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Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos

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arxiv 2206.11795 v1 pith:OWR4IBOT submitted 2022-06-23 cs.LG cs.AI

classification cs.LGcs.AI
keywords learningonlinebehavioraldatapretrainingtrainunlabeledvideos
verification ladder T0 review T1 audit T2 compute T3 formal
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Pretraining on noisy, internet-scale datasets has been heavily studied as a technique for training models with broad, general capabilities for text, images, and other modalities. However, for many sequential decision domains such as robotics, video games, and computer use, publicly available data does not contain the labels required to train behavioral priors in the same way. We extend the internet-scale pretraining paradigm to sequential decision domains through semi-supervised imitation learning wherein agents learn to act by watching online unlabeled videos. Specifically, we show that with a small amount of labeled data we can train an inverse dynamics model accurate enough to label a huge unlabeled source of online data -- here, online videos of people playing Minecraft -- from which we can then train a general behavioral prior. Despite using the native human interface (mouse and keyboard at 20Hz), we show that this behavioral prior has nontrivial zero-shot capabilities and that it can be fine-tuned, with both imitation learning and reinforcement learning, to hard-exploration tasks that are impossible to learn from scratch via reinforcement learning. For many tasks our models exhibit human-level performance, and we are the first to report computer agents that can craft diamond tools, which can take proficient humans upwards of 20 minutes (24,000 environment actions) of gameplay to accomplish.

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Forward citations

Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. OpenAlex reports about 50 citations worldwide. Full citation record

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  4. Generative Visual Foresight Meets Task-Agnostic Pose Estimation in Robotic Table-Top Manipulation

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    GVF-TAPE predicts future RGB-D frames from an image and text, then extracts end-effector poses to control a robot, achieving strong success rates without action-labeled data.

  5. Scalable Multi-Task Reinforcement Learning for Generalizable Spatial Intelligence in Visuomotor Agents

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    RL post-training on 100,000 synthesized cross-view Minecraft tasks raises interaction success from 7% to 28% and transfers zero-shot to DMLab, Unreal, and a real robot.

  6. Reinforcement Learning: From Algorithms To Foundation Models

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    A dissertation uniting the author's published results: non-exploitable Nash-DQN policies and the FightLadder benchmark for games, plus diffusion/consistency-model world models for RL — a compilation rather than new results.

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