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SynCity: Training-Free Generation of 3D Worlds

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arxiv 2503.16420 v1 pith:WKSRT7MA submitted 2025-03-20 cs.CV

classification cs.CV
keywords scenessyncityworldsapproachgenerategeneratedgenerativegenerators
verification ladder T0 review T1 audit T2 compute T3 formal
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We address the challenge of generating 3D worlds from textual descriptions. We propose SynCity, a training- and optimization-free approach, which leverages the geometric precision of pre-trained 3D generative models and the artistic versatility of 2D image generators to create large, high-quality 3D spaces. While most 3D generative models are object-centric and cannot generate large-scale worlds, we show how 3D and 2D generators can be combined to generate ever-expanding scenes. Through a tile-based approach, we allow fine-grained control over the layout and the appearance of scenes. The world is generated tile-by-tile, and each new tile is generated within its world-context and then fused with the scene. SynCity generates compelling and immersive scenes that are rich in detail and diversity.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. EarthCrafter: Scalable 3D Earth Generation via Dual-Sparse Latent Diffusion

    cs.CV 2025-07 conditional novelty 6.0 of 10

    EarthCrafter generates 600-meter-scale 3D Earth scenes using separate latent diffusion models for structure and texture, conditioned on semantics, images, or nothing.

  2. AutoPartGen: Autogressive 3D Part Generation and Discovery

    cs.CV 2025-07 conditional novelty 6.0 of 10

    AutoPartGen generates 3D objects as a sequence of latent-space parts, conditioning each new part on previously generated parts, and reports state-of-the-art part completion on PartObjaverse-Tiny.

  3. Sat2City: 3D City Generation from A Single Satellite Image with Cascaded Latent Diffusion

    cs.CV 2025-07 conditional novelty 6.0 of 10

    Sat2City generates explicit 3D city geometry and appearance from a height-map condition using cascaded latent diffusion on sparse voxel grids, beating prior methods on a new synthetic city dataset.

  4. Observable Performance Does Not Fully Reflect Adaptive System Organization: A Multi-Level Analysis of Gait Dynamics Under Occlusal Constraint

    cs.LG 2026-05 unverdicted novelty 4.0 of 10

    In one Parkinson's patient, six occlusal probes produce overlapping gait scores and UMAP embeddings, so observable performance does not uniquely identify adaptive system state under VDO constraint.

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