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Paper Citation Record · LEDGER

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting

As of 15 August 2026, this Paper Citation Record lists 40 of 40 outbound references and 0 inbound Pith citation observations for arXiv:2412.09868.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2412.09868 v1

Coverage vector

measured 40 of 40 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-11T16:42:54.303491Z

measured 40 of 40 standing notices

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Source: scholarly_work_events, retraction_status_cache, observed 2026-08-15T06:32:42.880941+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

40 of 40 outbound references displayed

  • verified exact2
  • verified fuzzy14
  • unresolved24
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation c9611a09-1a3d-4baa-b9f6-16f7b590145a · outbound

This paper cites Orb-slam3: An accurate open-source library for visual, visual– inertial, and multimap slam,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Orb-slam3: An accurate open-source library for visual, visual– inertial, and multimap slam,

Reference 1

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source=pdf_text observed=2026-08-11T16:42:54.096081Z digest=sha256:9d1283b9c4d7627c3f95ceed050a2bf82f8536809975c130e1c54443d626edfa

Observation 3737ffc8-ae44-471c-88a7-d53426ce3869 · outbound

This paper cites Droid-slam: Deep visual slam for monocular, stereo, and rgb-d cameras,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Droid-slam: Deep visual slam for monocular, stereo, and rgb-d cameras,

Reference 2

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source=pdf_text observed=2026-08-11T16:42:54.101337Z digest=sha256:c8aaaf504120575886bd93a40d717aad6388eb38ed267f94abd95e393fe1c07c

Observation a2176c6e-869b-4bea-a784-fff3b397ac91 · outbound

This paper cites Direct sparse odometry,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Direct sparse odometry,

Reference 3

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source=pdf_text observed=2026-08-11T16:42:54.106158Z digest=sha256:12e0fd1103583057b8ab704653d6cb307f09e62545e1049eafc876dd4c59dd42

Observation e362c569-57f8-4a3d-9f8d-99d0113bafba · outbound

This paper cites Lsd-slam: Large-scale direct monocular slam,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Lsd-slam: Large-scale direct monocular slam,

Reference 4

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source=pdf_text observed=2026-08-11T16:42:54.111531Z digest=sha256:cf26997488b4b912ca667119cc6244fa5e21390c7a7606f5b8924b7ad324a4de

Observation 6c03efd7-d663-4f4f-9e12-61d458b4cee4 · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view synthesis,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Nerf: Representing scenes as neural radiance fields for view synthesis,

Reference 5

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source=pdf_text observed=2026-08-11T16:42:54.117019Z digest=sha256:f3d5b990f724fd63a63687622de60b036cd47d7d3833ad9ce58d79509b8adb59

Observation 8df58d62-8b2d-4a5f-8d83-53fae122fd22 · outbound

This paper cites imap: Implicit mapping and positioning in real-time,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting imap: Implicit mapping and positioning in real-time,

Reference 6

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source=pdf_text observed=2026-08-11T16:42:54.122390Z digest=sha256:8fd59173c2a8628a0d93ce791f0ca7eda337f9f39c6015bc277063e575194cd7

Observation ad1784c5-556e-4078-800d-f827e37364c4 · outbound

This paper cites Nice-slam: Neural implicit scalable encoding for slam,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Nice-slam: Neural implicit scalable encoding for slam,

Reference 7

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raw_fallback, observed 2026-08-11T16:42:54.897286Z

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No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-11T16:42:54.128751Z digest=sha256:2f9eaeb011d0de1caaaa47180c44bf57f00c4b62d2a2e503937d1ccf22a18304

Observation 237a270a-d8a8-4ddb-9700-0c0637e34103 · outbound

This paper cites Nerf-slam: Real-time dense monocular slam with neural radiance fields,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Nerf-slam: Real-time dense monocular slam with neural radiance fields,

Reference 8

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source=pdf_text observed=2026-08-11T16:42:54.133479Z digest=sha256:873d8b28d7556c736239d04b6f141c542afe251e0be1731e0885bf3f8e818b62

Observation a7be68ad-df8e-46d9-aaa2-80f64b4790cf · outbound

This paper cites NeB-SLAM: Neural Blocks-based Salable RGB-D SLAM for Unknown Scenes.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting NeB-SLAM: Neural Blocks-based Salable RGB-D SLAM for Unknown Scenes

Reference 9

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local_arxiv, observed 2026-08-11T16:42:54.492891Z

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source=pdf_text observed=2026-08-11T16:42:54.138262Z digest=sha256:f713bfc5308eae6adda85dc6af115ee717070b563252014a57d1615a84872778

Observation b0acea19-fb6d-456c-bcd0-3ac978b8a6ad · outbound

This paper cites Co-slam: Joint coordinate and sparse parametric encodings for neural real-time slam,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Co-slam: Joint coordinate and sparse parametric encodings for neural real-time slam,

Reference 10

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No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-11T16:42:54.143270Z digest=sha256:23b6cbff0d8834049b17bf7525cb41c4d5ce1a1c7fb51938605781915774104c

Observation b2590f73-e5bf-42c7-b29b-56bc92d21b59 · outbound

This paper cites Instant neural graphics primitives with a multiresolution hash encoding,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Instant neural graphics primitives with a multiresolution hash encoding,

Reference 11

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Observation 18df932d-7e43-4fc2-adb2-8e4766068339 · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting 3d gaussian splatting for real-time radiance field rendering,

Reference 12

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source=pdf_text observed=2026-08-11T16:42:54.154641Z digest=sha256:1d704150aebba76506fe774c0bf0d410338f3a45f81d4c51c98114f91c76d154

Observation 73281d49-9c15-458f-adf5-05650d3067cc · outbound

This paper cites Splatam: Splat track & map 3d gaussians for dense rgb-d slam,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Splatam: Splat track & map 3d gaussians for dense rgb-d slam,

Reference 13

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source=pdf_text observed=2026-08-11T16:42:54.159708Z digest=sha256:129d8adbd520d03fe12079f02ad8d399ccd2caaaeec67629c5369f5d0a17dae2

Observation fcdacfe0-c603-43ea-8dcf-3608c3d3b2b8 · outbound

This paper cites Gaussian splatting slam,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Gaussian splatting slam,

Reference 14

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source=pdf_text observed=2026-08-11T16:42:54.164595Z digest=sha256:32c8187f4b9a672aef9a9001617b2871c5e02984237dbc3d2e94e82de10584a6

Observation 6cc47af0-d213-4875-8103-f8c76d964534 · outbound

This paper cites Rtg- slam: Real-time 3d reconstruction at scale using gaussian splatting,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Rtg- slam: Real-time 3d reconstruction at scale using gaussian splatting,

Reference 15

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raw_fallback, observed 2026-08-11T16:42:54.794099Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-11T16:42:54.169830Z digest=sha256:b633af0a56dcce91a16240e15610baf53a138eba8d9248f4012645713abe48fd

Observation e57875d3-0203-4817-9ba8-d48fec1f7e22 · outbound

This paper cites Photo-slam: Real- time simultaneous localization and photorealistic mapping for monocular stereo and rgb-d cameras,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Photo-slam: Real- time simultaneous localization and photorealistic mapping for monocular stereo and rgb-d cameras,

Reference 16

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raw_fallback, observed 2026-08-11T16:42:54.776047Z

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No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-11T16:42:54.175262Z digest=sha256:1fcdbd73d2a15e6445a51ca6c067ee5edfd232f6bf33563c009f0712096b5c1e

Observation db6f9200-4e29-4c00-b5a9-d29ff56ed842 · outbound

This paper cites Rgbd gs-icp slam,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Rgbd gs-icp slam,

Reference 17

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No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-11T16:42:54.180805Z digest=sha256:5d9d30752984e63563f15a204348a61f03e5620e7127119ec2552c5324764cdf

Observation c9cb73a9-bcc7-4bef-8952-7b8fa833f25b · outbound

This paper cites Kinectfusion: Real-time dense surface mapping and tracking,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Kinectfusion: Real-time dense surface mapping and tracking,

Reference 18

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source=pdf_text observed=2026-08-11T16:42:54.185895Z digest=sha256:eb230896b6fe3978638aec34c0970658ded9a1b7592cbbdcaa1bc23264ec2511

Observation a71a52c4-6d50-471c-b725-34e56ea2376f · outbound

This paper cites Generalized-icp.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Generalized-icp

Reference 19

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source=pdf_text observed=2026-08-11T16:42:54.190980Z digest=sha256:614b341544c277ce1222a8ded1ddea6912e60a82031d94e9b401eadefd61a15f

Observation 23c6ae3c-9e79-4aa4-8677-ed538d172588 · outbound

This paper cites CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM

Reference 20

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source=pdf_text observed=2026-08-11T16:42:54.196018Z digest=sha256:89aea20f9dd1291ca8aca909da0d62aef4793bc89d5bcd1b6ced0f35ebeb34c1

Observation 7a204827-673a-47af-adc9-786d04b365ed · outbound

This paper cites A benchmark for the evaluation of rgb-d slam systems,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting A benchmark for the evaluation of rgb-d slam systems,

Reference 21

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source=pdf_text observed=2026-08-11T16:42:54.201197Z digest=sha256:4d98b0424a34c4cb991c58949121abc60d43d86bb3dbe7bcb6eabfa25cea4450

Observation ad3ba94c-7d05-4da7-adfd-b5e9cc7056f8 · outbound

This paper cites The Replica Dataset: A Digital Replica of Indoor Spaces.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting The Replica Dataset: A Digital Replica of Indoor Spaces

Reference 22

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source=pdf_text observed=2026-08-11T16:42:54.206102Z digest=sha256:70878532b2cb35ac8c419d46ca69b44f3e8c9e88de1ac7dee5e2cbae53e236ae

Observation 68f684d3-aaf3-4efb-88ba-09e6ba8cf872 · outbound

This paper cites Scannet++: A high- fidelity dataset of 3d indoor scenes,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Scannet++: A high- fidelity dataset of 3d indoor scenes,

Reference 23

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raw_fallback, observed 2026-08-11T16:42:54.706913Z

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No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-11T16:42:54.211153Z digest=sha256:dec896a24cb22dce894e32225463ee7736351c9147fda818d64504c2cdfbcdeb

Observation e8e59ba8-0634-48ee-b732-4b56967bd6c0 · outbound

This paper cites Orb-slam: a versatile and accurate monocular slam system,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Orb-slam: a versatile and accurate monocular slam system,

Reference 24

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source=pdf_text observed=2026-08-11T16:42:54.215809Z digest=sha256:ea4719a4ed3c9017413673405931a4cff3f484841fbc44f54015ea048cc294c6

Observation 63a2acb1-8bce-4c5c-bd0a-bc5beb7ce5de · outbound

This paper cites Orb-slam2: An open-source slam system for monocular, stereo, and rgb-d cameras,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Orb-slam2: An open-source slam system for monocular, stereo, and rgb-d cameras,

Reference 25

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source=pdf_text observed=2026-08-11T16:42:54.221373Z digest=sha256:6eeb00856f7541709ba429a2ede7c4cd4f946f197d198c37a7a0a3d3ea5a6df8

Observation 3e6ca99f-3062-4917-ad4b-36133a6da8eb · outbound

This paper cites Dtam: Dense tracking and mapping in real-time,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Dtam: Dense tracking and mapping in real-time,

Reference 26

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raw_fallback, observed 2026-08-11T16:42:54.661245Z

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No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-11T16:42:54.226331Z digest=sha256:b84b62e2ce36caa54a529e6bee5a891762588800b0cd0108d9e4365250010290

Observation 2dfa7344-e1a0-4f40-828d-f102858e4e02 · outbound

This paper cites A volumetric method for building complex models from range images,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting A volumetric method for building complex models from range images,

Reference 27

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source=pdf_text observed=2026-08-11T16:42:54.230940Z digest=sha256:ba9d1fb34f8d49bfde22db73587b282cce3ba80cb36485815ef94b9a5e6b25a8

Observation 3951f994-7750-4dee-bce3-e5f60d294bbb · outbound

This paper cites Real-time 3d reconstruction at scale using voxel hashing,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Real-time 3d reconstruction at scale using voxel hashing,

Reference 28

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no resolver link, observed 2026-08-11T16:42:54.236453Z

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source=pdf_text observed=2026-08-11T16:42:54.236453Z digest=sha256:2ec6c9d1a8636ef8bf9a33bb37031e6073e72fdc47a5013ad1baa2098aed4328

Observation c67bcc87-56dc-42e7-9b19-14980bba1cca · outbound

This paper cites Very high frame rate volumetric integration of depth images on mobile devices,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Very high frame rate volumetric integration of depth images on mobile devices,

Reference 29

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verified fuzzy
raw_fallback, observed 2026-08-11T16:42:54.623008Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-11T16:42:54.241291Z digest=sha256:e7ea869cbf5a873c9afc880d97333c305daae5a349f69a0b672a5b78efa21d5b

Observation d9487ee5-98f5-44c7-a459-cad5849a5372 · outbound

This paper cites Scalable real-time volumetric surface reconstruction.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Scalable real-time volumetric surface reconstruction

Reference 30

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raw_fallback, observed 2026-08-11T16:42:54.607019Z

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No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-11T16:42:54.246557Z digest=sha256:c7f57990bcff3c5b3ee68459bd50592cf5ca76a774d1f535a1facf184aa0b62c

Observation 6b8a6527-a5cc-4d1a-a0c2-7832c3a0e8aa · outbound

This paper cites Octree-based fusion for realtime 3d reconstruction,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Octree-based fusion for realtime 3d reconstruction,

Reference 31

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raw_fallback, observed 2026-08-11T16:42:54.589940Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-11T16:42:54.252000Z digest=sha256:d08e72b992eb558c618247a50236fb4430bc6ddd8b5db1e4547eeb88c8c8da1d

Observation 34adc50b-91b7-41a8-9915-aef6f4fba662 · outbound

This paper cites Efficient octree-based volumetric slam supporting signed-distance and occupancy mapping,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Efficient octree-based volumetric slam supporting signed-distance and occupancy mapping,

Reference 32

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source=pdf_text observed=2026-08-11T16:42:54.257142Z digest=sha256:70943156e241ffac1b4702f6d07ad276a016eb8b82d333136b221f85386c002f

Observation 863df6df-40ec-4bbc-93e5-6a1e3728f172 · outbound

This paper cites inerf: Inverting neural radiance fields for pose estimation,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting inerf: Inverting neural radiance fields for pose estimation,

Reference 33

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source=pdf_text observed=2026-08-11T16:42:54.261979Z digest=sha256:e7a7f70a71fe5568a16077724034815e7d03df49735c7ea649d2cf4fca7cb382

Observation c4e844c1-54e4-412d-a169-72712b59ff53 · outbound

This paper cites Barf: Bundle-adjusting neural radiance fields,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Barf: Bundle-adjusting neural radiance fields,

Reference 34

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verified fuzzy
raw_fallback, observed 2026-08-11T16:42:54.533585Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-11T16:42:54.268615Z digest=sha256:dbbb394957dfc743eeaedeb8a47c7d00e1961592d4e3dca6ff092740db071e4f

Observation ec2f3083-5a53-464f-b011-72ad5f54dc45 · outbound

This paper cites Go-slam: Global optimization for consistent 3d instant reconstruction,.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Go-slam: Global optimization for consistent 3d instant reconstruction,

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T16:42:54.511909Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-11T16:42:54.273866Z digest=sha256:e8a06ef751d800cf79e95158bd9aed3e3ad4442d1132e6d3683ad922f081f924

Observation 6f56dc3e-f3ed-43b6-861b-a488a04a6962 · outbound

This paper cites Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting

Reference 36

Resolution
unresolved
no resolver link, observed 2026-08-11T16:42:54.279432Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T16:42:54.279432Z digest=sha256:b68ff82583c7d50997f0dab32d55578476ddd7bac72fe0c0a285ffc831999daf

Observation 224a65ba-d4bb-4ff4-899b-cfaea561be03 · outbound

This paper cites LoopSplat: Loop Closure by Registering 3D Gaussian Splats.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting LoopSplat: Loop Closure by Registering 3D Gaussian Splats

Reference 37

Resolution
unresolved
no resolver link, observed 2026-08-11T16:42:54.285301Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T16:42:54.285301Z digest=sha256:31958b894b93dff6eed1a9baf1f0d6096902ff1205dd447d189b39636da20aa5

Observation dfe542c8-c371-4505-8c55-daf108ef2e93 · outbound

This paper cites Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians

Reference 38

Resolution
unresolved
no resolver link, observed 2026-08-11T16:42:54.292231Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T16:42:54.292231Z digest=sha256:c708bd140a978e4bd930d31d2f64f85855ec6664e017c944057ab3db73ae75e5

Observation 33b75a8b-949f-4063-9cac-bc7f41441e0b · outbound

This paper cites IG-SLAM: Instant Gaussian SLAM.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting IG-SLAM: Instant Gaussian SLAM

Reference 39

Resolution
verified exact
local_arxiv, observed 2026-08-11T16:42:54.374736Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-11T16:42:54.297936Z digest=sha256:bae3d7a2fa445164ccec50171a40a4ef71253123b1c92771179dea8f34a1e043

Observation 5748f5f2-f01e-4545-9ee6-a8199ecffb80 · outbound

This paper cites Accelerating 3D Deep Learning with PyTorch3D.

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting Accelerating 3D Deep Learning with PyTorch3D

Reference 40

Resolution
unresolved
no resolver link, observed 2026-08-11T16:42:54.303491Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T16:42:54.303491Z digest=sha256:23644346b90c65fd4d976f4d479858ec017deafd132561c005d2894586284e91

Pith citing papers

No inbound Pith citation observations are available.