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Paper Citation Record · LEDGER

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting

As of 18 August 2026, this Paper Citation Record lists 57 of 57 outbound references and 5 inbound Pith citation observations for arXiv:2412.12507.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2412.12507 v2

Coverage vector

measured 57 of 57 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-11T14:04:29.246528Z

measured 62 of 62 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-18T06:34:40.430872+00:00

measured 5 of 5 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-06T16:28:33.353007Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-06-30T18:55:00.528242Z

Reference resolution

57 of 57 outbound references displayed

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  • verified fuzzy43
  • unresolved13
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External citation measurements

No source-named external measurement is stored.

Outbound references

Observation dfbb0e9d-db87-4362-ae2d-d3b71c7c0e18 · outbound

This paper cites Barron, Ben Mildenhall, Dor Verbin, Pratul P.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Barron, Ben Mildenhall, Dor Verbin, Pratul P

Reference 1

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Observation 29cb07dd-5684-4681-a15e-99b4930e1fc9 · outbound

This paper cites Barron, Ben Mildenhall, Dor Verbin, Pratul P.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Barron, Ben Mildenhall, Dor Verbin, Pratul P

Reference 2

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Observation cf8622e7-cf88-444a-b4ec-bc71e7a2a7f9 · outbound

This paper cites Chan, Connor Z.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Chan, Connor Z

Reference 3

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Observation bd69ac3d-dcfd-46b9-9520-443c3dde7ac8 · outbound

This paper cites Tensorf: Tensorial radiance fields.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Tensorf: Tensorial radiance fields

Reference 4

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Source-reported events for the cited work

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Observation 2bdb1955-34a0-46ba-84e7-06cbf191c4c7 · outbound

This paper cites Mobilenerf: Exploiting the polygon ras- terization pipeline for efficient neural field rendering on mo- bile architectures.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Mobilenerf: Exploiting the polygon ras- terization pipeline for efficient neural field rendering on mo- bile architectures

Reference 5

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Source-reported events for the cited work

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Observation 19bc92ad-c9d6-49a7-9a86-2779595aa119 · outbound

This paper cites OmniRe: Omni Urban Scene Reconstruction.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting OmniRe: Omni Urban Scene Reconstruction

Reference 6

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Observation 1cf96e11-a2c2-40c1-9cd3-c4a1259f772e · outbound

This paper cites Detailed evaluation results of our methods on the Tanks & Temples [21] dataset.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Detailed evaluation results of our methods on the Tanks & Temples [21] dataset

Reference 7

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Observation cb62c584-6c79-4e3e-ad64-a3a93d8f6dbb · outbound

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3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Unresolved cited work

Reference 8

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Observation 4eef8faf-c132-4ac7-8bce-aedeffb1a3c6 · outbound

This paper cites FastNeRF: High-Fidelity Neural Rendering at 200FPS.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting FastNeRF: High-Fidelity Neural Rendering at 200FPS

Reference 9

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 80e719af-e0b6-4575-bd91-e4a49da52f24 · outbound

This paper cites Sugar: Surface- aligned gaussian splatting for efficient 3d mesh reconstruc- tion and high-quality mesh rendering.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Sugar: Surface- aligned gaussian splatting for efficient 3d mesh reconstruc- tion and high-quality mesh rendering

Reference 10

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Source-reported events for the cited work

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Observation 46541ae0-77fe-4719-b90b-21615d3bf86b · outbound

This paper cites Gaussian frosting: Editable complex radiance fields with real-time rendering.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Gaussian frosting: Editable complex radiance fields with real-time rendering

Reference 11

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation f8d1c652-8174-48bd-bfd0-051ff0e2160b · outbound

This paper cites Some relations be- tween extended and unscented kalman filters.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Some relations be- tween extended and unscented kalman filters

Reference 12

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 7fa6d34d-9fb8-4396-97a0-bd2dbb944a42 · outbound

This paper cites Efficient perspective-correct 3d gaussian splatting using hybrid trans- parency, 2024.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Efficient perspective-correct 3d gaussian splatting using hybrid trans- parency, 2024

Reference 13

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Source-reported events for the cited work

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Observation 759ed899-0632-476b-8129-42e2570c117c · outbound

This paper cites On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy

Reference 14

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Observation df28a255-c630-40dd-beb4-2c6b0a82255b · outbound

This paper cites Marius Z¨ollner.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Marius Z¨ollner

Reference 15

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No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 70976a9c-2196-4fad-989c-0d13177de813 · outbound

This paper cites Julier and Jeffrey K.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Julier and Jeffrey K

Reference 16

Resolution
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation b3efd1d5-70e3-46dc-a92c-a3a12767c3e8 · outbound

This paper cites A new approach for filtering nonlinear systems.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting A new approach for filtering nonlinear systems

Reference 17

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Source-reported events for the cited work

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Observation c6f9c433-69c0-4ecd-b372-70ddb9eb6e5a · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting 3d gaussian splatting for real-time radiance field rendering

Reference 18

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Source-reported events for the cited work

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Observation 7aba1732-1504-4fc5-b958-a8a615632faf · outbound

This paper cites A hierarchical 3d gaussian representation for real-time ren- dering of very large datasets.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting A hierarchical 3d gaussian representation for real-time ren- dering of very large datasets

Reference 19

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Source-reported events for the cited work

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Observation 8d295ca9-9b7d-49d9-9c68-d2856761f8b9 · outbound

This paper cites 3D Gaussian Splatting as Markov Chain Monte Carlo.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting 3D Gaussian Splatting as Markov Chain Monte Carlo

Reference 20

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Observation 442c6ebf-1d56-4ed2-9046-ed55c44a8dc7 · outbound

This paper cites Tanks and temples: Benchmarking large-scale scene reconstruction.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Tanks and temples: Benchmarking large-scale scene reconstruction

Reference 21

Resolution
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation b5ffd002-9b1a-4f40-a6b9-b819d6d39713 · outbound

This paper cites Point-based neural rendering with per- view optimization.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Point-based neural rendering with per- view optimization

Reference 22

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Observation a99f8e1f-8c42-4aa3-af8f-ba57328c30af · outbound

This paper cites Pulsar: Effi- cient sphere-based neural rendering.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Pulsar: Effi- cient sphere-based neural rendering

Reference 23

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Unavailable: canonical work link unavailable.

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Observation 4b885ff7-3f40-478e-aef8-07b999244d62 · outbound

This paper cites Compact 3d gaussian representation for radiance field.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Compact 3d gaussian representation for radiance field

Reference 24

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verified fuzzy
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No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 4530c6e9-fa97-48e8-9443-f3682cbe58a6 · outbound

This paper cites Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras

Reference 25

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Observation 2c069691-7c90-4c70-b710-1f2876c16f4e · outbound

This paper cites Vastgaussian: Vast 3d gaus- sians for large scene reconstruction.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Vastgaussian: Vast 3d gaus- sians for large scene reconstruction

Reference 26

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 85842294-7465-41ef-a249-1360943b650f · outbound

This paper cites Neural sparse voxel fields.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Neural sparse voxel fields

Reference 27

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 68ff6e59-7814-4d9d-a612-64bb6eee59bd · outbound

This paper cites Citygaussian: Real-time high-quality large-scale scene rendering with gaussians, 2024.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Citygaussian: Real-time high-quality large-scale scene rendering with gaussians, 2024

Reference 28

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 013d9872-a47d-4ef1-b2fe-9ba21ead34ae · outbound

This paper cites Scaffold-gs: Structured 3d gaussians for view-adaptive rendering.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Scaffold-gs: Structured 3d gaussians for view-adaptive rendering

Reference 29

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Source-reported events for the cited work

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Observation 67ffeb11-9d37-4633-a2a4-8769891b8d2d · outbound

This paper cites Barron, and Yinda Zhang.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Barron, and Yinda Zhang

Reference 30

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 6104505d-c07a-4570-81f3-0f622e8b5490 · outbound

This paper cites Taming 3dgs: High-quality radiance fields with limited resources, 2024.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Taming 3dgs: High-quality radiance fields with limited resources, 2024

Reference 31

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 5e465458-9e39-4880-be76-c3f3cd5457e1 · outbound

This paper cites Hybrid transparency.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Hybrid transparency

Reference 32

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 7224cbc9-ede5-454e-b170-140bcaf169f8 · outbound

This paper cites Srinivasan, Matthew Tancik, Jonathan T.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Srinivasan, Matthew Tancik, Jonathan T

Reference 33

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No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 760433d4-37b7-4b4c-8951-cbaef0680380 · outbound

This paper cites 3d gaussian ray trac- ing: Fast tracing of particle scenes.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting 3d gaussian ray trac- ing: Fast tracing of particle scenes

Reference 34

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.124397Z digest=sha256:9f8797d2cea5f5c95d5ce297ecd914d04f7556fdda5c4651f08a8a18a67a73a0

Observation 4cec1e6a-353a-4770-9a00-3a8ad4e7233f · outbound

This paper cites Instant neural graphics primitives with a multires- olution hash encoding.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Instant neural graphics primitives with a multires- olution hash encoding

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T14:04:29.724167Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.130964Z digest=sha256:2cfe16ce571851edc93d07b2555afd99a826104208e0dee5a1c7c5ed46505d80

Observation fef17df5-d4bb-461f-a963-6158918303e6 · outbound

This paper cites Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David Luebke, David McAllis- ter, Morgan McGuire, Keith Morley, Austin Robison, and Martin Stich.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David Luebke, David McAllis- ter, Morgan McGuire, Keith Morley, Austin Robison, and Martin Stich

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T14:04:29.708263Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.139041Z digest=sha256:582c21ca677fa12fd2de0537bc0d360e104d0f402bcd707000b3982b61acd06b

Observation bb2b0341-569b-4d96-ad87-381dd5fd0de3 · outbound

This paper cites StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T14:04:29.691201Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.144445Z digest=sha256:ebd9f93f88191980bf01a75d87ff071c985a7e736349af8d0ed16b4d44d40ecc

Observation c8beb451-0bf6-4e26-8ff0-b8094608cc6b · outbound

This paper cites Srinivasan, Ben Mildenhall, Andreas Geiger, Jonathan T.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Srinivasan, Ben Mildenhall, Andreas Geiger, Jonathan T

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T14:04:29.675262Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.149890Z digest=sha256:097130f48b98aabac8a405c261d6e6be3d02070311f3f9a665614928e57561f7

Observation 62ac4449-8eef-4af7-b7e9-f492906e83cb · outbound

This paper cites Free view synthesis.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Free view synthesis

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T14:04:29.660515Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.154973Z digest=sha256:652f486a9580ac1968b29b29eaddd9b8b63dbbd6de7707d4c1440c83996b6084

Observation 49a8189a-1b64-4e74-9442-959c95501d77 · outbound

This paper cites Adop: Approximate differentiable one-pixel point rendering.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Adop: Approximate differentiable one-pixel point rendering

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T14:04:29.645085Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.159990Z digest=sha256:70345342f0b33aa04ee3416e5a7152b41da68d2d63490e2a17860ee3bc99b544

Observation 62570535-7c01-4404-ae35-5beffed9f0d0 · outbound

This paper cites Multi-layer alpha blending.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Multi-layer alpha blending

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T14:04:29.629976Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.165940Z digest=sha256:2fa15ca484fdc0f370d8abc51f33993e289abfd08ce0322bf395de6fad5f0ac6

Observation 4128c60e-f7f4-4ea8-8f32-b45672ef0cc2 · outbound

This paper cites Plenoxels: Radiance fields without neural networks.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Plenoxels: Radiance fields without neural networks

Reference 42

Resolution
unresolved
no resolver link, observed 2026-08-11T14:04:29.171024Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T14:04:29.171024Z digest=sha256:8dd7912855714d74701dafa48dab285363339753c24d5dd72500547c0c539856

Observation 5dccf683-74ac-4438-94c5-40e6c527862a · outbound

This paper cites Gaussian splatting on the move: Blur and rolling shut- ter compensation for natural camera motion, 2024.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Gaussian splatting on the move: Blur and rolling shut- ter compensation for natural camera motion, 2024

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T14:04:29.603195Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.175568Z digest=sha256:9bb118992f2fcfea6d0785c11ca84770e6eb180a2876f4f4ed9315b42b2364f4

Observation 189149d5-65e1-4017-b6cb-a25d5a8c5ca8 · outbound

This paper cites Volumetric Rendering with Baked Quadrature Fields.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Volumetric Rendering with Baked Quadrature Fields

Reference 44

Resolution
verified exact
local_arxiv, observed 2026-08-11T14:04:29.300286Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.180767Z digest=sha256:74dbcb59fb1119628682d1c570c1442b411b16c090f7345309d2113e4d552312

Observation f0614dd1-d4fe-4960-b87f-892a81e6bdce · outbound

This paper cites Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction

Reference 45

Resolution
unresolved
no resolver link, observed 2026-08-11T14:04:29.185290Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T14:04:29.185290Z digest=sha256:04c2769b7a86f5bd5395615adee8a0861cf3775ad8e86d637cf5e861d9234ce0

Observation c13f7669-e535-4deb-9bfa-070a30439593 · outbound

This paper cites Scalability in perception for autonomous driving: Waymo open dataset.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Scalability in perception for autonomous driving: Waymo open dataset

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T14:04:29.575052Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.189742Z digest=sha256:ac436845b9269fbb8c0f63720cbd88ca525564e30527958bce708cfeb129ef40

Observation 06f27191-4830-46e4-b251-7137345a174e · outbound

This paper cites Hybridnerf: Efficient neu- ral rendering via adaptive volumetric surfaces.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Hybridnerf: Efficient neu- ral rendering via adaptive volumetric surfaces

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T14:04:29.557731Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.194605Z digest=sha256:238bacc0adb61c46136de4c456db48b3453b5f0ae33559e118a864d72a4db77c

Observation f13aa72f-6651-4034-b1d9-b9b930423685 · outbound

This paper cites The unscented kalman filter for nonlinear estimation.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting The unscented kalman filter for nonlinear estimation

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T14:04:29.541362Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.199191Z digest=sha256:4868b3a6259ef92b77c70628b37bcf389e04e0f54475d5cd9517e6991839800e

Observation 7990dcc8-44c0-404c-9fa2-a30e67d5c666 · outbound

This paper cites Learning neural duplex ra- diance fields for real-time view synthesis.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Learning neural duplex ra- diance fields for real-time view synthesis

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T14:04:29.524353Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.203687Z digest=sha256:0714d01b00b6b959c906aeec12e215fc24e06f3b38362f4260b8a857d700144c

Observation 3f4ace2b-a003-47cc-adb6-541aa5140369 · outbound

This paper cites Neus: Learning neural implicit surfaces by volume rendering for multi-view reconstruction.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Neus: Learning neural implicit surfaces by volume rendering for multi-view reconstruction

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T14:04:29.507286Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.208694Z digest=sha256:4fbdef4904596963f3862460675fe60229ba6d448af2022b1000ab4156b34edc

Observation 2a2a59e6-c225-49d4-ab93-f8ca11cf5603 · outbound

This paper cites Adaptive shells for efficient neu- ral radiance field rendering.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Adaptive shells for efficient neu- ral radiance field rendering

Reference 51

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T14:04:29.491380Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.214244Z digest=sha256:3b08d7cd0362ae51f1302905612d1e10851b2a01e62cf28f81e1e4d9cda1a8b5

Observation 47f007f4-2409-420d-8ca0-6f65f68d8f64 · outbound

This paper cites V olume rendering of neural implicit surfaces.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting V olume rendering of neural implicit surfaces

Reference 52

Resolution
unresolved
no resolver link, observed 2026-08-11T14:04:29.219989Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T14:04:29.219989Z digest=sha256:0bb79aa878de9c111de6bf717bee322d6866c5d5479ad49ad15db5590b89b66d

Observation 46c3055e-5b8b-4f11-8418-5330bb766fe0 · outbound

This paper cites Srinivasan, Richard Szeliski, Jonathan T.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Srinivasan, Richard Szeliski, Jonathan T

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T14:04:29.463845Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.225008Z digest=sha256:323c018a319d3b74677106baec023da50139871247ea558c31543dc1b714a331

Observation f37a8788-db69-43db-89f0-cabca81e097e · outbound

This paper cites Absgs: Recovering fine details for 3d gaussian splat- ting, 2024.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Absgs: Recovering fine details for 3d gaussian splat- ting, 2024

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T14:04:29.448886Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.230726Z digest=sha256:481ed386a94b9f73a7d4590b11f577d4ceeae1ec89813bf0c82ef79c0a00dfb9

Observation 6f73cd1f-0f3f-4fb2-8af1-60677032521f · outbound

This paper cites Scannet++: A high-fidelity dataset of 3d indoor scenes.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Scannet++: A high-fidelity dataset of 3d indoor scenes

Reference 55

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T14:04:29.433571Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.236634Z digest=sha256:d14ef98b5d0c792c405b225549c0b0a6ae49876c99a87d2cf2829ff9b05be002

Observation 48f207f0-8c2e-410b-8a1b-3659b77941ff · outbound

This paper cites Mip-splatting: Alias-free 3d gaussian splat- ting.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Mip-splatting: Alias-free 3d gaussian splat- ting

Reference 56

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T14:04:29.417840Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.241361Z digest=sha256:42eabb35ae9c6e8d000ccfdf55d24ae851032256e939b7168bd5c55ed31ecc69

Observation 9e422d8e-e082-4c73-b6f6-ac1300061e64 · outbound

This paper cites Ewa splatting.

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Ewa splatting

Reference 57

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T14:04:29.401862Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-11T14:04:29.246528Z digest=sha256:5e013d26ae0618747157c387fd3f90ff04901fe985fe1033e49754da697e26f5

Pith citing papers

Observation bdb8bd50-45c7-4366-9143-0b4f1cf15476 · inbound

TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting cites this paper.

TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting

Reference 67

Resolution
unresolved
no resolver link, observed 2026-08-06T16:28:33.353007Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T16:28:33.353007Z digest=sha256:7dcae0faf5ddf925edac6c959cae9666e8ad659967351d8ef9e793c3fdc187a6

Observation ce4b9673-ee67-4785-a32d-77f74c0fbef1 · inbound

SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time cites this paper.

SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting

Reference 47

Resolution
verified exact
arxiv_id, observed 2026-05-19T02:42:00.038714Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-05-19T02:37:56.469217Z digest=sha256:e746cdf26fa2fcf06c42f70c184fa5daf25e92db10a48bbdceedcf8ee9698758

Observation b6b89dd3-0fe3-4470-b94e-23df46455eaf · inbound

DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization cites this paper.

DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting

Reference 39

Resolution
unresolved
no resolver link, observed 2026-07-13T14:57:10.183159Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-13T14:57:10.183159Z digest=sha256:8bb1e3a0bcf92fd1c25e0f7b0d3b9463378c674262e8682bd355cebb63c6f567

Observation a7b0bb7a-4387-4c4e-82e0-90008560617b · inbound

Xiaomi Auto World Model: A Joint World Model Integrating Reconstruction and Generation for Autonomous Driving cites this paper.

Xiaomi Auto World Model: A Joint World Model Integrating Reconstruction and Generation for Autonomous Driving 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting

Reference 11

Resolution
verified exact
arxiv_id, observed 2026-05-20T11:53:15.114891Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-05-20T11:49:10.612194Z digest=sha256:753fb0f5846f15440a4a5e232da880e962902b3ed0c8eb10dc70ac163c16bf75

Observation 3c21b97a-b80c-4481-ba76-2821b0e41fa1 · inbound

Xiaomi Auto World Model: A Joint World Model Integrating Reconstruction and Generation for Autonomous Driving cites this paper.

Xiaomi Auto World Model: A Joint World Model Integrating Reconstruction and Generation for Autonomous Driving 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting

Reference 11

Resolution
verified exact
arxiv_id, observed 2026-06-30T18:55:00.530090Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-06-30T18:49:12.203495Z digest=sha256:7a6b9b9b3e78e208f60ad75bc5c711311a9a90b865716b1515e832926323af73