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Goals as Reward-Producing Programs

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arxiv 2405.13242 v3 pith:R3JUI2A6 submitted 2024-05-21 cs.AI

classification cs.AI
keywords goalsprogramsgameshumanprogramreward-producingfitnessgenerating
verification ladder T0 review T1 audit T2 compute T3 formal
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People are remarkably capable of generating their own goals, beginning with child's play and continuing into adulthood. Despite considerable empirical and computational work on goals and goal-oriented behavior, models are still far from capturing the richness of everyday human goals. Here, we bridge this gap by collecting a dataset of human-generated playful goals (in the form of scorable, single-player games), modeling them as reward-producing programs, and generating novel human-like goals through program synthesis. Reward-producing programs capture the rich semantics of goals through symbolic operations that compose, add temporal constraints, and allow for program execution on behavioral traces to evaluate progress. To build a generative model of goals, we learn a fitness function over the infinite set of possible goal programs and sample novel goals with a quality-diversity algorithm. Human evaluators found that model-generated goals, when sampled from partitions of program space occupied by human examples, were indistinguishable from human-created games. We also discovered that our model's internal fitness scores predict games that are evaluated as more fun to play and more human-like.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Generation and Evaluation in the Human Invention Process through the Lens of Game Design

    cs.HC 2025-08 reject novelty 5.0 of 10

    A two-stage model adding simulated-play funness to a language-model proposal prior best fits novice-invented games, but the model comparison is undermined by including the observed games in the normalization set and b...

  2. Assessing Adaptive World Models in Machines with Novel Games

    cs.AI 2025-07 conditional novelty 5.0 of 10

    The paper proposes a framework called world model induction and a novel-game benchmark paradigm for evaluating rapid adaptation in AI.

  3. Towards a Formal Theory of the Need for Competence via Computational Intrinsic Motivation

    cs.AI 2025-02 conditional novelty 5.0 of 10

    Four facets of competence in Self-Determination Theory can be matched to existing reinforcement learning formalisms, revealing hidden assumptions in the psychological theory.

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