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Ferret: Faster and Effective Automated Red Teaming with Reward-Based Scoring Technique

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arxiv 2408.10701 v1 pith:ODGMW5XY submitted 2024-08-20 cs.CL

classification cs.CL
keywords adversarialferretscoringteamingeffectivemodelsmutationsprompt
verification ladder T0 review T1 audit T2 compute T3 formal
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In today's era, where large language models (LLMs) are integrated into numerous real-world applications, ensuring their safety and robustness is crucial for responsible AI usage. Automated red-teaming methods play a key role in this process by generating adversarial attacks to identify and mitigate potential vulnerabilities in these models. However, existing methods often struggle with slow performance, limited categorical diversity, and high resource demands. While Rainbow Teaming, a recent approach, addresses the diversity challenge by framing adversarial prompt generation as a quality-diversity search, it remains slow and requires a large fine-tuned mutator for optimal performance. To overcome these limitations, we propose Ferret, a novel approach that builds upon Rainbow Teaming by generating multiple adversarial prompt mutations per iteration and using a scoring function to rank and select the most effective adversarial prompt. We explore various scoring functions, including reward models, Llama Guard, and LLM-as-a-judge, to rank adversarial mutations based on their potential harm to improve the efficiency of the search for harmful mutations. Our results demonstrate that Ferret, utilizing a reward model as a scoring function, improves the overall attack success rate (ASR) to 95%, which is 46% higher than Rainbow Teaming. Additionally, Ferret reduces the time needed to achieve a 90% ASR by 15.2% compared to the baseline and generates adversarial prompts that are transferable i.e. effective on other LLMs of larger size. Our codes are available at https://github.com/declare-lab/ferret.

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  1. Quality-Diversity Red-Teaming: Automated Generation of High-Quality and Diverse Attackers for Large Language Models

    cs.LG 2025-06 conditional novelty 6.0 of 10

    QDRT combines behavior-conditioned RL, multiple specialized attackers, and a MAP-Elites replay buffer to generate LLM attacks that are more toxic and cover more risk-category/style combinations.

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