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Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians
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In this study, we explore the challenge of efficiently representing scenes with a constrained number of Gaussians. Our analysis shifts from traditional graphics and 2D computer vision to the perspective of point clouds, highlighting the inefficient spatial distribution of Gaussian representation as a key limitation in model performance. To address this, we introduce strategies for densification including blur split and depth reinitialization, and simplification through intersection preserving and sampling. These techniques reorganize the spatial positions of the Gaussians, resulting in significant improvements across various datasets and benchmarks in terms of rendering quality, resource consumption, and storage compression. Our Mini-Splatting integrates seamlessly with the original rasterization pipeline, providing a strong baseline for future research in Gaussian-Splatting-based works. \href{https://github.com/fatPeter/mini-splatting}{Code is available}.
Forward citations
Cited by 6 Pith papers
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3D Gaussian Splatting for Scientific Particle Data Compression and Rendering
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You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes
YOGO reformulates stochastic 3D Gaussian Splatting into a deterministic budget-aware system and supplies an ultra-dense dataset to enforce physical fidelity over viewpoint interpolation.
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Lumina: Real-Time Mobile Neural Rendering by Exploiting Computational Redundancy
A mobile 3DGS rendering system that shares sorting across frames, caches pixel colors by significant Gaussian IDs, and adds a custom neural rendering unit to reach 4.5x speedup.
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GSCodec Studio: A Modular Framework for Gaussian Splat Compression
GSCodec Studio is a modular open-source framework for Gaussian Splat compression, and its composed Static and Dynamic GSCodec pipelines report competitive rate-distortion results against several baselines.
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From Coarse to Fine: Learnable Discrete Wavelet Transforms for Efficient 3D Gaussian Splatting
AutoOpti3DGS uses learnable discrete wavelet transforms on input images to train 3DGS from coarse to fine, reducing peak Gaussian counts by about 18 to 23 percent with modest quality trade-offs.
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