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3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering

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arxiv 2501.08370 v1 pith:YDI4PM4B submitted 2025-01-14 cs.GR cs.CV

classification cs.GRcs.CV
keywords meshrenderingextractinggaussianmethodnormalqualitysplatting
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Differentiable 3D Gaussian splatting has emerged as an efficient and flexible rendering technique for representing complex scenes from a collection of 2D views and enabling high-quality real-time novel-view synthesis. However, its reliance on photometric losses can lead to imprecisely reconstructed geometry and extracted meshes, especially in regions with high curvature or fine detail. We propose a novel regularization method using the gradients of a signed distance function estimated from the Gaussians, to improve the quality of rendering while also extracting a surface mesh. The regularizing normal supervision facilitates better rendering and mesh reconstruction, which is crucial for downstream applications in video generation, animation, AR-VR and gaming. We demonstrate the effectiveness of our approach on datasets such as Mip-NeRF360, Tanks and Temples, and Deep-Blending. Our method scores higher on photorealism metrics compared to other mesh extracting rendering methods without compromising mesh quality.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ViscoReg: Neural Signed Distance Functions via Viscosity Solutions

    cs.GR 2025-07 conditional novelty 6.0 of 10

    A viscosity-regularized Eikonal loss with annealed epsilon improves Neural SDF reconstruction and yields the first generalization bound for SDF learning.

  2. Multi-view Normal and Distance Guidance Gaussian Splatting for Surface Reconstruction

    cs.CV 2025-08 unverdicted novelty 4.0 of 10

    A 3DGS surface reconstruction method that enforces multi-view distance and normal consistency between nearby views to reduce geometry drift.

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