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Reinforcement Learning for Molecular Design Guided by Quantum Mechanics

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arxiv 2002.07717 v2 pith:Y6COYLG4 submitted 2020-02-18 stat.ML cs.LG

Reinforcement Learning for Molecular Design Guided by Quantum Mechanics

classification stat.ML cs.LG
keywords moleculardesignlearningmoleculesreinforcementrewardspacetasks
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Automating molecular design using deep reinforcement learning (RL) holds the promise of accelerating the discovery of new chemical compounds. Existing approaches work with molecular graphs and thus ignore the location of atoms in space, which restricts them to 1) generating single organic molecules and 2) heuristic reward functions. To address this, we present a novel RL formulation for molecular design in Cartesian coordinates, thereby extending the class of molecules that can be built. Our reward function is directly based on fundamental physical properties such as the energy, which we approximate via fast quantum-chemical methods. To enable progress towards de-novo molecular design, we introduce MolGym, an RL environment comprising several challenging molecular design tasks along with baselines. In our experiments, we show that our agent can efficiently learn to solve these tasks from scratch by working in a translation and rotation invariant state-action space.

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  1. Atomic Design Transformer: Scaffold-Conditioned 3D Molecule Generation via xTB-Reward Reinforcement Learning

    physics.comp-ph 2026-07 conditional novelty 6.0

    A plain causal transformer that tokenizes atom positions in local frames generates 3D molecules directly; RL against an xTB relaxation reward lifts topology-preserving valid yield from ~50% to ~95%.