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Paper Citation Record · LEDGER

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch

As of 15 August 2026, this Paper Citation Record lists 47 of 47 outbound references and 7 inbound Pith citation observations for arXiv:2509.11065.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2509.11065 v1

Coverage vector

measured 47 of 47 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-04T17:13:42.472505Z

measured 54 of 54 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-15T06:32:42.880941+00:00

measured 7 of 7 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-07-12T00:34:05.404187Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-07-04T08:19:43.891396Z

Reference resolution

47 of 47 outbound references displayed

  • verified exact1
  • verified fuzzy0
  • unresolved46
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation bf3a789e-6324-4f38-99aa-36afc083addd · outbound

This paper cites Zhipu AI Open Platform.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Zhipu AI Open Platform

Reference 1

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:35.635399Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:35.635399Z digest=sha256:f1ee101eb52baeee1b72a2398bc71ba228751f002ff420479a484fb8f87fbf4c

Observation fdaf55d8-7004-4180-9c50-8f328bce0c19 · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 2

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:35.800027Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:35.800027Z digest=sha256:1446bca48c63606f8d10616db475cfca00a27f934fb85b80abd347bb8abbf30a

Observation 289b3b3e-60c1-4db2-9ab1-c775e00725d1 · outbound

This paper cites Barr, Yuriy Brun, Premkumar T.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Barr, Yuriy Brun, Premkumar T

Reference 3

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:35.943059Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:35.943059Z digest=sha256:bd481e3ec1bfd544580aa2d49c953cb012ec87d665a31748757a20ea5629b857

Observation db514552-affd-4ee0-a79d-e61316676749 · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 4

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:36.140349Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:36.140349Z digest=sha256:b88e88e07916c3223b68e1ad9f7922f258ba1a62ac9a6ebaa924464db4b92d0f

Observation c5983f1f-1bc6-4b6a-b555-a389988b48c9 · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 5

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:36.316746Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:36.316746Z digest=sha256:ed14f6d47789b8e21b66e44c70e56d381d22e47e979484dbafc18cc80cf6817b

Observation 18093048-b54f-4b0b-88a2-b09d77d5e867 · outbound

This paper cites Evaluating Large Language Models Trained on Code.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Evaluating Large Language Models Trained on Code

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:36.483510Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:36.483510Z digest=sha256:172c4fc5bb026ad6dffbb444c1f5ea706aabbfb856bbe6c51be5fd36ca76494e

Observation f5c7ee0b-75e1-4dfa-afea-0a9f9f6bc15f · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 7

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:36.622981Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:36.622981Z digest=sha256:41d81ac14401e44691672770bb3b8174dc9ec1f0bd15b2780b6dc67a048d8c39

Observation 86cc74bb-561f-4b91-9ef5-68076ff8d1f5 · outbound

This paper cites Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities

Reference 8

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:36.775515Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:36.775515Z digest=sha256:ca3f7fe69db947250a5ab06cb97d58277c312541ebe88b9467e309d8ea9766fe

Observation 46a9142d-9bb5-4341-8ab6-10a289a85848 · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 9

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:36.913409Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:36.913409Z digest=sha256:539eaf2e299c62681e215e27b414583ff036bf5250f3da2016c57e3b4140234e

Observation 8d7946e5-cde1-4244-a47b-69189ae36465 · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 10

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:37.098930Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:37.098930Z digest=sha256:ec8bc2c454c84c9f0137e7f567f392c10570f8a4cd0da92509061400be120f0f

Observation fd3a0a9c-9a7b-457e-af4a-1c1eb79262c4 · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 11

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:37.299646Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:37.299646Z digest=sha256:95f3ab73d3396b2c5ab58e2f6f37c7012b7b5d8bf67106b320769b76289e9975

Observation 52f1d0b0-0c66-4bf6-9fa9-c131a9aa8c63 · outbound

This paper cites Scratch Copilot Evaluation: Assessing AI-Assisted Creative Coding for Families.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Scratch Copilot Evaluation: Assessing AI-Assisted Creative Coding for Families

Reference 12

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:37.451043Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:37.451043Z digest=sha256:b5bab8a5c98fbe2f0dacb733e507ddff72494dd66d3c3db104a3146238cef9df

Observation ef5fd465-66cf-4770-b78d-5bcd5d853451 · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 13

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:37.571791Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:37.571791Z digest=sha256:2d25693f6b8dacae096ae5e25cd95d4cf22cdfd068d0ee458db63d44d6476f3c

Observation f9fd9a79-74de-4491-b45d-4fe197fa737b · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 14

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:37.718833Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:37.718833Z digest=sha256:94303ea7d1cdd4dff373eaa575fbeac0503b3a70e4ed6dce85a21d5f7b956111

Observation ddd7de12-bfb2-41ae-9080-8498529ed48b · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 15

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:37.844251Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:37.844251Z digest=sha256:721b4c16d5d7a9dd5ba69a90c63a6b353238a10eb19b0b6398c4d9e1c2368417

Observation 8309bd29-0e08-40b7-982d-6e6156a321b3 · outbound

This paper cites GLM-4.5V and GLM-4.1V-Thinking: Towards Versatile Multimodal Reasoning with Scalable Reinforcement Learning.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch GLM-4.5V and GLM-4.1V-Thinking: Towards Versatile Multimodal Reasoning with Scalable Reinforcement Learning

Reference 16

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:37.957198Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:37.957198Z digest=sha256:b917772e1ef51e3fc5b087327cb87a44f37837521ec46e83557a95751135c5f9

Observation 197a727f-a817-4e09-86be-1f7d3eca1ea9 · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 17

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:38.089529Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:38.089529Z digest=sha256:cac3ce7009261c0bc4a1ebf2ea08682e7cfaddd996cae2edf9d0429d8ca7f1c3

Observation e816335e-1f97-41bb-95ad-cd5b510bb7a7 · outbound

This paper cites Holtschulte, Edward K.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Holtschulte, Edward K

Reference 18

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:38.208890Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:38.208890Z digest=sha256:6b151e1deecb5699480e8c6beaf1889097415c4f1618822b97bd78d9622b69e6

Observation 173358f7-b8fd-407b-ac91-015e5dafaf0f · outbound

This paper cites Clegg, Florian Obermüller, Gordon Fraser, René Just, and Phil McMinn.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Clegg, Florian Obermüller, Gordon Fraser, René Just, and Phil McMinn

Reference 19

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:38.355956Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:38.355956Z digest=sha256:85f71a59e7bd71369e189541245971a0e0b22ed1dfd7ad45fe01b1bf8396e33d

Observation d0f1a8e8-b8c4-404e-bd9d-30a58df24874 · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 20

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:38.499773Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:38.499773Z digest=sha256:4b9a57d6c0daa321a21d20b83e13ca6f6dac757839711f85229f2028592a35e3

Observation 1716fe91-735d-454c-893e-ad2023c94a48 · outbound

This paper cites Glassman.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Glassman

Reference 21

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:38.648533Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:38.648533Z digest=sha256:2dfcf89cd5d2bb6ee4edfef33ddd13e1ad9fd1214e036ed19a9ef7f7be196fde

Observation bb7eb24b-6083-4818-aa00-923251c30746 · outbound

This paper cites Seeing is Fixing: Cross-Modal Reasoning with Multimodal LLMs for Visual Software Issue Fixing.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Seeing is Fixing: Cross-Modal Reasoning with Multimodal LLMs for Visual Software Issue Fixing

Reference 22

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:38.817780Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:38.817780Z digest=sha256:dcab757b7350ac44573248740cad9656c1b566ab244205bba156eba41d1b1b7d

Observation 92c5c3f4-c885-4573-a202-9e23c62c60cc · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 23

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:38.952163Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:38.952163Z digest=sha256:c05a19edacec0bad0ed49111aceea5632427121ec047bb83dda75b705f1b404c

Observation 5bae4243-3c15-4e47-a221-3070a9f01e97 · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 24

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:39.078450Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:39.078450Z digest=sha256:dafef530287f8a1ef672c5de9157f1482181b3038f506f74737f90659e8547ca

Observation 8d51f83d-6601-4a13-ab7b-4376819d65ae · outbound

This paper cites Ko and Brad A.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Ko and Brad A

Reference 25

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:39.227473Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:39.227473Z digest=sha256:235af5d367b87b5c50e78d797e5384753d940df0a72b285754e60ce23ce87042

Observation 801a79fc-73be-42e4-9ec4-4e93db937cfd · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 26

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:39.342878Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:39.342878Z digest=sha256:d199fed0da09619993851746df1ab3086c22730bb6ab74156f6a4c4970c4665f

Observation f82efba1-fb52-4afc-a776-bb590eaf4fd1 · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 27

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:39.486302Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:39.486302Z digest=sha256:9026cc78eb6a08e78b76dd800cd19d89b2c47ea1e28436ab780def443db51577

Observation 39a2c5f3-d40b-48ac-8f93-b7754d91fae3 · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 28

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:39.637081Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:39.637081Z digest=sha256:86a1a44200466491d5a6685a1e0bc90ecdcc1e2774c7f66210862b9607261dfb

Observation b19341cd-3f6e-4f6b-be1f-540ec9282d24 · outbound

This paper cites GPT-4o System Card.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch GPT-4o System Card

Reference 29

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:39.749604Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:39.749604Z digest=sha256:002008c5443777d2c9edd0d398fe9d0bf9a5e1c8d20d72d61821073c114fefde

Observation e0e8e811-67c0-427b-9b7e-deefc1bc2065 · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 30

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:39.836604Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:39.836604Z digest=sha256:4dc8c9fc95a8688e5e749a7f5a02991aa4e50f01012cc6db9858a7b2f5e4d2c3

Observation be9965b0-3a70-4532-adba-ad87e5ae3945 · outbound

This paper cites Price, Yihuan Dong, and Dragan Lipovac.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Price, Yihuan Dong, and Dragan Lipovac

Reference 31

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:39.972389Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:39.972389Z digest=sha256:c22ae603ea1b89f6c197bb2c9c382fb94a17d36ac6e06afefc5ea6b6af054896

Observation 28e4c3bf-6c2e-46a6-83c9-e3ad463aa40e · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 32

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:40.166995Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:40.166995Z digest=sha256:7f04b4929c31aee603a6d1205b3d2c7c555e64cf7afb316fa5ebfe1957405ab4

Observation 0319b2a5-ad8e-4e9b-90e6-8f883c574396 · outbound

This paper cites Koedinger.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Koedinger

Reference 33

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:40.329041Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:40.329041Z digest=sha256:a0d2dfcf4ddda348611c4973a8a08035baf18dfaf8e3012a0be2ed88b0cc2646

Observation f14d0aa9-eb79-4ee5-81b7-09b6189df56a · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 34

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:40.452473Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:40.452473Z digest=sha256:7d7d5c48d924463fe4b26e093e1bdd6ccd14af7d1f517122ce74a9c6b352e5eb

Observation 6481c1e1-f027-4253-894c-3d749a1084d6 · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 35

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:40.570407Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:40.570407Z digest=sha256:e7fb91b7ddb2dfedbfea9c1c4d831704a9e6351f4ee7de855510cae40f1e36d9

Observation 72179a65-609b-4b29-9f60-c6df808744c8 · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 37

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:40.830585Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:40.830585Z digest=sha256:3fcebbd400f8dbcb356bda78bf7534d94c3d72e09ff99fc35b87f6b4c8679feb

Observation b4c4d045-bec2-4b26-a457-29d11d2d915b · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 38

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:40.967999Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:40.967999Z digest=sha256:cee409e450d906dde64714d37394e46b7634e8e2c5786d7a1c6dcf209407eb67

Observation 6675e79b-0a22-4dbb-a900-8bbc0db752cf · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 39

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:41.143794Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:41.143794Z digest=sha256:6d0ca6d891f39ffc0d71e213a4f077cc8f83faa069f471216aa17abad17ea31b

Observation 512cfe01-5744-41ed-bbae-c7b85a40df2a · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 40

Resolution
unresolved
no resolver link, observed 2026-08-04T17:13:41.240970Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:41.240970Z digest=sha256:de982ca5cb8ecb6beef967bdca412ad97be3e39690070340ef735f6d9d8b68fe

Observation 8c75723e-dba4-486c-bba6-6821cf834349 · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 41

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unresolved
no resolver link, observed 2026-08-04T17:13:41.379091Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:41.379091Z digest=sha256:ce5da0b882ec25de8725deeabf14c2f1871b3750b33550427d7467e291799445

Observation 2ae83489-b05a-4d19-b0d8-7bed912b097d · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 42

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unresolved
no resolver link, observed 2026-08-04T17:13:41.503334Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:41.503334Z digest=sha256:bcefdbeda06741ca5af3c7e256996034a07d9fa3090794cafb0c6ff2eb511ab8

Observation ec7ea74d-4875-4a96-93b3-97c73e8c78ef · outbound

This paper cites Qwen3 Technical Report.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Qwen3 Technical Report

Reference 43

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unresolved
no resolver link, observed 2026-08-04T17:13:41.704505Z

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source=pdf_text observed=2026-08-04T17:13:41.704505Z digest=sha256:90fa7f21f97607b6809304a17088c07b2061fa7aa2f047a6b9994da0c83b38f1

Observation f7e9ac31-4bbf-446d-b732-2ca0cca894e5 · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 44

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unresolved
no resolver link, observed 2026-08-04T17:13:41.869523Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:41.869523Z digest=sha256:4c1da6dc742e1de791e7a61e0fe4fdc28a5784f70b14854d65cbcfcd399c244d

Observation d7215c1d-ee05-42f4-b0a4-be546bfdf2e4 · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 45

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unresolved
no resolver link, observed 2026-08-04T17:13:42.159761Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:42.159761Z digest=sha256:4b1ad3da5c9acb416944bff2b560ff32921b64607cdd1d644205046259f6edd0

Observation 40646a31-e97c-4d5f-8301-8a0f343b2cad · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 46

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unresolved
no resolver link, observed 2026-08-04T17:13:42.292478Z

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:42.292478Z digest=sha256:c53809a63fff06a53d565420fce114b0a17fbf7e47ba65eea552c9355e09065b

Observation 4655c693-2373-4c1d-8860-4e82a07899ca · outbound

This paper cites an unresolved cited work.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch Unresolved cited work

Reference 47

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verified exact
doi, observed 2026-08-04T17:19:46.112978Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

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Observation f4f29397-cd11-4343-ae5a-1f11d39b1474 · outbound

This paper cites ACM Program.

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch ACM Program

Reference 2024

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unresolved
no resolver link, observed 2026-08-04T17:13:42.005188Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:13:42.005188Z digest=sha256:592b319e3128e4b265ba607551904472c9038de1563fa9a449a99a9ccb44291d

Pith citing papers

Observation 7076315a-08a6-499d-a2a2-8076307deb67 · inbound

Raven: Rethinking Automated Assessment for Scratch Programs via Video-Grounded Evaluation cites this paper.

Raven: Rethinking Automated Assessment for Scratch Programs via Video-Grounded Evaluation ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch

Reference 55

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verified exact
arxiv_id, observed 2026-05-10T11:25:20.286570Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-10T04:52:42.032751Z digest=sha256:59bb92e7279c1c88ae746c0d54886a73a993e7b04c299498a456ad3c4ba31321

Observation 3fe779d2-c239-4f4b-b63d-86106f3bdc25 · inbound

NL2Scratch: An Executable Benchmark and Evaluation for Block-Based Programming cites this paper.

NL2Scratch: An Executable Benchmark and Evaluation for Block-Based Programming ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch

Reference 4

Resolution
verified exact
arxiv_id, observed 2026-07-04T08:19:43.892739Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-06-26T11:56:39.507012Z digest=sha256:f02f30b4f3f622e8b4cc99fee05ccc520f89aa7cc70118a23c3c2b9e85fcb1f8

Observation b09e14a3-6b3c-4b90-82a6-084433d75111 · inbound

Certificate-Carrying Transformation of Event-Driven Block Programs cites this paper.

Certificate-Carrying Transformation of Event-Driven Block Programs ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch

Reference 42

Resolution
metadata mismatch
arxiv_id, observed 2026-07-02T02:26:25.922764Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-02T02:20:48.735715Z digest=sha256:5a0e6b0fdcc95daf6a4835024550c183750de7395a3e9de600e27c0ef01cc144

Observation b8116164-bffe-4d98-82ef-4f5a7beee5e2 · inbound

SchedCheck: Schedule-Robustness Analysis for Event-Driven Block Programs cites this paper.

SchedCheck: Schedule-Robustness Analysis for Event-Driven Block Programs ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch

Reference 33

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metadata mismatch
arxiv_id, observed 2026-07-02T08:56:49.317647Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-02T08:51:56.486971Z digest=sha256:ad699c8fb833d541bb4e4f04f411240c108cce6826c5117407411f93c00a3df4

Observation 5fa2f585-1762-47fe-bac5-8b3e59553572 · inbound

Checked Program Recovery from Execution Video: A Sound Oracle for Untrusted Generators cites this paper.

Checked Program Recovery from Execution Video: A Sound Oracle for Untrusted Generators ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch

Reference 44

Resolution
metadata mismatch
arxiv_id, observed 2026-07-02T08:46:48.476340Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-02T08:45:25.011736Z digest=sha256:02ba465514308e66d735d3f489d07b6bc677ed4f4077f8c6ef0774317f3d9f3d

Observation f871e59f-a939-4e65-9cfd-4730757055a4 · inbound

Fixed-Set Robustness in Programming by Example: Example Corruption and Semantic Partition Recovery cites this paper.

Fixed-Set Robustness in Programming by Example: Example Corruption and Semantic Partition Recovery ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch

Reference 1

Resolution
metadata mismatch
arxiv_id, observed 2026-07-03T21:48:59.036931Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-03T21:42:30.668485Z digest=sha256:2d80d6aec5310ed4986a0c6b47052ecd11b6fa42bc5b43e6f036dda588d0df9f

Observation e5583398-669f-4e9b-96d3-40aa1423470c · inbound

Content Hidden Behind Execution: Analyzing Public Scratch Projects at Runtime cites this paper.

Content Hidden Behind Execution: Analyzing Public Scratch Projects at Runtime ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch

Reference 35

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unresolved
no resolver link, observed 2026-07-12T00:34:05.404187Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-12T00:34:05.404187Z digest=sha256:598934254e31cccb1c85314429c1e99376303e87ef3c8ad2d445a9a6dd13c354