REVIEW 4 cited by
360Roam: Real-Time Indoor Roaming Using Geometry-Aware 360$^\circ$ Radiance Fields
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
abstract
Virtual tour among sparse 360$^\circ$ images is widely used while hindering smooth and immersive roaming experiences. The emergence of Neural Radiance Field (NeRF) has showcased significant progress in synthesizing novel views, unlocking the potential for immersive scene exploration. Nevertheless, previous NeRF works primarily focused on object-centric scenarios, resulting in noticeable performance degradation when applied to outward-facing and large-scale scenes due to limitations in scene parameterization. To achieve seamless and real-time indoor roaming, we propose a novel approach using geometry-aware radiance fields with adaptively assigned local radiance fields. Initially, we employ multiple 360$^\circ$ images of an indoor scene to progressively reconstruct explicit geometry in the form of a probabilistic occupancy map, derived from a global omnidirectional radiance field. Subsequently, we assign local radiance fields through an adaptive divide-and-conquer strategy based on the recovered geometry. By incorporating geometry-aware sampling and decomposition of the global radiance field, our system effectively utilizes positional encoding and compact neural networks to enhance rendering quality and speed. Additionally, the extracted floorplan of the scene aids in providing visual guidance, contributing to a realistic roaming experience. To demonstrate the effectiveness of our system, we curated a diverse dataset of 360$^\circ$ images encompassing various real-life scenes, on which we conducted extensive experiments. Quantitative and qualitative comparisons against baseline approaches illustrated the superior performance of our system in large-scale indoor scene roaming.
Forward citations
Cited by 4 Pith papers
-
Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction
A geometry and gradient-based partitioning strategy enables scalable block-wise 3D Gaussian Splatting for large-scale panoramic outdoor scenes.
-
Seam360GS: Seamless 360{\deg} Gaussian Splatting from Real-World Omnidirectional Images
Training 3D Gaussian splatting with a learnable dual-fisheye distortion model, then turning it off at inference, renders seamless 360-degree novel views from imperfect panoramas.
-
PanoImager: Geometry-Guided Novel View Synthesis and Reconstruction from Sparse Panoramic Views
PanoImager is an SfM-free pipeline combining feed-forward priors, geometry-conditioned diffusion view completion, and depth-guided 3DGS optimization to reconstruct from sparse panoramic images.
-
ErpGS: Equirectangular Image Rendering enhanced with 3D Gaussian Regularization
ErpGS improves omnidirectional 3D Gaussian Splatting with geometric, scale, and distortion-aware regularizations plus a viewpoint-dependent mask, beating prior methods on public benchmarks.
Discussion (0). Continue with ORCID to comment.