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D3Net: A Unified Speaker-Listener Architecture for 3D Dense Captioning and Visual Grounding
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Recent studies on dense captioning and visual grounding in 3D have achieved impressive results. Despite developments in both areas, the limited amount of available 3D vision-language data causes overfitting issues for 3D visual grounding and 3D dense captioning methods. Also, how to discriminatively describe objects in complex 3D environments is not fully studied yet. To address these challenges, we present D3Net, an end-to-end neural speaker-listener architecture that can detect, describe and discriminate. Our D3Net unifies dense captioning and visual grounding in 3D in a self-critical manner. This self-critical property of D3Net also introduces discriminability during object caption generation and enables semi-supervised training on ScanNet data with partially annotated descriptions. Our method outperforms SOTA methods in both tasks on the ScanRefer dataset, surpassing the SOTA 3D dense captioning method by a significant margin.
Forward citations
Cited by 2 Pith papers
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3D-R1: Enhancing Reasoning in 3D VLMs for Unified Scene Understanding
3D-R1 uses a synthetic chain-of-thought cold start plus GRPO reinforcement learning with perception, semantic, and format rewards, and reports best published results across 3D dense captioning, QA, grounding, dialogue...
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DC-Scene: Data-Centric Learning for 3D Scene Understanding
DC-Scene filters 3D scene-caption pairs by CLIP score and caption perplexity, trains on a top-75% subset with a curriculum, and reports higher CIDEr than full-data training at one-third of the epochs.
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