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GameEval: Evaluating LLMs on Conversational Games

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arxiv 2308.10032 v1 pith:YDWFOC5S submitted 2023-08-19 cs.CL

classification cs.CL
keywords gameevalllmsevaluatinggamesmodelsconversationalevaluationmethods
verification ladder T0 review T1 audit T2 compute T3 formal
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The rapid advancements in large language models (LLMs) have presented challenges in evaluating those models. Existing evaluation methods are either reference-based or preference based, which inevitably need human intervention or introduce test bias caused by evaluator models. In this paper, we propose GameEval, a novel approach to evaluating LLMs through goal-driven conversational games, overcoming the limitations of previous methods. GameEval treats LLMs as game players and assigns them distinct roles with specific goals achieved by launching conversations of various forms, including discussion, question answering, and voting. We design three unique games with cooperative or adversarial objectives, accompanied by corresponding evaluation metrics, to show how this new paradigm comprehensively evaluates model performance.Through extensive experiments, we show that GameEval can effectively differentiate the capabilities of various LLMs, providing a comprehensive assessment of their integrated abilities to solve complex problems. Our public anonymous code is available at https://github.com/GameEval/GameEval.

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Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ARIA: Training Language Agents with Intention-Driven Reward Aggregation

    cs.CL 2025-05 conditional novelty 6.0 of 10

    Clustering language-agent actions into shared intentions and averaging their rewards reduces reward variance and improves policy performance in open-ended dialogue tasks.

  2. lmgame-Bench: How Good are LLMs at Playing Games?

    cs.AI 2025-05 conditional novelty 6.0 of 10

    lmgame-Bench turns six classic games into a scaffolded LLM evaluation suite, ranks 13 models, detects contamination, and reports RL transfer from Sokoban or Tetris to unseen games and planning tasks.

  3. Game Theory Meets Large Language Models: A Systematic Survey with Taxonomy and New Frontiers

    cs.AI 2025-02 conditional novelty 5.0 of 10

    A taxonomy-based survey of bidirectional game theory and LLM research, spanning evaluation, alignment, economic competition, and LLM-driven game solving.

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