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LAGA: Layered 3D Avatar Generation and Customization via Gaussian Splatting

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arxiv 2405.12663 v2 pith:T5QYX5J2 submitted 2024-05-21 cs.GR cs.CV

classification cs.GRcs.CV
keywords garmentsavatargarmentavatarsbodygaussiangenerationhuman
verification ladder T0 review T1 audit T2 compute T3 formal
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Creating and customizing a 3D clothed avatar from textual descriptions is a critical and challenging task. Traditional methods often treat the human body and clothing as inseparable, limiting users' ability to freely mix and match garments. In response to this limitation, we present LAyered Gaussian Avatar (LAGA), a carefully designed framework enabling the creation of high-fidelity decomposable avatars with diverse garments. By decoupling garments from avatar, our framework empowers users to conviniently edit avatars at the garment level. Our approach begins by modeling the avatar using a set of Gaussian points organized in a layered structure, where each layer corresponds to a specific garment or the human body itself. To generate high-quality garments for each layer, we introduce a coarse-to-fine strategy for diverse garment generation and a novel dual-SDS loss function to maintain coherence between the generated garments and avatar components, including the human body and other garments. Moreover, we introduce three regularization losses to guide the movement of Gaussians for garment transfer, allowing garments to be freely transferred to various avatars. Extensive experimentation demonstrates that our approach surpasses existing methods in the generation of 3D clothed humans.

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Cited by 1 Pith paper

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  1. ReMu: Reconstructing Multi-layer 3D Clothed Human from Image Layers

    cs.GR 2025-08 conditional novelty 6.0 of 10

    A training-free pipeline that reconstructs nearly penetration-free multi-layer 3D garments from a few single-view images of a person wearing different clothing layers.

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