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Object-Centric Neural Scene Rendering

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arxiv 2012.08503 v1 pith:NOSCTSH2 submitted 2020-12-15 cs.CV cs.GR

classification cs.CVcs.GR
keywords neuralscenescenesnerfsobjectsradiancerenderingconditions
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We present a method for composing photorealistic scenes from captured images of objects. Our work builds upon neural radiance fields (NeRFs), which implicitly model the volumetric density and directionally-emitted radiance of a scene. While NeRFs synthesize realistic pictures, they only model static scenes and are closely tied to specific imaging conditions. This property makes NeRFs hard to generalize to new scenarios, including new lighting or new arrangements of objects. Instead of learning a scene radiance field as a NeRF does, we propose to learn object-centric neural scattering functions (OSFs), a representation that models per-object light transport implicitly using a lighting- and view-dependent neural network. This enables rendering scenes even when objects or lights move, without retraining. Combined with a volumetric path tracing procedure, our framework is capable of rendering both intra- and inter-object light transport effects including occlusions, specularities, shadows, and indirect illumination. We evaluate our approach on scene composition and show that it generalizes to novel illumination conditions, producing photorealistic, physically accurate renderings of multi-object scenes.

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    DYG edits 3D Gaussian scenes by dragging masked regions to target points, using a triplane positional scaffold and a drag-based latent diffusion score-distillation loss.

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