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Open Scene Graphs for Open World Object-Goal Navigation
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How can we build robots for open-world semantic navigation tasks, like searching for target objects in novel scenes? While foundation models have the rich knowledge and generalisation needed for these tasks, a suitable scene representation is needed to connect them into a complete robot system. We address this with Open Scene Graphs (OSGs), a topo-semantic representation that retains and organises open-set scene information for these models, and has a structure that can be configured for different environment types. We integrate foundation models and OSGs into the OpenSearch system for Open World Object-Goal Navigation, which is capable of searching for open-set objects specified in natural language, while generalising zero-shot across diverse environments and embodiments. Our OSGs enhance reasoning with Large Language Models (LLM), enabling robust object-goal navigation outperforming existing LLM approaches. Through simulation and real-world experiments, we validate OpenSearch's generalisation across varied environments, robots and novel instructions.
Forward citations
Cited by 2 Pith papers
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Imaginative World Modeling with Scene Graphs for Embodied Agent Navigation
SGImagineNav uses an imagined hierarchical scene graph, filled in by an LLM, that guides a robot to unseen objects and achieves 65.4% and 66.8% success on HM3D and HSSD.
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Hallucinate, Ground, Repeat: A Framework for Generalized Visual Relationship Detection
Training a scene graph model on LLM-generated relationship labels, with iterative self-refinement, improves mean recall on a custom Visual Genome benchmark, including predicates absent from human annotations.
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