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The NPC AI of The Last of Us: A case study

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arxiv 2207.00682 v2 pith:RDMWRJWB submitted 2022-07-01 cs.AI

classification cs.AI
keywords gamecasechallengeslastnpcsapproachbuddycompanions
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The Last of Us is a game focused on stealth, companionship and strategy. The game is based in a lonely world after the pandemic and thus it needs AI companions to gain the interest of players. There are three main NPCs the game has - Infected, Human enemy and Buddy AIs. This case study talks about the challenges in front of the developers to create AI for these NPCs and the AI techniques they used to solve them. It also compares the challenges and approach with similar industry-leading games.

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  1. Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach

    cs.LG 2025-06 conditional novelty 6.0 of 10

    A nonparametric model-free plus copula method generates controllable synthetic game paths, while an adapted three-sample test detects whether generated paths overfit or underfit the training data.

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