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Learning Latent Plans from Play

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arxiv 1903.01973 v2 pith:PEYB76AQ submitted 2019-03-05 cs.RO

classification cs.RO
keywords playtaskbehaviorscontrolfindlatentlearningspace
verification ladder T0 review T1 audit T2 compute T3 formal
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Acquiring a diverse repertoire of general-purpose skills remains an open challenge for robotics. In this work, we propose self-supervising control on top of human teleoperated play data as a way to scale up skill learning. Play has two properties that make it attractive compared to conventional task demonstrations. Play is cheap, as it can be collected in large quantities quickly without task segmenting, labeling, or resetting to an initial state. Play is naturally rich, covering ~4x more interaction space than task demonstrations for the same amount of collection time. To learn control from play, we introduce Play-LMP, a self-supervised method that learns to organize play behaviors in a latent space, then reuse them at test time to achieve specific goals. Combining self-supervised control with a diverse play dataset shifts the focus of skill learning from a narrow and discrete set of tasks to the full continuum of behaviors available in an environment. We find that this combination generalizes well empirically---after self-supervising on unlabeled play, our method substantially outperforms individual expert-trained policies on 18 difficult user-specified visual manipulation tasks in a simulated robotic tabletop environment. We additionally find that play-supervised models, unlike their expert-trained counterparts, are more robust to perturbations and exhibit retrying-till-success behaviors. Finally, we find that our agent organizes its latent plan space around functional tasks, despite never being trained with task labels. Videos, code and data are available at learning-from-play.github.io

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. OpenAlex reports about 25 citations worldwide. Full citation record

  1. Equivariant Goal Conditioned Contrastive Reinforcement Learning

    cs.RO 2025-07 conditional novelty 6.0 of 10

    Equivariant Contrastive RL imposes C8 rotation symmetry on the critic and actor, improving sample efficiency and goal generalization in simulated manipulation.

  2. Imitation Learning Based on Disentangled Representation Learning of Behavioral Characteristics

    cs.RO 2025-09 conditional novelty 4.0 of 10

    A weakly-supervised CVAE with action chunking lets a robot change wiping speed online from instruction labels, but the same mechanism fails to disentangle wiping force and fails on spatial pick-and-place directives.

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