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UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction
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Neural implicit 3D representations have emerged as a powerful paradigm for reconstructing surfaces from multi-view images and synthesizing novel views. Unfortunately, existing methods such as DVR or IDR require accurate per-pixel object masks as supervision. At the same time, neural radiance fields have revolutionized novel view synthesis. However, NeRF's estimated volume density does not admit accurate surface reconstruction. Our key insight is that implicit surface models and radiance fields can be formulated in a unified way, enabling both surface and volume rendering using the same model. This unified perspective enables novel, more efficient sampling procedures and the ability to reconstruct accurate surfaces without input masks. We compare our method on the DTU, BlendedMVS, and a synthetic indoor dataset. Our experiments demonstrate that we outperform NeRF in terms of reconstruction quality while performing on par with IDR without requiring masks.
Forward citations
Cited by 2 Pith papers
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FreBIS: Frequency-Based Stratification for Neural Implicit Surface Representations
FreBIS replaces VolSDF's single encoder with three frequency-band encoders and a dissimilarity-based weighting module, yielding small rendering-quality gains on 9 BlendedMVS scenes.
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ULSR-GS: Ultra Large-scale Surface Reconstruction Gaussian Splatting with Multi-View Geometric Consistency
ULSR-GS partitions large aerial scenes by sparse SfM points and trains each sub-region with multi-view geometric consistency, improving surface mesh accuracy.
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