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Gaussian Garments: Reconstructing Simulation-Ready Clothing with Photorealistic Appearance from Multi-View Video
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We introduce Gaussian Garments, a novel approach for reconstructing realistic simulation-ready garment assets from multi-view videos. Our method represents garments with a combination of a 3D mesh and a Gaussian texture that encodes both the color and high-frequency surface details. This representation enables accurate registration of garment geometries to multi-view videos and helps disentangle albedo textures from lighting effects. Furthermore, we demonstrate how a pre-trained graph neural network (GNN) can be fine-tuned to replicate the real behavior of each garment. The reconstructed Gaussian Garments can be automatically combined into multi-garment outfits and animated with the fine-tuned GNN.
Forward citations
Cited by 4 Pith papers
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SAFT: Shape and Appearance of Fabrics from Template via Differentiable Physical Simulations from Monocular Video
A physics-based shape-from-template method with two regularization terms reduces cloth reconstruction error by about 2.6x versus prior work and enables SVBRDF and lighting recovery from monocular video.
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A 3D garment generation framework that fuses sketch and texture conditions via a diffusion transformer, outputting simulation-capable 3D Gaussians and meshes.
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