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SEEAvatar: Photorealistic Text-to-3D Avatar Generation with Constrained Geometry and Appearance

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arxiv 2312.08889 v2 pith:UBVNWQJZ submitted 2023-12-13 cs.CV

classification cs.CV
keywords avatargenerationgeometryappearancemethodphotorealisticseeavatartemplate
verification ladder T0 review T1 audit T2 compute T3 formal

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Powered by large-scale text-to-image generation models, text-to-3D avatar generation has made promising progress. However, most methods fail to produce photorealistic results, limited by imprecise geometry and low-quality appearance. Towards more practical avatar generation, we present SEEAvatar, a method for generating photorealistic 3D avatars from text with SElf-Evolving constraints for decoupled geometry and appearance. For geometry, we propose to constrain the optimized avatar in a decent global shape with a template avatar. The template avatar is initialized with human prior and can be updated by the optimized avatar periodically as an evolving template, which enables more flexible shape generation. Besides, the geometry is also constrained by the static human prior in local parts like face and hands to maintain the delicate structures. For appearance generation, we use diffusion model enhanced by prompt engineering to guide a physically based rendering pipeline to generate realistic textures. The lightness constraint is applied on the albedo texture to suppress incorrect lighting effect. Experiments show that our method outperforms previous methods on both global and local geometry and appearance quality by a large margin. Since our method can produce high-quality meshes and textures, such assets can be directly applied in classic graphics pipeline for realistic rendering under any lighting condition. Project page at: https://yoxu515.github.io/SEEAvatar/.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. DevilSight: Augmenting Monocular Human Avatar Reconstruction through a Virtual Perspective

    cs.CV 2025-08 reject novelty 5.0 of 10

    A monocular human avatar reconstruction method generates pseudo back-view videos with a fine-tuned diffusion model and uses them as extra training data for a 3D Gaussian avatar.

  2. 3D Object Manipulation in a Single Image using Generative Models

    cs.CV 2025-01 conditional novelty 4.0 of 10

    A single-image object manipulation framework that reconstructs an object in 3D, refines its texture with a custom-tuned diffusion model, corrects background lighting, and renders the edited or animated object back int...

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