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ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting

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arxiv 2303.13022 v1 pith:XY53KIE6 submitted 2023-03-23 cs.CV cs.GRcs.LG

classification cs.CVcs.GRcs.LG
keywords neuralrenderingrendererscenessurfaceschallengingenvidrenvironment
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent advances in neural rendering have shown great potential for reconstructing scenes from multiview images. However, accurately representing objects with glossy surfaces remains a challenge for existing methods. In this work, we introduce ENVIDR, a rendering and modeling framework for high-quality rendering and reconstruction of surfaces with challenging specular reflections. To achieve this, we first propose a novel neural renderer with decomposed rendering components to learn the interaction between surface and environment lighting. This renderer is trained using existing physically based renderers and is decoupled from actual scene representations. We then propose an SDF-based neural surface model that leverages this learned neural renderer to represent general scenes. Our model additionally synthesizes indirect illuminations caused by inter-reflections from shiny surfaces by marching surface-reflected rays. We demonstrate that our method outperforms state-of-art methods on challenging shiny scenes, providing high-quality rendering of specular reflections while also enabling material editing and scene relighting.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Floating Radiance Networks

    cs.CV 2026-08 conditional novelty 6.0 of 10

    FlaRe combines per-primitive latent radiance descriptors on planar Gaussians with a shared decoder and hardware ray tracing, making rendering, secondary rays, editing, and mesh extraction work in one scene model.

  2. Lumina: Real-Time Mobile Neural Rendering by Exploiting Computational Redundancy

    cs.AR 2025-06 conditional novelty 6.0 of 10

    A mobile 3DGS rendering system that shares sorting across frames, caches pixel colors by significant Gaussian IDs, and adds a custom neural rendering unit to reach 4.5x speedup.

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