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Graph Neural Network-based Tracking as a Service
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Recent studies have shown promising results for track finding in dense environments using Graph Neural Network (GNN)-based algorithms. However, GNN-based track finding is computationally slow on CPUs, necessitating the use of coprocessors to accelerate the inference time. Additionally, the large input graph size demands a large device memory for efficient computation, a requirement not met by all computing facilities used for particle physics experiments, particularly those lacking advanced GPUs. Furthermore, deploying the GNN-based track-finding algorithm in a production environment requires the installation of all dependent software packages, exclusively utilized by this algorithm. These computing challenges must be addressed for the successful implementation of GNN-based track-finding algorithm into production settings. In response, we introduce a ``GNN-based tracking as a service'' approach, incorporating a custom backend within the NVIDIA Triton inference server to facilitate GNN-based tracking. This paper presents the performance of this approach using the Perlmutter supercomputer at NERSC.
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Cited by 1 Pith paper
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Track reconstruction as a service for collider physics
Running the Patatrack and Exa.TrkX tracking algorithms through NVIDIA Triton as a remote service gives near-local GPU throughput while letting one GPU serve many more CPU clients.
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