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Interactive Segment Anything NeRF with Feature Imitation
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This paper investigates the potential of enhancing Neural Radiance Fields (NeRF) with semantics to expand their applications. Although NeRF has been proven useful in real-world applications like VR and digital creation, the lack of semantics hinders interaction with objects in complex scenes. We propose to imitate the backbone feature of off-the-shelf perception models to achieve zero-shot semantic segmentation with NeRF. Our framework reformulates the segmentation process by directly rendering semantic features and only applying the decoder from perception models. This eliminates the need for expensive backbones and benefits 3D consistency. Furthermore, we can project the learned semantics onto extracted mesh surfaces for real-time interaction. With the state-of-the-art Segment Anything Model (SAM), our framework accelerates segmentation by 16 times with comparable mask quality. The experimental results demonstrate the efficacy and computational advantages of our approach. Project page: \url{https://me.kiui.moe/san/}.
Forward citations
Cited by 3 Pith papers
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DiSCO-3D : Discovering and segmenting Sub-Concepts from Open-vocabulary queries in NeRF
A NeRF-based method jointly performs unsupervised semantic clustering and CLIP-guided relevancy to discover and segment query-relevant sub-concepts in 3D scenes, with a new Replica benchmark.
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VolSegGS: Segmentation and Tracking in Dynamic Volumetric Scenes via Deformable 3D Gaussians
VolSegGS reconstructs dynamic volumetric scenes from rendered images with deformable 3D Gaussians and enables real-time interactive segmentation and tracking of regions over time.
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Enhancing LLM Training via Spectral Clipping
SPECTRA improves LLM pretraining via post-clipping of update spectral norms and optional pre-clipping of gradient spikes, framed as Composite Frank-Wolfe regularization.
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