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SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration

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arxiv 2312.07541 v3 pith:P3MSPCCF submitted 2023-12-12 cs.CV cs.GR

classification cs.CVcs.GR
keywords real-timestate-of-the-artscenessynthesisviewachievesapproachbuilt
verification ladder T0 review T1 audit T2 compute T3 formal

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abstract

Recent techniques for real-time view synthesis have rapidly advanced in fidelity and speed, and modern methods are capable of rendering near-photorealistic scenes at interactive frame rates. At the same time, a tension has arisen between explicit scene representations amenable to rasterization and neural fields built on ray marching, with state-of-the-art instances of the latter surpassing the former in quality while being prohibitively expensive for real-time applications. In this work, we introduce SMERF, a view synthesis approach that achieves state-of-the-art accuracy among real-time methods on large scenes with footprints up to 300 m$^2$ at a volumetric resolution of 3.5 mm$^3$. Our method is built upon two primary contributions: a hierarchical model partitioning scheme, which increases model capacity while constraining compute and memory consumption, and a distillation training strategy that simultaneously yields high fidelity and internal consistency. Our approach enables full six degrees of freedom (6DOF) navigation within a web browser and renders in real-time on commodity smartphones and laptops. Extensive experiments show that our method exceeds the current state-of-the-art in real-time novel view synthesis by 0.78 dB on standard benchmarks and 1.78 dB on large scenes, renders frames three orders of magnitude faster than state-of-the-art radiance field models, and achieves real-time performance across a wide variety of commodity devices, including smartphones. We encourage readers to explore these models interactively at our project website: https://smerf-3d.github.io.

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Cited by 1 Pith paper

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  1. MP-SfM: Monocular Surface Priors for Robust Structure-from-Motion

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    Augmenting incremental Structure-from-Motion with monocular depth and normal priors makes 3D reconstruction robust in low-overlap, low-parallax, and high-symmetry scenes.

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