Pith. sign in

Paper Citation Record · LEDGER

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering

As of 7 August 2026, this Paper Citation Record lists 40 of 40 outbound references and 2 inbound Pith citation observations for arXiv:2507.21572.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2507.21572 v2

Coverage vector

measured 40 of 40 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-06T12:41:51.284141Z

measured 42 of 42 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-07T06:34:17.273281+00:00

measured 2 of 2 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-06T06:04:21.740481Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-07-04T02:09:22.987882Z

Reference resolution

40 of 40 outbound references displayed

  • verified exact5
  • verified fuzzy25
  • unresolved10
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 67df47ff-a804-496a-bb6f-780eb7c56f3c · outbound

This paper cites NeRF-VINS: A real-time neural radiance field map- based visual-inertial navigation system,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering NeRF-VINS: A real-time neural radiance field map- based visual-inertial navigation system,

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.967689Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:49.362775Z digest=sha256:1ad9a7d3dc26a8a832e0ebef433ba7f6dd5aad1f5e7796daef0edfa9d98288fa

Observation 7852ed01-67fd-4a14-b228-080dd1ef4e20 · outbound

This paper cites VR-GS: A physical dynamics-aware interactive Gaussian splatting system in virtual reality,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering VR-GS: A physical dynamics-aware interactive Gaussian splatting system in virtual reality,

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.954042Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:49.429489Z digest=sha256:edf795738553204d891d504ab8621e9905c83685136a9d23d1815b84e48eb4da

Observation 5789927c-968c-421f-8ebf-e1801fff4f1e · outbound

This paper cites Lightning NeRF: Efficient hybrid scene representation for autonomous driving,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Lightning NeRF: Efficient hybrid scene representation for autonomous driving,

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.944347Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:49.481778Z digest=sha256:725b70b031ecc67a88f063c04a492bcfcf82d0b4bfd9f101b5ffb0a97f337bc5

Observation fb0165fe-c014-49e6-a4fa-69c5ce0a29b5 · outbound

This paper cites NeuRAD: Neural rendering for autonomous driving,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering NeuRAD: Neural rendering for autonomous driving,

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.934427Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:49.508673Z digest=sha256:272b23695e10325a2fd7acfaee61e3b26010b05f5f3610649809aecc52a051e3

Observation f9314d54-24af-4deb-b228-439fb3938c50 · outbound

This paper cites AIR-Embodied: An Efficient Active 3DGS-based Interaction and Reconstruction Framework with Embodied Large Language Model.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering AIR-Embodied: An Efficient Active 3DGS-based Interaction and Reconstruction Framework with Embodied Large Language Model

Reference 5

Resolution
verified exact
local_arxiv, observed 2026-08-06T12:41:51.714506Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:49.664769Z digest=sha256:14c21a74dd6719f351feb24335540a6f60a0b43f05f2c0d9991a29f98ea2ba77

Observation 9a64b698-e138-4ffd-b526-dea6ae987905 · outbound

This paper cites EnerVerse: Envisioning embodied future space for robotics manipulation,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering EnerVerse: Envisioning embodied future space for robotics manipulation,

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:49.837754Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:49.837754Z digest=sha256:6d4124973609c5fd488f289006f5969ea87b89bb538302de55e61fcb276aca02

Observation ccea1af8-bce9-40c1-9afc-00ecdce5e929 · outbound

This paper cites Splat-Nav: Safe real-time robot navigation in Gaussian splatting maps,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Splat-Nav: Safe real-time robot navigation in Gaussian splatting maps,

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.924998Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:50.033458Z digest=sha256:2c1f87b8c126e2b2655013a37150f4a3d71ce96daa181a726e4dbf7516eedcfd

Observation fab1dea1-e4ad-4267-bd06-7a493492f36e · outbound

This paper cites DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation

Reference 8

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:50.156120Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:50.156120Z digest=sha256:9268d1c664f044f666621044213473fd7ebffe67144b91648f59a25fe5bf70ad

Observation eca6b5b2-c2e7-40dc-a70d-c5c5f0154753 · outbound

This paper cites ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration

Reference 9

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:50.310583Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:50.310583Z digest=sha256:86cb1f262bbc94c0c295e5bed855bb4e102f9fcc6aa9cdae4abfdf6964fc46b5

Observation ead01932-eee1-4437-9197-81e8e4fa9af0 · outbound

This paper cites NeRF: Representing scenes as neural radiance fields for view synthesis,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering NeRF: Representing scenes as neural radiance fields for view synthesis,

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.915419Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:50.547973Z digest=sha256:5a30dc4daefacd173d9064ec0ecd501a2f38e89833593cb7e9f423cc8f3b1c03

Observation 4fe1f07e-0e37-467d-85f7-021b766456e1 · outbound

This paper cites RT-NeRF: Real-time on- device neural radiance fields towards immersive AR/VR rendering,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering RT-NeRF: Real-time on- device neural radiance fields towards immersive AR/VR rendering,

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.906138Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:50.694748Z digest=sha256:b6e0d0c609444841fdad4d2b78d46befd5eb7ef415eaf7241ea2bad55f23e106

Observation dd9c507f-41d5-436c-a6ed-c3a765457ef2 · outbound

This paper cites 3D Gaussian splatting for real-time radiance field rendering,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering 3D Gaussian splatting for real-time radiance field rendering,

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.895804Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:50.855359Z digest=sha256:67d2bb5f3d8921b537f69db45b1c7888c7e98c1b7e398e42b50543f10097dc44

Observation 0040331b-a6f9-46bf-860a-c4d114107304 · outbound

This paper cites A Survey on 3D Gaussian Splatting.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering A Survey on 3D Gaussian Splatting

Reference 13

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:50.969358Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:50.969358Z digest=sha256:20bc9a1f0d58c59692b7141604df0789b97aeaa2561c513d8cdbe53acf7a7475

Observation e554dcf1-2dc4-4404-98e4-e8629edea56e · outbound

This paper cites Recent advances in 3D Gaussian splatting,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Recent advances in 3D Gaussian splatting,

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.885655Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.101931Z digest=sha256:34e284f3aad84e6388f696d5818e6a3eeed251fb1887386f03a369e07fce8bb8

Observation acb9521b-7445-4122-abf5-484dc215d85b · outbound

This paper cites Instant-3D: Instant neural radiance field training towards on-device AR/VR 3D reconstruction,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Instant-3D: Instant neural radiance field training towards on-device AR/VR 3D reconstruction,

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.876091Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.204377Z digest=sha256:9b3a401ee140321c7026e991a0b3dba57c0a5e84261ad768f2f504c34d3447c7

Observation efe9d1fb-0deb-4c60-bac7-86014081856c · outbound

This paper cites Cicero: Addressing algorithmic and architectural bottlenecks in neural rendering by radiance warping and memory optimizations,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Cicero: Addressing algorithmic and architectural bottlenecks in neural rendering by radiance warping and memory optimizations,

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.866595Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.207552Z digest=sha256:eb7bef8332e072b70718c8842e4f11e37c464262402ccda20cb158bf659c517d

Observation c12538c1-3e22-4f61-8a0f-899909e65d72 · outbound

This paper cites Fusion-3D: Integrated acceleration for instant 3D reconstruc- tion and real-time rendering,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Fusion-3D: Integrated acceleration for instant 3D reconstruc- tion and real-time rendering,

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.857577Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.210602Z digest=sha256:6959c84ac071bf4e39f675dab5f44fd79fa51c2649043ccffd9340304ba6ef35

Observation 302d6f62-8629-4269-b3f3-a3daca9006f2 · outbound

This paper cites CityGaussian: Real-time high-quality large-scale scene rendering with Gaussians,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering CityGaussian: Real-time high-quality large-scale scene rendering with Gaussians,

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.848216Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.213764Z digest=sha256:ee886b18685085518b627449f9b8fcb6404f28229dae4ec005219ff5dc0207db

Observation 23896974-aa69-40c3-989b-b8b315fd6837 · outbound

This paper cites Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction

Reference 19

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:51.216871Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:51.216871Z digest=sha256:0dd7bf199d7c9fa77fe3e2833a5a2d054efa7d3612e85ae3cb9508812ce82f7f

Observation 0e81c3a8-fbff-4247-a2e5-e096111698f4 · outbound

This paper cites MetaSapiens: Real-time neural rendering with efficiency-aware pruning and accelerated foveated rendering,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering MetaSapiens: Real-time neural rendering with efficiency-aware pruning and accelerated foveated rendering,

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.838645Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.220752Z digest=sha256:6a053c180037c68be4914e818efc77bdadba90215062eca35b53f12d773357fe

Observation 1eb14cb4-cb75-43f2-8ace-65f23b88c429 · outbound

This paper cites CompGS: Smaller and faster Gaussian splatting with vector quantiza- tion,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering CompGS: Smaller and faster Gaussian splatting with vector quantiza- tion,

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.829295Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.223661Z digest=sha256:ee1dda1f7ade6aa8eaf57faa80539b86fa161e8713a5e3af2f0805067167811c

Observation 3db9bb11-de69-4c9c-9819-bddd5fce6eaa · outbound

This paper cites GoDe: Gaussians on demand for progressive level of detail and scalable compression,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering GoDe: Gaussians on demand for progressive level of detail and scalable compression,

Reference 22

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:51.226633Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:51.226633Z digest=sha256:1925c37234ba191f7c63d0d84f19197dd926891bc34871ebda7fa20e292ed121

Observation 86b98b2f-90ca-4bbc-a6aa-caa39dc7e456 · outbound

This paper cites Mini-Splatting: Representing scenes with a constrained number of Gaussians,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Mini-Splatting: Representing scenes with a constrained number of Gaussians,

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.820262Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.229656Z digest=sha256:629d5cadf308ba833b4ee1f04d64a151d2a93ec20e504ee75c5688ffbac56f5c

Observation 3916f347-ea67-47f2-829f-b6259811eaf5 · outbound

This paper cites 3D Gaussian rendering can be sparser: Efficient rendering via learned fragment pruning,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering 3D Gaussian rendering can be sparser: Efficient rendering via learned fragment pruning,

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.810753Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.232609Z digest=sha256:6066bd86abe98e60dd4eb17345500b657b3cbb7c4a93116716c807a864a656fa

Observation 05b5aa51-4824-4380-94e9-cae1521450aa · outbound

This paper cites GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting

Reference 25

Resolution
verified exact
local_arxiv, observed 2026-08-06T12:41:51.546890Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.236828Z digest=sha256:b46db48dcd59bc9d8f8712580cb8d95562cea87946ba52726efd558475814bc1

Observation 4490608f-d3f1-4546-bb9a-77d7b6524e80 · outbound

This paper cites Scaffold- GS: Structured 3D Gaussians for view-adaptive rendering,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Scaffold- GS: Structured 3D Gaussians for view-adaptive rendering,

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.801599Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.240079Z digest=sha256:b36234766df842d2e03e0cc2462ce521ae24c2e62d602fd73f6e641e0e45b354

Observation b9030306-27eb-497f-bd8d-44fb059db48f · outbound

This paper cites Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

Reference 27

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:51.243389Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:51.243389Z digest=sha256:0445376426a50710acd247507c6c45a4ed1efc4b8619e0f50689917a53b387a9

Observation 18b33a23-2407-4c71-bd0e-580641fe290d · outbound

This paper cites FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering

Reference 28

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:51.246730Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:51.246730Z digest=sha256:8658197676c6f54938174e7bb19fdc1fa0ecf90d023bda66f8640f518e6437bb

Observation 58161104-f0b5-41cc-a9f0-beb0f874bf05 · outbound

This paper cites SeeLe: A unified acceleration framework for real-time Gaussian splatting,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering SeeLe: A unified acceleration framework for real-time Gaussian splatting,

Reference 29

Resolution
verified exact
raw_fallback, observed 2026-08-06T12:41:51.511134Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.249862Z digest=sha256:fdc9bf9e39d39944ed17bd71ec50ccfbf28953898223d42b322c73d701e7d6e5

Observation c291c98c-d369-4f34-bd9f-4b7e4d1a1c48 · outbound

This paper cites GSCore: Efficient radiance field rendering via architectural support for 3D Gaussian splatting,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering GSCore: Efficient radiance field rendering via architectural support for 3D Gaussian splatting,

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.789858Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.252874Z digest=sha256:1be9d2e5ab96eaf918bd1699adc9b93b54f295574c44a625e01202aea0a5fb27

Observation 09c5817b-0077-42dc-b7a0-630d14fc048c · outbound

This paper cites Structure-from-Motion revisited,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Structure-from-Motion revisited,

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.778619Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.255839Z digest=sha256:e22cdeb62f46f7cbbf614ac8335cc26e6fc6ebedf41ee82385a788490cfad9b0

Observation 36c7851a-d241-4bb2-9dc4-c69a5e78cc58 · outbound

This paper cites Potamoi: Accelerating neural rendering via a unified streaming architecture,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Potamoi: Accelerating neural rendering via a unified streaming architecture,

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.768342Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.258792Z digest=sha256:68a90e1115d158055da46f8de684670ddd636d22ed08de12d89afa1dde77c754

Observation d949575a-632f-4f6e-bfc6-0384c33fce3f · outbound

This paper cites GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models

Reference 33

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:51.262349Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:51.262349Z digest=sha256:048f9a5df859e61195e4051ea566cd1f3c130e503db7cba3b2fec1c592429036

Observation b6342e73-8b37-49f0-b65e-2e2f10e7ea73 · outbound

This paper cites AdR-Gaussian: Accelerating Gaussian splatting with adaptive radius,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering AdR-Gaussian: Accelerating Gaussian splatting with adaptive radius,

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.758002Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.265524Z digest=sha256:a318f58a7b10dac169cf0107be7483680ec62245a5da2ddb760ca112f05e4844

Observation aac6454e-4a52-49ca-8069-c1829d695123 · outbound

This paper cites Speedy-Splat: Fast 3D Gaussian splatting with sparse pixels and sparse primitives,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Speedy-Splat: Fast 3D Gaussian splatting with sparse pixels and sparse primitives,

Reference 35

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:51.268814Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:51.268814Z digest=sha256:a581d2266650277727e229e1bfc7cda7c93c86f24bea9c6526f7b301d128855e

Observation 835f9271-311b-4520-a976-9355a6c9ee4e · outbound

This paper cites GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting

Reference 36

Resolution
verified exact
local_arxiv, observed 2026-08-06T12:41:51.336993Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.272051Z digest=sha256:fd8281aea99029fe1189cf44ead54090826acf8258b47146f9ce4edbf28234eb

Observation 5e7f35ab-3781-4977-be3a-3585aad9a7b4 · outbound

This paper cites Gaussian Blending Unit: An Edge GPU Plug-in for Real-Time Gaussian-Based Rendering in AR/VR.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Gaussian Blending Unit: An Edge GPU Plug-in for Real-Time Gaussian-Based Rendering in AR/VR

Reference 37

Resolution
verified exact
local_arxiv, observed 2026-08-06T12:41:51.322408Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.275167Z digest=sha256:18d3327412aafb1e629acdece3f6bb602145a902f67162e3241bed2ebf8a771a

Observation 76fd38d5-036c-4132-a13b-0143bf56b687 · outbound

This paper cites Tanks and temples: Benchmarking large-scale scene reconstruction,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Tanks and temples: Benchmarking large-scale scene reconstruction,

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.747795Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.278216Z digest=sha256:3bec1e9867f579daa57fba64870c52bc6eb5233c41efd4f5aa17aa0bbe0afd56

Observation 4529eb36-3311-4173-b14e-653128f4ac69 · outbound

This paper cites Deep blending for free-viewpoint image-based rendering,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Deep blending for free-viewpoint image-based rendering,

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.737839Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.281166Z digest=sha256:ee26bda088e2f48f2ef34b10bed7605b1f9f9904c489a473b0f2b7487f8d41fb

Observation 8e8073d7-0ee4-41fc-8451-15a0f5b479c2 · outbound

This paper cites Mip-NeRF 360: Unbounded anti-aliased neural radiance fields,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Mip-NeRF 360: Unbounded anti-aliased neural radiance fields,

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.725541Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T12:41:51.284141Z digest=sha256:b1787977f917793f5d3b5c20bb65f254c5c38fbe5951e797aee215e4d77c8450

Pith citing papers

Observation 6a63f496-659a-4e46-be6d-f6fdeb63dde9 · inbound

Cooperative Perception: A Resource-Efficient Framework for Multi-Drone 3D Scene Reconstruction Using Federated Diffusion and NeRF cites this paper.

Cooperative Perception: A Resource-Efficient Framework for Multi-Drone 3D Scene Reconstruction Using Federated Diffusion and NeRF No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering

Reference 80

Resolution
unresolved
no resolver link, observed 2026-08-06T06:04:21.740481Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:04:21.740481Z digest=sha256:26676dc6ca1aab00abf3cefb2f47f86808184f19d60ddb53894f2d3cf9491497

Observation 1763c7d2-2af0-48cf-902c-7cc061852b2e · inbound

Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication cites this paper.

Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering

Reference 62

Resolution
verified exact
arxiv_id, observed 2026-07-04T02:09:22.989273Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-06-26T19:57:23.678364Z digest=sha256:8a3d5fc970a27e435b65cd3450738634b9041419603c994fbef7bc150d265c67