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Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstruction

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arxiv 2409.03213 v1 pith:X7TPHGGX submitted 2024-09-05 cs.CV

classification cs.CV
keywords scenesparsegaussianreconstructionviewpointapproachartifactscomputer
verification ladder T0 review T1 audit T2 compute T3 formal
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3D Gaussian Splatting (3DGS) has emerged as a promising approach for 3D scene representation, offering a reduction in computational overhead compared to Neural Radiance Fields (NeRF). However, 3DGS is susceptible to high-frequency artifacts and demonstrates suboptimal performance under sparse viewpoint conditions, thereby limiting its applicability in robotics and computer vision. To address these limitations, we introduce SVS-GS, a novel framework for Sparse Viewpoint Scene reconstruction that integrates a 3D Gaussian smoothing filter to suppress artifacts. Furthermore, our approach incorporates a Depth Gradient Profile Prior (DGPP) loss with a dynamic depth mask to sharpen edges and 2D diffusion with Score Distillation Sampling (SDS) loss to enhance geometric consistency in novel view synthesis. Experimental evaluations on the MipNeRF-360 and SeaThru-NeRF datasets demonstrate that SVS-GS markedly improves 3D reconstruction from sparse viewpoints, offering a robust and efficient solution for scene understanding in robotics and computer vision applications.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles

    cs.CV 2026-02 unverdicted novelty 6.0 of 10

    DAV-GSWT uses diffusion priors and active view sampling to synthesize high-fidelity Gaussian Splatting Wang Tiles from minimal observations while preserving visual quality and tile transitions.

  2. Sparse-View 3D Reconstruction: Recent Advances and Open Challenges

    cs.CV 2025-07 conditional novelty 3.0 of 10

    A comprehensive survey that organizes sparse-view 3D reconstruction methods into geometry-based, NeRF, 3DGS, and diffusion-based categories, with benchmarks and open challenges.

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