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Habitat 2.0: Training Home Assistants to Rearrange their Habitat

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arxiv 2106.14405 v2 pith:VQI25HR3 submitted 2021-06-28 cs.LG cs.RO

classification cs.LGcs.RO
keywords habitatsimulationtasksbenchmarkcontributionshomeobjectsphysics-enabled
verification ladder T0 review T1 audit T2 compute T3 formal
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We introduce Habitat 2.0 (H2.0), a simulation platform for training virtual robots in interactive 3D environments and complex physics-enabled scenarios. We make comprehensive contributions to all levels of the embodied AI stack - data, simulation, and benchmark tasks. Specifically, we present: (i) ReplicaCAD: an artist-authored, annotated, reconfigurable 3D dataset of apartments (matching real spaces) with articulated objects (e.g. cabinets and drawers that can open/close); (ii) H2.0: a high-performance physics-enabled 3D simulator with speeds exceeding 25,000 simulation steps per second (850x real-time) on an 8-GPU node, representing 100x speed-ups over prior work; and, (iii) Home Assistant Benchmark (HAB): a suite of common tasks for assistive robots (tidy the house, prepare groceries, set the table) that test a range of mobile manipulation capabilities. These large-scale engineering contributions allow us to systematically compare deep reinforcement learning (RL) at scale and classical sense-plan-act (SPA) pipelines in long-horizon structured tasks, with an emphasis on generalization to new objects, receptacles, and layouts. We find that (1) flat RL policies struggle on HAB compared to hierarchical ones; (2) a hierarchy with independent skills suffers from 'hand-off problems', and (3) SPA pipelines are more brittle than RL policies.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ABot-M0.5: Unified Mobility-and-Manipulation World Action Model

    cs.CV 2026-07 unverdicted novelty 6.0 of 10

    Aligning temporal granularity, action subspaces, and train-test conditioning yields SOTA long-horizon mobile and fine-grained manipulation success for a unified world-action model.

  2. CoReLIN: Constraint-based Reasoning for Zero-shot Lifelong Interactive Navigation

    cs.RO 2026-02 reject novelty 6.0 of 10

    An LLM-based planner that reasons over a scene graph and moves strategically chosen obstacles outperforms heuristic and learning baselines on a new sequential 'lifelong interactive navigation' benchmark in ProcTHOR.

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