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Task-Oriented Dexterous Hand Pose Synthesis Using Differentiable Grasp Wrench Boundary Estimator
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This work tackles the problem of task-oriented dexterous hand pose synthesis, which involves generating a static hand pose capable of applying a task-specific set of wrenches to manipulate objects. Unlike previous approaches that focus solely on force-closure grasps, which are unsuitable for non-prehensile manipulation tasks (\textit{e.g.}, turning a knob or pressing a button), we introduce a unified framework covering force-closure grasps, non-force-closure grasps, and a variety of non-prehensile poses. Our key idea is a novel optimization objective quantifying the disparity between the Task Wrench Space (TWS, the desired wrenches predefined as a task prior) and the Grasp Wrench Space (GWS, the achievable wrenches computed from the current hand pose). By minimizing this objective, gradient-based optimization algorithms can synthesize task-oriented hand poses without additional human demonstrations. Our specific contributions include 1) a fast, accurate, and differentiable technique for estimating the GWS boundary; 2) a task-oriented objective function based on the disparity between the estimated GWS boundary and the provided TWS boundary; and 3) an efficient implementation of the synthesis pipeline that leverages CUDA accelerations and supports large-scale paralleling. Experimental results on 10 diverse tasks demonstrate a 72.6\% success rate in simulation. Furthermore, real-world validation for 4 tasks confirms the effectiveness of synthesized poses for manipulation. Notably, despite being primarily tailored for task-oriented hand pose synthesis, our pipeline can generate force-closure grasps 50 times faster than DexGraspNet while maintaining comparable grasp quality. Project page: https://pku-epic.github.io/TaskDexGrasp/.
Forward citations
Cited by 5 Pith papers
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Dexonomy: Synthesizing All Dexterous Grasp Types in a Grasp Taxonomy
A two-stage optimization pipeline produces 9.5 million validated grasps across 31 GRASP taxonomy types and enables a type-conditional generative model to grasp novel objects from single-view point clouds with 82.3% re...
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GraspADMM: Improving Dexterous Grasp Synthesis via ADMM Optimization
Decoupling target object contact points from hand contact points in an ADMM loop improves simulated dexterous grasp success by ~15 absolute points over Dexonomy while keeping penetration at zero.
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DexVLG: Dexterous Vision-Language-Grasp Model at Scale
DexVLG is a vision-language model trained on 170 million simulated dexterous grasps that generates hand poses aligned with language instructions about which part of an object to grasp.
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BODex: Scalable and Efficient Robotic Dexterous Grasp Synthesis Using Bilevel Optimization
A GPU-parallel bilevel optimization pipeline synthesizes high-quality dexterous grasps faster than prior methods and produces a dataset that improves learned grasping performance from about 40% to 80% in simulation.
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Grasp What You Want: Embodied Dexterous Grasping System Driven by Your Voice
EDGS integrates vision-language enrichment with analytical dexterous grasp planning, reporting high success rates for voice-commanded grasping in cluttered real-world scenes.
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