439e533489ceb6e4a94337c0e9af

Observation 2973f9c5-f1a4-451c-929f-6eeb46490631 · outbound

This paper cites Neural 3d video synthesis from multi-view video.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Neural 3d video synthesis from multi-view video

Reference 6

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verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.834066Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:27.994404Z digest=sha256:ecf51770d8a8be7b1f5e61162239399969ba62568d69729d3f17033eabe06eed

Observation b35fc16e-919b-4d95-848c-6d1fd8f96dee · outbound

This paper cites Nerfies: Deformable neural radiance fields.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Nerfies: Deformable neural radiance fields

Reference 7

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:02:27.999955Z digest=sha256:bb02243586e2632e65ca23a55dfd0ec6ce46a2d219ace4473aeb110599106537

Observation efc0a4c4-097a-4a1c-8fa8-b05f5a505bf3 · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.ACM Trans.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model 3d gaussian splatting for real-time radiance field rendering.ACM Trans

Reference 8

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source=pdf_text observed=2026-08-06T23:02:28.004972Z digest=sha256:1c8dfbd12345494a885a97497b32b6cd099ee3f0e98015f12a612f2e206c60ec

Observation 92f6bbd0-016a-4824-8be6-3dbad7bde3fd · outbound

This paper cites Deformable 3d gaussians for high-fidelity monocular dynamic scene reconstruction.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Deformable 3d gaussians for high-fidelity monocular dynamic scene reconstruction

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.796669Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:28.010101Z digest=sha256:fdad01e50aad655ce37d7edc99e5771d4f8eb1917fb2714ed6ee43692586bd5f

Observation 2e86083d-f6a3-4213-851b-9148734f635a · outbound

This paper cites Gaussian-flow: 4d reconstruction with dynamic 3d gaussian particle.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Gaussian-flow: 4d reconstruction with dynamic 3d gaussian particle

Reference 10

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source=pdf_text observed=2026-08-06T23:02:28.015047Z digest=sha256:2f7891ab29e5e0ca7c15815d21e923a46a54dde76b6ae07946f88a0deb38c4de

Observation d2dc01e4-ea92-461e-9f7c-6008d48b7ff2 · outbound

This paper cites Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction

Reference 11

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source=pdf_text observed=2026-08-06T23:02:28.019649Z digest=sha256:7c97e6b4c4b832bc3e972e8be8bd1cbba09a03352f7301262a38829a09adf3df

Observation 80bbf35f-d9f0-480b-96d1-18cf26b3f3ae · outbound

This paper cites Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting

Reference 12

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no resolver link, observed 2026-08-06T23:02:28.025334Z

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source=pdf_text observed=2026-08-06T23:02:28.025334Z digest=sha256:b0970f3068059dc448ea15ec709c721f5c47b5d0c7e17bb336e125488cea6d50

Observation 115c8f4a-c34f-402d-bffa-c16e5f7f0235 · outbound

This paper cites Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis

Reference 13

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source=pdf_text observed=2026-08-06T23:02:28.030280Z digest=sha256:fd3dc2eacdbf77d80ae458b3e0874f5eb656694d7000ba93de167111b2694e1c

Observation 9b224e2e-5309-4cad-b514-b393975c9770 · outbound

This paper cites Editable free-viewpoint video using a layered neural representation.ACM Transactions on Graphics, 40(4):1–18, July 2021.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Editable free-viewpoint video using a layered neural representation.ACM Transactions on Graphics, 40(4):1–18, July 2021

Reference 14

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verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.769317Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:28.036529Z digest=sha256:4bd40740de5e0986ae6bc38c9ee5a315654a574aca37969befc5c2072cf37ed7

Observation 18ed5642-783d-480e-bd6d-237ff35d9fe4 · outbound

This paper cites Neuman: Neural human radiance field from a single video.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Neuman: Neural human radiance field from a single video

Reference 15

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verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.753236Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:28.041314Z digest=sha256:8c4726abda44be9489033a5a15e4a709fe6a8a0f22abdefff55d77efaf366302

Observation 54faba86-bc3a-415a-ae27-173d9f87a865 · outbound

This paper cites Hugs: Human gaussian splats.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Hugs: Human gaussian splats

Reference 16

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:28.046454Z digest=sha256:d0dc2ed8ac655194201cc0feb1779ae0a3af9fa17a834bf89cc9887e72db8288

Observation a86310f2-b952-475d-9331-c5fd0d0e711f · outbound

This paper cites Smpl: A skinned multi-person linear model.ACM Transactions on Graphics, 34(6), 2015.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Smpl: A skinned multi-person linear model.ACM Transactions on Graphics, 34(6), 2015

Reference 17

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verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.721331Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:28.051264Z digest=sha256:9370929422fb99d1f46764e40d8ff6eab78af081ca9475a4747c517805fe3a38

Observation f6c886b3-337c-43ec-a6cb-f9334ad274b5 · outbound

This paper cites Gaussianavatar: Towards realistic human avatar modeling from a single video via animatable 3d gaussians.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Gaussianavatar: Towards realistic human avatar modeling from a single video via animatable 3d gaussians

Reference 18

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raw_fallback, observed 2026-08-06T23:02:28.703682Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:28.055981Z digest=sha256:ff5527bfca0ac355b11585dd511f374f5bdd4a8dc863959cf837c8f82b4c9fa0

Observation a387a7a5-b647-4156-b9cc-656f5e2e2309 · outbound

This paper cites The power of points for modeling humans in clothing.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model The power of points for modeling humans in clothing

Reference 19

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:28.060520Z digest=sha256:a059d54bfa63d880b597695e7d3e0a1456514c49796d17d9d87bfe984f0cb70a

Observation 23797e71-1b1e-4c74-8d60-4546e85a8083 · outbound

This paper cites an unresolved cited work.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Unresolved cited work

Reference 20

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:28.065693Z digest=sha256:4aafc086445f2bde24132c5db569b63842f7ffa76403b2c491fae05c0a4a7b48

Observation b4d5730a-671a-4613-be31-28cb0544be95 · outbound

This paper cites The lumigraph.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model The lumigraph

Reference 21

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No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:28.070492Z digest=sha256:bf4318ae1a0fa4b874ee21c60593e18d2901b99265f1694eb6eccd0d2a627469

Observation 78ed1054-be5c-4e4b-a8e1-46f40d3d3410 · outbound

This paper cites Light field rendering.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Light field rendering

Reference 22

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raw_fallback, observed 2026-08-06T23:02:28.635653Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:28.075697Z digest=sha256:6f53f36ca48aa33914f2e1b71c774c1cd686e32faff188f3ed7af774821a34f9

Observation 06cd9c39-4ac7-43e2-a9d7-aabcc2e9ef9b · outbound

This paper cites Photo tourism: exploring photo collections in 3d.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Photo tourism: exploring photo collections in 3d

Reference 23

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:02:28.081359Z digest=sha256:a13ff05ce37614ac644e8f0e61045ca95d23ba67cfa04f1bc99e53b9ff0a05ea

Observation 3c8a199f-daca-4b31-9875-ad31e236e26b · outbound

This paper cites Structure-from-motion revisited.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Structure-from-motion revisited

Reference 24

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unresolved
no resolver link, observed 2026-08-06T23:02:28.086727Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:02:28.086727Z digest=sha256:7c7512c2de2a1d475549727c4df3782909db0cb3e59199e8318b7c3fe60a3ef5

Observation a83af0a9-f017-4b2c-a7fc-5e491476f916 · outbound

This paper cites Pixelwise view selection for unstructured multi-view stereo.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Pixelwise view selection for unstructured multi-view stereo

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.599128Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:28.091652Z digest=sha256:600de70cb6c61fc72208fe580ddacd44dc512234daa0d623631c243e331071ad

Observation f18d4558-ebf2-4113-b0b2-8a64c30e6d9b · outbound

This paper cites Dynibar: Neural dynamic image-based rendering.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Dynibar: Neural dynamic image-based rendering

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.583247Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:28.096744Z digest=sha256:53b6be8ad8b6dc68494cbfa978590b1d506dc48ece383fc971601a1865e18c1a

Observation 422386f7-d3d9-4fb4-9fe0-23650172095e · outbound

This paper cites Expressive body capture: 3d hands, face, and body from a single image.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Expressive body capture: 3d hands, face, and body from a single image

Reference 27

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no resolver link, observed 2026-08-06T23:02:28.101590Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:02:28.101590Z digest=sha256:ba40914b815340878ad63a139278f7804df32a1670bfc947a0ab8ea3953aef36

Observation cdb716e7-e39d-4a76-b08e-312c90b32dbb · outbound

This paper cites Detailed human avatars from monocular video.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Detailed human avatars from monocular video

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.555302Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:28.107019Z digest=sha256:9d8d81c232f06cff604291a996d1e77954e76e10e5fcfc1da8ba0be016b0e95d

Observation 32ffab57-1de0-4a6a-9c25-266632e21a18 · outbound

This paper cites Vid2Actor: Free-viewpoint Animatable Person Synthesis from Video in the Wild.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Vid2Actor: Free-viewpoint Animatable Person Synthesis from Video in the Wild

Reference 29

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no resolver link, observed 2026-08-06T23:02:28.111455Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:02:28.111455Z digest=sha256:bfcf4822191e79f431e7eb6816dfbdeaa1b5914a0cfb88c52037bc8cfa6222d5

Observation 944f3d3e-1ce7-49b5-967d-f233606013ba · outbound

This paper cites Humannerf: Free-viewpoint rendering of moving people from monocular video.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Humannerf: Free-viewpoint rendering of moving people from monocular video

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.538399Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:28.116971Z digest=sha256:09d04e55243cfed514293cc8fb817da357392634cb879ca4db6bc77d7953d70b

Observation 9ef78508-3995-4ff2-8bd4-d3d3a2d6f1f7 · outbound

This paper cites 3dgs-avatar: Animatable avatars via deformable 3d gaussian splatting.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model 3dgs-avatar: Animatable avatars via deformable 3d gaussian splatting

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.520238Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:28.121314Z digest=sha256:fc1a8713a4d6bcdc1fb223d81d161296a3d991581a092848fbe3175573528abc

Observation 625e9ffc-0803-40d9-88a9-34a1b4279997 · outbound

This paper cites Animatable gaussians: Learning pose-dependent gaussian maps for high-fidelity human avatar modeling.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Animatable gaussians: Learning pose-dependent gaussian maps for high-fidelity human avatar modeling

Reference 32

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verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.502075Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:28.125651Z digest=sha256:30381cdbd7051fb410385eaaa6c9f50fdde872a39c2e4619d5c9c3efa7c9a347

Observation fb7fb6f5-f7fd-44fb-8a2d-795e100be629 · outbound

This paper cites Detectron2.https://github.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Detectron2.https://github

Reference 33

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no resolver link, observed 2026-08-06T23:02:28.130277Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:02:28.130277Z digest=sha256:b9ffd7986bebbdc344b17d092e90bad4a01a9c482105c2dced4d9bc1ea4f99c0

Observation 6a5c436e-082e-413b-981b-978fb08473cd · outbound

This paper cites Monocular, one-stage, regression of multiple 3d people.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Monocular, one-stage, regression of multiple 3d people

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.467761Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

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Observation d13a8743-1cbe-4ee0-8189-db4b308b26ac · outbound

This paper cites Image quality assessment: from error visibility to structural similarity.IEEE transactions on image processing, 13(4):600–612, 2004.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Image quality assessment: from error visibility to structural similarity.IEEE transactions on image processing, 13(4):600–612, 2004

Reference 35

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Unavailable: canonical work link unavailable.

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Observation b14814d6-a1a3-47d2-b0fb-950e565947bf · outbound

This paper cites The unreasonable effectiveness of deep features as a perceptual metric.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model The unreasonable effectiveness of deep features as a perceptual metric

Reference 36

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Unavailable: canonical work link unavailable.

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Observation a51bceaf-aa08-4ec0-8215-0b8fc4cb5a31 · outbound

This paper cites Articulated mesh animation from multi-view silhouettes.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Articulated mesh animation from multi-view silhouettes

Reference 37

Resolution
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

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Observation d9c6d24c-14d4-4067-a46c-a9c701bbce50 · outbound

This paper cites Monoperfcap: Human performance capture from monocular video.ACM Transactions on Graphics (ToG), 37(2):1–15, 2018.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Monoperfcap: Human performance capture from monocular video.ACM Transactions on Graphics (ToG), 37(2):1–15, 2018

Reference 38

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

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Observation fee9da34-1706-42e2-9906-004ec29261e7 · outbound

This paper cites A benchmark dataset and evaluation methodology for video object segmentation.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model A benchmark dataset and evaluation methodology for video object segmentation

Reference 39

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation afb88e11-d40a-4231-8622-4a71c522bae7 · outbound

This paper cites Reconstructing animatable categories from videos.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Reconstructing animatable categories from videos

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.379714Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

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Observation 90052053-ba24-4373-8640-e4fab7feaefd · outbound

This paper cites 3d menagerie: Modeling the 3d shape and pose of animals.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model 3d menagerie: Modeling the 3d shape and pose of animals

Reference 41

Resolution
unresolved
no resolver link, observed 2026-08-06T23:02:28.168017Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:02:28.168017Z digest=sha256:3eb0eeb87bec94fcaa0db42af8e87298e7a72b2a62189f3c85123625e32a1a23

Observation 59d0c547-460e-4fd1-ada2-bab3d421bb8a · outbound

This paper cites Creatures great and smal: Recovering the shape and motion of animals from video.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Creatures great and smal: Recovering the shape and motion of animals from video

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.351063Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:28.173551Z digest=sha256:26a4d56c0268b4e32872d83fe1eba04c21b67be2298a2b015bcc8b5a64177c28

Observation 0e4e3a3a-de09-4750-a086-8518fa64b7bc · outbound

This paper cites Common pets in 3d: Dynamic new-view synthesis of real-life deformable categories.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Common pets in 3d: Dynamic new-view synthesis of real-life deformable categories

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.332412Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-08-06T23:02:28.178404Z digest=sha256:58ad9b45e22262f28013ecf742f9fc7b30ebbadb21fe04653e2a5bc2fa5899e2

Observation 878c2663-c834-4d6a-b0db-17b613c6fb4e · outbound

This paper cites Ash: Animatable gaussian splats for efficient and photoreal human rendering.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Ash: Animatable gaussian splats for efficient and photoreal human rendering

Reference 44

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

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Pith citing papers

No inbound Pith citation observations are available.