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A New Adjacency Matrix Configuration in GCN-based Models for Skeleton-based Action Recognition

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arxiv 2206.14344 v1 pith:RQH3XFYQ submitted 2022-06-29 cs.CV

classification cs.CV
keywords adjacencymatrixactionrecognitionskeleton-basedhumanskeletonanalysis
verification ladder T0 review T1 audit T2 compute T3 formal
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Human skeleton data has received increasing attention in action recognition due to its background robustness and high efficiency. In skeleton-based action recognition, graph convolutional network (GCN) has become the mainstream method. This paper analyzes the fundamental factor for GCN-based models -- the adjacency matrix. We notice that most GCN-based methods conduct their adjacency matrix based on the human natural skeleton structure. Based on our former work and analysis, we propose that the human natural skeleton structure adjacency matrix is not proper for skeleton-based action recognition. We propose a new adjacency matrix that abandons all rigid neighbor connections but lets the model adaptively learn the relationships of joints. We conduct extensive experiments and analysis with a validation model on two skeleton-based action recognition datasets (NTURGBD60 and FineGYM). Comprehensive experimental results and analysis reveals that 1) the most widely used human natural skeleton structure adjacency matrix is unsuitable in skeleton-based action recognition; 2) The proposed adjacency matrix is superior in model performance, noise robustness and transferability.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Evolving Skeletons: Motion Dynamics in Action Recognition

    cs.CV 2025-01 conditional novelty 5.0 of 10

    Taylor-transformed skeletons improve ST-GCN accuracy but reduce Hyperformer accuracy on NTU-60/120, indicating that motion-injected inputs do not universally benefit skeleton-based action recognition models.

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